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45 lines
1.3 KiB
45 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// tf_bot_spy_hide.h |
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// Move to a hiding spot |
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// Michael Booth, September 2011 |
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#ifndef TF_BOT_SPY_HIDE |
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#define TF_BOT_SPY_HIDE |
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#include "Path/NextBotPathFollow.h" |
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class CTFBotSpyHide : public Action< CTFBot > |
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{ |
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public: |
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CTFBotSpyHide( CTFPlayer *victim = NULL ); |
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virtual ~CTFBotSpyHide() { } |
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virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); |
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virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); |
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virtual ActionResult< CTFBot > OnResume( CTFBot *me, Action< CTFBot > *interruptingAction ); |
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virtual EventDesiredResult< CTFBot > OnMoveToSuccess( CTFBot *me, const Path *path ); |
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virtual EventDesiredResult< CTFBot > OnMoveToFailure( CTFBot *me, const Path *path, MoveToFailureType reason ); |
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virtual QueryResultType ShouldAttack( const INextBot *me, const CKnownEntity *them ) const; // should we attack "them"? |
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virtual const char *GetName( void ) const { return "SpyHide"; }; |
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private: |
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CHandle< CTFPlayer > m_initialVictim; |
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HidingSpot *m_hidingSpot; |
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bool FindHidingSpot( CTFBot *me ); |
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CountdownTimer m_findTimer; |
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PathFollower m_path; |
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CountdownTimer m_repathTimer; |
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bool m_isAtGoal; |
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float m_incursionThreshold; |
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CountdownTimer m_talkTimer; |
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}; |
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#endif // TF_BOT_SPY_HIDE
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