Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "cbase.h"
#include "c_vguiscreen.h"
#include "vgui_controls/Label.h"
#include <vgui/IVGui.h>
#include "weapon_c4.h"
#include "ienginevgui.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Control screen
//-----------------------------------------------------------------------------
class CViewC4Panel : public CVGuiScreenPanel
{
DECLARE_CLASS( CViewC4Panel, CVGuiScreenPanel );
public:
CViewC4Panel( vgui::Panel *parent, const char *panelName );
~CViewC4Panel();
virtual bool Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData );
virtual void OnTick();
C_BaseCombatWeapon *GetOwningWeapon();
virtual void ApplySchemeSettings( IScheme *pScheme );
private:
vgui::Label *m_pTimeLabel;
};
DECLARE_VGUI_SCREEN_FACTORY( CViewC4Panel, "c4_view_panel" );
//-----------------------------------------------------------------------------
// Constructor:
//-----------------------------------------------------------------------------
CViewC4Panel::CViewC4Panel( vgui::Panel *parent, const char *panelName )
: BaseClass( parent, "CViewC4Panel", vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/C4Panel.res", "ClientScheme" ) )
{
SetSize( 10, 10 ); // Quiet "parent not sized yet" spew
m_pTimeLabel = new vgui::Label( this, "TimerLabel", "" );
}
CViewC4Panel::~CViewC4Panel()
{
}
void CViewC4Panel::ApplySchemeSettings( IScheme *pScheme )
{
if( pScheme )
{
m_pTimeLabel->SetFgColor( pScheme->GetColor( "C4Panel_Armed", GetFgColor() ) );
}
}
//-----------------------------------------------------------------------------
// Initialization
//-----------------------------------------------------------------------------
bool CViewC4Panel::Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData )
{
// Make sure we get ticked...
vgui::ivgui()->AddTickSignal( GetVPanel() );
if (!BaseClass::Init(pKeyValues, pInitData))
return false;
return true;
}
C_BaseCombatWeapon *CViewC4Panel::GetOwningWeapon()
{
C_BaseEntity *pScreenEnt = GetEntity();
if (!pScreenEnt)
return NULL;
C_BaseEntity *pOwner = pScreenEnt->GetOwnerEntity();
if (!pOwner)
return NULL;
C_BaseViewModel *pViewModel = dynamic_cast< C_BaseViewModel * >( pOwner );
if ( !pViewModel )
return NULL;
return pViewModel->GetOwningWeapon();
}
//-----------------------------------------------------------------------------
// Update the screen with the latest string from the view model
//-----------------------------------------------------------------------------
void CViewC4Panel::OnTick()
{
BaseClass::OnTick();
SetVisible( true );
C_BaseEntity *pEnt = GetOwningWeapon();
C_C4 *pViewC4 = dynamic_cast<C_C4*>( pEnt );
if( pViewC4 )
{
char *display = pViewC4->GetScreenText();
if( display )
{
m_pTimeLabel->SetText( display );
}
}
}