Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
// tf_bot_retreat.cpp
// Retreat towards our spawn to find another patient
// Michael Booth, May 2009
#ifndef TF_BOT_MEDIC_RETREAT_H
#define TF_BOT_MEDIC_RETREAT_H
#include "Path/NextBotChasePath.h"
class CTFBotMedicRetreat : public Action< CTFBot >
{
public:
virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction );
virtual ActionResult< CTFBot > Update( CTFBot *me, float interval );
virtual ActionResult< CTFBot > OnResume( CTFBot *me, Action< CTFBot > *interruptingAction );
virtual EventDesiredResult< CTFBot > OnStuck( CTFBot *me );
virtual EventDesiredResult< CTFBot > OnMoveToFailure( CTFBot *me, const Path *path, MoveToFailureType reason );
virtual QueryResultType ShouldAttack( const INextBot *me, const CKnownEntity *them ) const;
virtual const char *GetName( void ) const { return "Retreat"; };
private:
PathFollower m_path;
CountdownTimer m_lookAroundTimer;
};
#endif // TF_BOT_MEDIC_RETREAT_H