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1158 lines
44 KiB
1158 lines
44 KiB
/* |
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Simple DirectMedia Layer |
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> |
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This software is provided 'as-is', without any express or implied |
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warranty. In no event will the authors be held liable for any damages |
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arising from the use of this software. |
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Permission is granted to anyone to use this software for any purpose, |
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including commercial applications, and to alter it and redistribute it |
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freely, subject to the following restrictions: |
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1. The origin of this software must not be misrepresented; you must not |
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claim that you wrote the original software. If you use this software |
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in a product, an acknowledgment in the product documentation would be |
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appreciated but is not required. |
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2. Altered source versions must be plainly marked as such, and must not be |
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misrepresented as being the original software. |
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3. This notice may not be removed or altered from any source distribution. |
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*/ |
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|
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/** |
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* \file SDL_render.h |
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* |
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* Header file for SDL 2D rendering functions. |
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* |
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* This API supports the following features: |
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* * single pixel points |
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* * single pixel lines |
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* * filled rectangles |
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* * texture images |
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* |
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* The primitives may be drawn in opaque, blended, or additive modes. |
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* |
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* The texture images may be drawn in opaque, blended, or additive modes. |
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* They can have an additional color tint or alpha modulation applied to |
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* them, and may also be stretched with linear interpolation. |
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* |
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* This API is designed to accelerate simple 2D operations. You may |
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* want more functionality such as polygons and particle effects and |
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* in that case you should use SDL's OpenGL/Direct3D support or one |
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* of the many good 3D engines. |
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* |
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* These functions must be called from the main thread. |
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* See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995 |
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*/ |
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#ifndef SDL_render_h_ |
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#define SDL_render_h_ |
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#include "SDL_stdinc.h" |
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#include "SDL_rect.h" |
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#include "SDL_video.h" |
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#include "begin_code.h" |
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/* Set up for C function definitions, even when using C++ */ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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/** |
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* \brief Flags used when creating a rendering context |
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*/ |
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typedef enum |
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{ |
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SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */ |
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SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware |
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acceleration */ |
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SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized |
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with the refresh rate */ |
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SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports |
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rendering to texture */ |
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} SDL_RendererFlags; |
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/** |
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* \brief Information on the capabilities of a render driver or context. |
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*/ |
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typedef struct SDL_RendererInfo |
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{ |
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const char *name; /**< The name of the renderer */ |
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Uint32 flags; /**< Supported ::SDL_RendererFlags */ |
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Uint32 num_texture_formats; /**< The number of available texture formats */ |
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Uint32 texture_formats[16]; /**< The available texture formats */ |
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int max_texture_width; /**< The maximum texture width */ |
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int max_texture_height; /**< The maximum texture height */ |
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} SDL_RendererInfo; |
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/** |
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* \brief The scaling mode for a texture. |
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*/ |
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typedef enum |
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{ |
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SDL_ScaleModeNearest, /**< nearest pixel sampling */ |
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SDL_ScaleModeLinear, /**< linear filtering */ |
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SDL_ScaleModeBest /**< anisotropic filtering */ |
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} SDL_ScaleMode; |
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/** |
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* \brief The access pattern allowed for a texture. |
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*/ |
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typedef enum |
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{ |
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SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ |
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SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ |
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SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */ |
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} SDL_TextureAccess; |
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/** |
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* \brief The texture channel modulation used in SDL_RenderCopy(). |
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*/ |
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typedef enum |
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{ |
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SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */ |
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SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */ |
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SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */ |
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} SDL_TextureModulate; |
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/** |
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* \brief Flip constants for SDL_RenderCopyEx |
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*/ |
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typedef enum |
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{ |
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SDL_FLIP_NONE = 0x00000000, /**< Do not flip */ |
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SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ |
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SDL_FLIP_VERTICAL = 0x00000002 /**< flip vertically */ |
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} SDL_RendererFlip; |
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/** |
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* \brief A structure representing rendering state |
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*/ |
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struct SDL_Renderer; |
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typedef struct SDL_Renderer SDL_Renderer; |
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/** |
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* \brief An efficient driver-specific representation of pixel data |
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*/ |
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struct SDL_Texture; |
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typedef struct SDL_Texture SDL_Texture; |
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/* Function prototypes */ |
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/** |
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* \brief Get the number of 2D rendering drivers available for the current |
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* display. |
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* |
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* A render driver is a set of code that handles rendering and texture |
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* management on a particular display. Normally there is only one, but |
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* some drivers may have several available with different capabilities. |
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* |
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* \sa SDL_GetRenderDriverInfo() |
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* \sa SDL_CreateRenderer() |
