Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
// tf_bot_escort_squad_leader.h
// Escort the squad leader to their destination
// Michael Booth, Octoboer 2011
#ifndef TF_BOT_ESCORT_SQUAD_LEADER_H
#define TF_BOT_ESCORT_SQUAD_LEADER_H
#include "Path/NextBotPathFollow.h"
#include "bot/behavior/tf_bot_melee_attack.h"
//-----------------------------------------------------------------------------
class CTFBotEscortSquadLeader : public Action< CTFBot >
{
public:
CTFBotEscortSquadLeader( Action< CTFBot > *actionToDoAfterSquadDisbands = NULL );
virtual ~CTFBotEscortSquadLeader() { }
virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction );
virtual ActionResult< CTFBot > Update( CTFBot *me, float interval );
virtual void OnEnd( CTFBot *me, Action< CTFBot > *nextAction );
virtual const char *GetName( void ) const { return "EscortSquadLeader"; };
private:
Action< CTFBot > *m_actionToDoAfterSquadDisbands;
CTFBotMeleeAttack m_meleeAttackAction;
PathFollower m_formationPath;
CountdownTimer m_pathTimer;
const Vector &GetFormationForwardVector( CTFBot *me );
Vector m_formationForward;
};
//-----------------------------------------------------------------------------
class CTFBotWaitForOutOfPositionSquadMember : public Action< CTFBot >
{
public:
virtual ~CTFBotWaitForOutOfPositionSquadMember() { }
virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction );
virtual ActionResult< CTFBot > Update( CTFBot *me, float interval );
virtual const char *GetName( void ) const { return "WaitForOutOfPositionSquadMember"; };
private:
CountdownTimer m_waitTimer;
};
#endif // TF_BOT_ESCORT_SQUAD_LEADER_H