Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
// func_passtime_goal - based on func_capture_zone
#ifndef C_FUNC_PASSTIME_GOAL_H
#define C_FUNC_PASSTIME_GOAL_H
#ifdef _WIN32
#pragma once
#endif
#include "util_shared.h"
#include "c_baseentity.h"
//-----------------------------------------------------------------------------
class C_FuncPasstimeGoal : public C_BaseEntity, public TAutoList<C_FuncPasstimeGoal>
{
public:
DECLARE_CLASS( C_FuncPasstimeGoal, C_BaseEntity );
DECLARE_CLIENTCLASS();
bool BGoalTriggerDisabled() const { return m_bTriggerDisabled; }
int GetGoalType() const { return m_iGoalType; }
enum GoalType
{
TYPE_HOOP,
TYPE_ENDZONE,
TYPE_TOWER,
};
private:
CNetworkVar( bool, m_bTriggerDisabled );
CNetworkVar( int, m_iGoalType );
};
#endif // C_FUNC_PASSTIME_GOAL_H