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*/ |
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extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); |
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/** |
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* \brief Get information about a specific 2D rendering driver for the current |
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* display. |
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* |
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* \param index The index of the driver to query information about. |
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* \param info A pointer to an SDL_RendererInfo struct to be filled with |
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* information on the rendering driver. |
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* |
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* \return 0 on success, -1 if the index was out of range. |
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* |
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* \sa SDL_CreateRenderer() |
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*/ |
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extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index, |
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SDL_RendererInfo * info); |
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/** |
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* \brief Create a window and default renderer |
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* |
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* \param width The width of the window |
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* \param height The height of the window |
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* \param window_flags The flags used to create the window |
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* \param window A pointer filled with the window, or NULL on error |
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* \param renderer A pointer filled with the renderer, or NULL on error |
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* |
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* \return 0 on success, or -1 on error |
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*/ |
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extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer( |
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int width, int height, Uint32 window_flags, |
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SDL_Window **window, SDL_Renderer **renderer); |
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/** |
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* \brief Create a 2D rendering context for a window. |
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* |
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* \param window The window where rendering is displayed. |
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* \param index The index of the rendering driver to initialize, or -1 to |
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* initialize the first one supporting the requested flags. |
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* \param flags ::SDL_RendererFlags. |
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* |
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* \return A valid rendering context or NULL if there was an error. |
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* |
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* \sa SDL_CreateSoftwareRenderer() |
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* \sa SDL_GetRendererInfo() |
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* \sa SDL_DestroyRenderer() |
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*/ |
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extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window, |
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int index, Uint32 flags); |
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/** |
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* \brief Create a 2D software rendering context for a surface. |
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* |
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* \param surface The surface where rendering is done. |
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* |
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* \return A valid rendering context or NULL if there was an error. |
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* |
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* \sa SDL_CreateRenderer() |
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* \sa SDL_DestroyRenderer() |
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*/ |
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extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface); |
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/** |
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* \brief Get the renderer associated with a window. |
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*/ |
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extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window); |
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/** |
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* \brief Get information about a rendering context. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer, |
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SDL_RendererInfo * info); |
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/** |
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* \brief Get the output size in pixels of a rendering context. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer, |
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int *w, int *h); |
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/** |
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* \brief Create a texture for a rendering context. |
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* |
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* \param renderer The renderer. |
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* \param format The format of the texture. |
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* \param access One of the enumerated values in ::SDL_TextureAccess. |
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* \param w The width of the texture in pixels. |
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* \param h The height of the texture in pixels. |
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* |
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* \return The created texture is returned, or NULL if no rendering context was |
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* active, the format was unsupported, or the width or height were out |
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* of range. |
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* |
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* \note The contents of the texture are not defined at creation. |
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* |
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* \sa SDL_QueryTexture() |
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* \sa SDL_UpdateTexture() |
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* \sa SDL_DestroyTexture() |
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*/ |
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extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, |
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Uint32 format, |
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int access, int w, |
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int h); |
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/** |
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* \brief Create a texture from an existing surface. |
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* |
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* \param renderer The renderer. |
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* \param surface The surface containing pixel data used to fill the texture. |
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* |
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* \return The created texture is returned, or NULL on error. |
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* |
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* \note The surface is not modified or freed by this function. |
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* |
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* \sa SDL_QueryTexture() |
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* \sa SDL_DestroyTexture() |
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*/ |
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extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface); |
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/** |
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* \brief Query the attributes of a texture |
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* |
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* \param texture A texture to be queried. |
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* \param format A pointer filled in with the raw format of the texture. The |
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* actual format may differ, but pixel transfers will use this |
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* format. |
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* \param access A pointer filled in with the actual access to the texture. |
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* \param w A pointer filled in with the width of the texture in pixels. |
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* \param h A pointer filled in with the height of the texture in pixels. |
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* |
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* \return 0 on success, or -1 if the texture is not valid. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, |
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Uint32 * format, int *access, |
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int *w, int *h); |
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/** |
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* \brief Set an additional color value used in render copy operations. |
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* |
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* \param texture The texture to update. |
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* \param r The red color value multiplied into copy operations. |
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* \param g The green color value multiplied into copy operations. |
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* \param b The blue color value multiplied into copy operations. |
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* |
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* \return 0 on success, or -1 if the texture is not valid or color modulation |
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* is not supported. |
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* |
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* \sa SDL_GetTextureColorMod() |
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*/ |
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extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, |
