Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef TF_HUD_TARGET_ID_H
#define TF_HUD_TARGET_ID_H
#ifdef _WIN32
#pragma once
#endif
#include "hud.h"
#include "hudelement.h"
#include <vgui_controls/EditablePanel.h>
#include "tf_imagepanel.h"
#include "tf_spectatorgui.h"
#include "c_tf_player.h"
#include "IconPanel.h"
class CFloatingHealthIcon;
class CAvatarImagePanel;
#define PLAYER_HINT_DISTANCE 150
#define PLAYER_HINT_DISTANCE_SQ (PLAYER_HINT_DISTANCE*PLAYER_HINT_DISTANCE)
#define MAX_ID_STRING 256
#define MAX_PREPEND_STRING 32
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CTargetID : public CHudElement, public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CTargetID, vgui::EditablePanel );
public:
CTargetID( const char *pElementName );
virtual void LevelShutdown( void );
void Reset( void );
void VidInit( void );
virtual bool ShouldDraw( void );
virtual void PerformLayout( void );
virtual void ApplySettings( KeyValues *inResourceData );
virtual void ApplySchemeSettings( vgui::IScheme *scheme );
void UpdateID( void );
virtual int CalculateTargetIndex( C_TFPlayer *pLocalTFPlayer );
virtual wchar_t *GetPrepend( void ) { return NULL; }
int GetTargetIndex( void ) { return m_iTargetEntIndex; }
virtual int GetRenderGroupPriority( void );
virtual void FireGameEvent( IGameEvent * event );
virtual bool DrawHealthIcon();
virtual C_TFPlayer *GetTargetForSteamAvatar( C_TFPlayer *pTFPlayer );
private:
bool IsValidIDTarget( int nEntIndex, float flOldTargetRetainFOV, float &flNewTargetRetainFOV );
void UpdateFloatingHealthIconVisibility( bool bVisible );
protected:
vgui::HFont m_hFont;
int m_iLastEntIndex;
float m_flLastChangeTime;
float m_flTargetRetainFOV;
int m_iTargetEntIndex;
bool m_bLayoutOnUpdate;
vgui::Label *m_pTargetNameLabel;
vgui::Label *m_pTargetDataLabel;
CTFImagePanel *m_pBGPanel;
vgui::EditablePanel *m_pMoveableSubPanel;
CIconPanel *m_pMoveableIcon;
vgui::ImagePanel *m_pMoveableSymbolIcon;
vgui::Label *m_pMoveableKeyLabel;
CIconPanel *m_pMoveableIconBG;
CTFSpectatorGUIHealth *m_pTargetHealth;
vgui::ImagePanel *m_pTargetAmmoIcon;
vgui::ImagePanel *m_pTargetKillStreakIcon;
CAvatarImagePanel *m_pAvatarImage;
int m_iRenderPriority;
int m_nOriginalY;
Color m_LabelColorDefault;
bool m_bArenaPanelVisible;
CFloatingHealthIcon *m_pFloatingHealthIcon;
int m_iLastScannedEntIndex;
CPanelAnimationVarAliasType( int, m_iXOffset, "x_offset", "20", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iYOffset, "y_offset", "20", "proportional_int" );
};
class CMainTargetID : public CTargetID
{
DECLARE_CLASS_SIMPLE( CMainTargetID, CTargetID );
public:
CMainTargetID( const char *pElementName ) : CTargetID( pElementName ) {}
virtual bool ShouldDraw( void );
};
class CSpectatorTargetID : public CTargetID
{
DECLARE_CLASS_SIMPLE( CSpectatorTargetID, CTargetID );
public:
CSpectatorTargetID( const char *pElementName ) : CTargetID( pElementName ) {}
virtual bool ShouldDraw( void );
virtual int CalculateTargetIndex( C_TFPlayer *pLocalTFPlayer );
virtual void ApplySchemeSettings( vgui::IScheme *scheme );
virtual void PerformLayout( void );
virtual bool DrawHealthIcon() { return true; }
private:
vgui::Panel *m_pBGPanel_Spec_Blue;
vgui::Panel *m_pBGPanel_Spec_Red;
};
//-----------------------------------------------------------------------------
// Purpose: Second target ID that's used for displaying a second target below the primary
//-----------------------------------------------------------------------------
class CSecondaryTargetID : public CTargetID
{
DECLARE_CLASS_SIMPLE( CSecondaryTargetID, CTargetID );
public:
CSecondaryTargetID( const char *pElementName );
virtual bool ShouldDraw( void );
virtual int CalculateTargetIndex( C_TFPlayer *pLocalTFPlayer );
virtual wchar_t *GetPrepend( void ) { return m_wszPrepend; }
virtual bool DrawHealthIcon() { return true; }
private:
wchar_t m_wszPrepend[ MAX_PREPEND_STRING ];
bool m_bWasHidingLowerElements;
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CFloatingHealthIcon : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CFloatingHealthIcon, vgui::EditablePanel );
public:
CFloatingHealthIcon( vgui::Panel *parent, const char *name );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void OnTick( void );
virtual void Paint( void );
virtual bool IsVisible( void );
virtual void SetVisible( bool state );
void Reset( void );
void SetEntity( C_BaseEntity *pEntity );
C_BaseEntity *GetEntity( void ) { return m_hEntity; }
static CFloatingHealthIcon* AddFloatingHealthIcon( C_BaseEntity *pEntity );
bool CalculatePosition();
private:
CTFSpectatorGUIHealth *m_pTargetHealth;
CHandle< C_BaseEntity > m_hEntity;
float m_flPrevHealth;
int m_nPrevLevel;
};
#endif // TF_HUD_TARGET_ID_H