Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "hintitemorderbase.h"
#include "paneleffect.h"
//-----------------------------------------------------------------------------
// Purpose:
// Input : *parent -
// *panelName -
//-----------------------------------------------------------------------------
CHintItemOrderBase::CHintItemOrderBase( vgui::Panel *parent, const char *panelName )
: BaseClass( parent, panelName )
{
m_bEffects = false;
m_LineEffect = EFFECT_INVALID_HANDLE;
m_FlashEffect = EFFECT_INVALID_HANDLE;
DrawAxialLineToOrder();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHintItemOrderBase::DrawAxialLineToOrder( void )
{
// Derived class already set up effects
if ( m_bEffects )
return;
m_bEffects = true;
// Flash for vote order
m_FlashEffect = CreateFlashEffect( this, NULL );
// Flash the hint panel itself
CreateFlashEffect( this, GetParent() );
// Point from hint to vote order panel
m_LineEffect = CreateAxialLineEffect( this, GetParent(), NULL );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *panel -
//-----------------------------------------------------------------------------
void CHintItemOrderBase::SetHintTarget( vgui::Panel *panel )
{
BaseClass::SetHintTarget( panel );
if ( !m_bEffects )
return;
// Update effect target
if ( !panel || !g_pTF2RootPanel )
return;
CPanelEffect *e = g_pTF2RootPanel->FindEffect( m_LineEffect );
if ( e )
{
e->SetPanelOther( panel );
}
e = g_pTF2RootPanel->FindEffect( m_FlashEffect );
if ( e )
{
e->SetPanel( panel );
}
}