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Uint8 r, Uint8 g, Uint8 b); |
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/** |
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* \brief Get the additional color value used in render copy operations. |
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* |
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* \param texture The texture to query. |
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* \param r A pointer filled in with the current red color value. |
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* \param g A pointer filled in with the current green color value. |
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* \param b A pointer filled in with the current blue color value. |
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* |
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* \return 0 on success, or -1 if the texture is not valid. |
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* |
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* \sa SDL_SetTextureColorMod() |
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*/ |
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extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture, |
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Uint8 * r, Uint8 * g, |
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Uint8 * b); |
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/** |
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* \brief Set an additional alpha value used in render copy operations. |
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* |
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* \param texture The texture to update. |
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* \param alpha The alpha value multiplied into copy operations. |
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* |
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* \return 0 on success, or -1 if the texture is not valid or alpha modulation |
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* is not supported. |
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* |
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* \sa SDL_GetTextureAlphaMod() |
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*/ |
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extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture, |
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Uint8 alpha); |
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/** |
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* \brief Get the additional alpha value used in render copy operations. |
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* |
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* \param texture The texture to query. |
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* \param alpha A pointer filled in with the current alpha value. |
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* |
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* \return 0 on success, or -1 if the texture is not valid. |
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* |
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* \sa SDL_SetTextureAlphaMod() |
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*/ |
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extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture, |
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Uint8 * alpha); |
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/** |
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* \brief Set the blend mode used for texture copy operations. |
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* |
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* \param texture The texture to update. |
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* \param blendMode ::SDL_BlendMode to use for texture blending. |
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* |
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* \return 0 on success, or -1 if the texture is not valid or the blend mode is |
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* not supported. |
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* |
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* \note If the blend mode is not supported, the closest supported mode is |
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* chosen. |
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* |
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* \sa SDL_GetTextureBlendMode() |
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*/ |
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extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture, |
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SDL_BlendMode blendMode); |
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/** |
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* \brief Get the blend mode used for texture copy operations. |
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* |
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* \param texture The texture to query. |
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* \param blendMode A pointer filled in with the current blend mode. |
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* |
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* \return 0 on success, or -1 if the texture is not valid. |
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* |
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* \sa SDL_SetTextureBlendMode() |
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*/ |
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extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, |
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SDL_BlendMode *blendMode); |
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/** |
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* \brief Set the scale mode used for texture scale operations. |
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* |
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* \param texture The texture to update. |
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* \param scaleMode ::SDL_ScaleMode to use for texture scaling. |
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* |
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* \return 0 on success, or -1 if the texture is not valid. |
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* |
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* \note If the scale mode is not supported, the closest supported mode is |
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* chosen. |
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* |
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* \sa SDL_GetTextureScaleMode() |
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*/ |
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extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture, |
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SDL_ScaleMode scaleMode); |
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/** |
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* \brief Get the scale mode used for texture scale operations. |
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* |
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* \param texture The texture to query. |
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* \param scaleMode A pointer filled in with the current scale mode. |
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* |
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* \return 0 on success, or -1 if the texture is not valid. |
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* |
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* \sa SDL_SetTextureScaleMode() |
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*/ |
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extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture, |
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SDL_ScaleMode *scaleMode); |
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/** |
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* \brief Update the given texture rectangle with new pixel data. |
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* |
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* \param texture The texture to update |
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* \param rect A pointer to the rectangle of pixels to update, or NULL to |
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* update the entire texture. |
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* \param pixels The raw pixel data in the format of the texture. |
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* \param pitch The number of bytes in a row of pixel data, including padding between lines. |
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* |
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* The pixel data must be in the format of the texture. The pixel format can be |
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* queried with SDL_QueryTexture. |
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* |
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* \return 0 on success, or -1 if the texture is not valid. |
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* |
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* \note This is a fairly slow function. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, |
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const SDL_Rect * rect, |
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const void *pixels, int pitch); |
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/** |
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* \brief Update a rectangle within a planar YV12 or IYUV texture with new pixel data. |
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* |
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* \param texture The texture to update |
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* \param rect A pointer to the rectangle of pixels to update, or NULL to |
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* update the entire texture. |
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* \param Yplane The raw pixel data for the Y plane. |
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* \param Ypitch The number of bytes between rows of pixel data for the Y plane. |
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* \param Uplane The raw pixel data for the U plane. |
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* \param Upitch The number of bytes between rows of pixel data for the U plane. |
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* \param Vplane The raw pixel data for the V plane. |
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* \param Vpitch The number of bytes between rows of pixel data for the V plane. |
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* |
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* \return 0 on success, or -1 if the texture is not valid. |
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* |
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* \note You can use SDL_UpdateTexture() as long as your pixel data is |
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* a contiguous block of Y and U/V planes in the proper order, but |
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* this function is available if your pixel data is not contiguous. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, |
