Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "cbase.h"
#include "hud.h"
#include "hudelement.h"
#include "c_tf_player.h"
#include "iclientmode.h"
#include "ienginevgui.h"
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include <vgui/IVGui.h>
#include <vgui_controls/Label.h>
#include <vgui_controls/EditablePanel.h>
#include "tf_imagepanel.h"
#include "tf_gamerules.h"
#include "c_tf_team.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CHudTeamGoal : public CHudElement, public EditablePanel
{
DECLARE_CLASS_SIMPLE( CHudTeamGoal, EditablePanel );
public:
CHudTeamGoal( const char *pElementName );
virtual void LevelInit( void );
virtual void ApplySchemeSettings( IScheme *scheme );
virtual bool ShouldDraw( void );
void SetupGoalPanel( const char *pszGoal );
private:
Label *m_pSwitchLabel;
Label *m_pGoalLabel;
CTFImagePanel *m_pGoalImage;
float m_flHideAt;
int m_iGoalLabelOrgY;
};
DECLARE_HUDELEMENT( CHudTeamGoal );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CHudTeamGoal::CHudTeamGoal( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudTeamGoal" )
{
Panel *pParent = g_pClientMode->GetViewport();
SetParent( pParent );
SetHiddenBits( HIDEHUD_MISCSTATUS );
m_flHideAt = 0;
m_iGoalLabelOrgY = 0;
RegisterForRenderGroup( "commentary" );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudTeamGoal::LevelInit( void )
{
m_flHideAt = 0;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudTeamGoal::ApplySchemeSettings( IScheme *pScheme )
{
// load control settings...
LoadControlSettings( "resource/UI/HudTeamGoal.res" );
BaseClass::ApplySchemeSettings( pScheme );
m_pSwitchLabel = dynamic_cast<Label *>( FindChildByName("SwitchLabel") );
m_pGoalLabel = dynamic_cast<Label *>( FindChildByName("GoalLabel") );
m_pGoalImage = dynamic_cast<CTFImagePanel *>( FindChildByName("GoalImage") );
if ( m_pGoalLabel )
{
int iIgnored;
m_pGoalLabel->GetPos( iIgnored, m_iGoalLabelOrgY );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CHudTeamGoal::ShouldDraw( void )
{
if ( !TFGameRules() )
return false;
bool bCouldSee = TFGameRules()->ShouldShowTeamGoal();
if ( TFGameRules()->IsInTournamentMode() )
{
bCouldSee = false;
}
if ( m_flHideAt && m_flHideAt < gpGlobals->curtime )
{
if ( !bCouldSee )
{
m_flHideAt = 0;
}
return false;
}
if ( bCouldSee )
{
C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( pPlayer && pPlayer->IsAlive() && pPlayer->GetTeamNumber() >= FIRST_GAME_TEAM )
{
const char *pszGoal = TFGameRules()->GetTeamGoalString( pPlayer->GetTeamNumber() );
if ( pszGoal && pszGoal[0] && CHudElement::ShouldDraw() )
{
if ( !IsVisible() )
{
// Once we've played a map 15 times, don't show team goals anymore.
if ( UTIL_GetMapKeyCount( "viewed" ) > 15 )
{
m_flHideAt = -1; // To prevent it rechecking until next level load
return false;
}
SetupGoalPanel( pszGoal );
// Show for 15 seconds
m_flHideAt = gpGlobals->curtime + 15.0;
}
// Don't appear if the team switch alert is there
CHudElement *pHudSwitch = gHUD.FindElement( "CHudTeamSwitch" );
if ( pHudSwitch && pHudSwitch->ShouldDraw() )
return false;
return true;
}
}
}
return false;
}
const char *pszTeamRoleIcons[NUM_TEAM_ROLES] =
{
"../hud/hud_icon_capture", // TEAM_ROLE_NONE = 0,
"../hud/hud_icon_defend", // TEAM_ROLE_DEFENDERS,
"../hud/hud_icon_attack", // TEAM_ROLE_ATTACKERS,
};
const char *pszTeamRoleSwitch[NUM_TEAM_ROLES] =
{
" ", // TEAM_ROLE_NONE = 0,
"#TF_teamswitch_defenders", // TEAM_ROLE_DEFENDERS,
"#TF_teamswitch_attackers", // TEAM_ROLE_ATTACKERS,
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudTeamGoal::SetupGoalPanel( const char *pszGoal )
{
if ( m_pGoalLabel )
{
wchar_t *pszLocalizedGoal = g_pVGuiLocalize->Find( pszGoal );
if ( pszLocalizedGoal )
{
m_pGoalLabel->SetText( pszLocalizedGoal );
}
else
{
m_pGoalLabel->SetText( pszGoal );
}
}
if ( m_pSwitchLabel )
{
m_pSwitchLabel->SetVisible( false );
}
C_TFTeam *pLocalTeam = GetGlobalTFTeam( GetLocalPlayerTeam() );
if ( pLocalTeam )
{
//=============================================================================
// HPE_BEGIN:
// [msmith] If we're in training, we want to use a different icon here.
//=============================================================================
if ( TFGameRules()->IsInTraining() )
{
m_pGoalImage->SetImage( "../hud/hud_icon_training" );
}
//=============================================================================
// HPE_END
//=============================================================================
else
{
int iRole = pLocalTeam->GetRole();
if ( iRole >= 0 && iRole < NUM_TEAM_ROLES )
{
m_pGoalImage->SetImage( pszTeamRoleIcons[iRole] );
if ( m_pSwitchLabel )
{
if ( TFGameRules() && TFGameRules()->SwitchedTeamsThisRound() )
{
m_pSwitchLabel->SetText( g_pVGuiLocalize->Find( pszTeamRoleSwitch[iRole] ) );
m_pSwitchLabel->SetVisible( true );
}
}
}
}
}
if ( m_pGoalLabel && m_pSwitchLabel )
{
// If the switch label is invisible, move the goal label up to where it is.
int iX, iY, iSwitchY, iIgnored;
m_pGoalLabel->GetPos( iX, iY );
m_pSwitchLabel->GetPos( iIgnored, iSwitchY );
if ( m_pSwitchLabel->IsVisible() )
{
m_pGoalLabel->SetPos( iX, m_iGoalLabelOrgY );
}
else
{
m_pGoalLabel->SetPos( iX, iSwitchY );
}
}
}