Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TF_STORE_PAGE1_H
#define TF_STORE_PAGE1_H
#ifdef _WIN32
#pragma once
#endif
#include "store/tf_store_page_base.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CTFStorePage1 : public CTFStorePageBase
{
DECLARE_CLASS_SIMPLE( CTFStorePage1, CTFStorePageBase );
public:
CTFStorePage1( Panel *parent, const CEconStoreCategoryManager::StoreCategory_t *pPageData, const char *pPreviewItemResFile = NULL );
virtual const char *GetPageResFile( void );
virtual void OnCommand( const char *command );
virtual void ShowPreview( int iClass, const econ_store_entry_t* pEntry );
MESSAGE_FUNC( OnPageShow, "PageShow" );
MESSAGE_FUNC_PTR( OnItemDetails, "ItemDetails", panel );
virtual void UpdateFilterComboBox( void );
virtual void GetFiltersForDef( GameItemDefinition_t *pDef, CUtlVector<int> *pVecFilters );
virtual void OnTick( void );
virtual CStorePreviewItemPanel *CreatePreviewPanel( void );
};
#endif // TF_STORE_PAGE1_H