Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef TF_HUD_ARENA_CLASS_LAYOUT_H
#define TF_HUD_ARENA_CLASS_LAYOUT_H
#ifdef _WIN32
#pragma once
#endif
#include "hudelement.h"
#include "tf_imagepanel.h"
#include "tf_controls.h"
#include <vgui_controls/EditablePanel.h>
using namespace vgui;
#define MAX_CLASS_IMAGES 12
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CHudArenaClassLayout : public CHudElement, public EditablePanel
{
DECLARE_CLASS_SIMPLE( CHudArenaClassLayout, EditablePanel );
public:
CHudArenaClassLayout( const char *pElementName );
virtual void Init( void );
virtual void ApplySchemeSettings( IScheme *scheme );
virtual bool ShouldDraw( void );
virtual void OnTick( void );
virtual void PerformLayout( void );
bool HandleKeyCodePressed( vgui::KeyCode code );
virtual int GetRenderGroupPriority() { return 40; }
virtual void SetVisible( bool state );
private:
CTFImagePanel *m_pBackground;
CTFImagePanel *m_pLocalPlayerBG;
CExLabel *m_pTitle;
CExLabel *m_pChangeLabel;
CExLabel *m_pChangeLabelShadow;
CTFImagePanel *m_ClassImages[MAX_CLASS_IMAGES];
};
#endif // TF_HUD_ARENA_CLASS_LAYOUT_H