Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef DODCLASSMENU_H
#define DODCLASSMENU_H
#ifdef _WIN32
#pragma once
#endif
#include <classmenu.h>
#include <vgui_controls/EditablePanel.h>
#include <filesystem.h>
#include <dod_shareddefs.h>
#include "cbase.h"
#include "dod_gamerules.h"
#include "dodmenubackground.h"
#include "dodbutton.h"
#include "imagemouseoverbutton.h"
#include "IconPanel.h"
#include <vgui_controls/CheckButton.h>
using namespace vgui;
#define NUM_CLASSES 6
class CDODClassMenu : public CClassMenu
{
private:
DECLARE_CLASS_SIMPLE( CDODClassMenu, CClassMenu );
public:
CDODClassMenu(IViewPort *pViewPort);
virtual void Update( void );
virtual Panel *CreateControlByName( const char *controlName );
virtual void OnTick( void );
virtual void PaintBackground( void );
virtual void OnKeyCodePressed(KeyCode code);
virtual void SetVisible( bool state );
MESSAGE_FUNC_CHARPTR( OnShowPage, "ShowPage", page );
virtual void ShowPanel(bool bShow);
void UpdateNumClassLabel( void );
virtual int GetTeamNumber( void ) = 0;
#ifdef REFRESH_CLASSMENU_TOOL
MESSAGE_FUNC( OnRefreshClassMenu, "refresh_classes" );
#endif
MESSAGE_FUNC_PTR( OnSuicideOptionChanged, "CheckButtonChecked", panel );
private:
CDODClassInfoPanel *m_pClassInfoPanel;
CDODMenuBackground *m_pBackground;
CheckButton *m_pSuicideOption;
CImageMouseOverButton<CDODClassInfoPanel> *m_pInitialButton;
int m_iActivePlayerClass;
int m_iLastPlayerClassCount;
int m_iLastClassLimit;
ButtonCode_t m_iClassMenuKey;
vgui::Label *m_pClassNumLabel[NUM_CLASSES];
vgui::Label *m_pClassFullLabel[NUM_CLASSES];
};
//-----------------------------------------------------------------------------
// Purpose: Draws the U.S. class menu
//-----------------------------------------------------------------------------
class CDODClassMenu_Allies : public CDODClassMenu
{
private:
DECLARE_CLASS_SIMPLE( CDODClassMenu_Allies, CDODClassMenu );
public:
CDODClassMenu_Allies(IViewPort *pViewPort) : BaseClass(pViewPort)
{
LoadControlSettings( "Resource/UI/ClassMenu_Allies.res" );
}
virtual const char *GetName( void )
{
return PANEL_CLASS_ALLIES;
}
virtual int GetTeamNumber( void )
{
return TEAM_ALLIES;
}
};
//-----------------------------------------------------------------------------
// Purpose: Draws the Wermacht class menu
//-----------------------------------------------------------------------------
class CDODClassMenu_Axis : public CDODClassMenu
{
private:
DECLARE_CLASS_SIMPLE( CDODClassMenu_Axis, CDODClassMenu );
public:
CDODClassMenu_Axis(IViewPort *pViewPort) : BaseClass(pViewPort)
{
LoadControlSettings( "Resource/UI/ClassMenu_Axis.res" );
}
virtual const char *GetName( void )
{
return PANEL_CLASS_AXIS;
}
virtual int GetTeamNumber( void )
{
return TEAM_AXIS;
}
};
#endif // DODCLASSMENU_H