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const SDL_Rect * rect, |
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const Uint8 *Yplane, int Ypitch, |
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const Uint8 *Uplane, int Upitch, |
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const Uint8 *Vplane, int Vpitch); |
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|
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/** |
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* \brief Lock a portion of the texture for write-only pixel access. |
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* |
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* \param texture The texture to lock for access, which was created with |
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* ::SDL_TEXTUREACCESS_STREAMING. |
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* \param rect A pointer to the rectangle to lock for access. If the rect |
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* is NULL, the entire texture will be locked. |
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* \param pixels This is filled in with a pointer to the locked pixels, |
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* appropriately offset by the locked area. |
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* \param pitch This is filled in with the pitch of the locked pixels. |
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* |
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* \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING. |
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* |
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* \sa SDL_UnlockTexture() |
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*/ |
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extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, |
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const SDL_Rect * rect, |
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void **pixels, int *pitch); |
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/** |
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* \brief Lock a portion of the texture for write-only pixel access. |
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* Expose it as a SDL surface. |
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* |
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* \param texture The texture to lock for access, which was created with |
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* ::SDL_TEXTUREACCESS_STREAMING. |
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* \param rect A pointer to the rectangle to lock for access. If the rect |
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* is NULL, the entire texture will be locked. |
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* \param surface This is filled in with a SDL surface representing the locked area |
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* Surface is freed internally after calling SDL_UnlockTexture or SDL_DestroyTexture. |
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* |
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* \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING. |
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* |
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* \sa SDL_UnlockTexture() |
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*/ |
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extern DECLSPEC int SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture, |
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const SDL_Rect *rect, |
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SDL_Surface **surface); |
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/** |
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* \brief Unlock a texture, uploading the changes to video memory, if needed. |
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* If SDL_LockTextureToSurface() was called for locking, the SDL surface is freed. |
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* |
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* \sa SDL_LockTexture() |
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* \sa SDL_LockTextureToSurface() |
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*/ |
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extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); |
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|
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/** |
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* \brief Determines whether a window supports the use of render targets |
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* |
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* \param renderer The renderer that will be checked |
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* |
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* \return SDL_TRUE if supported, SDL_FALSE if not. |
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*/ |
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extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer); |
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|
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/** |
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* \brief Set a texture as the current rendering target. |
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* |
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* \param renderer The renderer. |
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* \param texture The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target |
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* |
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* \return 0 on success, or -1 on error |
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* |
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* \sa SDL_GetRenderTarget() |
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*/ |
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extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, |
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SDL_Texture *texture); |
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|
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/** |
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* \brief Get the current render target or NULL for the default render target. |
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* |
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* \return The current render target |
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* |
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* \sa SDL_SetRenderTarget() |
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*/ |
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extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer); |
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|
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/** |
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* \brief Set device independent resolution for rendering |
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* |
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* \param renderer The renderer for which resolution should be set. |
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* \param w The width of the logical resolution |
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* \param h The height of the logical resolution |
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* |
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* This function uses the viewport and scaling functionality to allow a fixed logical |
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* resolution for rendering, regardless of the actual output resolution. If the actual |
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* output resolution doesn't have the same aspect ratio the output rendering will be |
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* centered within the output display. |
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* |
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* If the output display is a window, mouse events in the window will be filtered |
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* and scaled so they seem to arrive within the logical resolution. |
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* |
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* \note If this function results in scaling or subpixel drawing by the |
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* rendering backend, it will be handled using the appropriate |
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* quality hints. |
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* |
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* \sa SDL_RenderGetLogicalSize() |
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* \sa SDL_RenderSetScale() |
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* \sa SDL_RenderSetViewport() |
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*/ |
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extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h); |
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|
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/** |
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* \brief Get device independent resolution for rendering |
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* |
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* \param renderer The renderer from which resolution should be queried. |
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* \param w A pointer filled with the width of the logical resolution |
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* \param h A pointer filled with the height of the logical resolution |
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* |
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* \sa SDL_RenderSetLogicalSize() |
|
*/ |
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extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h); |
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|
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/** |
|
* \brief Set whether to force integer scales for resolution-independent rendering |
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* |
|
* \param renderer The renderer for which integer scaling should be set. |
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* \param enable Enable or disable integer scaling |
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* |
|
* This function restricts the logical viewport to integer values - that is, when |
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* a resolution is between two multiples of a logical size, the viewport size is |
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* rounded down to the lower multiple. |
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* |
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* \sa SDL_RenderSetLogicalSize() |
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*/ |
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extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer, |
|
SDL_bool enable); |
|
|
|
/** |
|
* \brief Get whether integer scales are forced for resolution-independent rendering |
|
* |
|
* \param renderer The renderer from which integer scaling should be queried. |
|
* |
|
* \sa SDL_RenderSetIntegerScale() |
|
*/ |
|
extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer); |
|
|
|
/** |
|
* \brief Set the drawing area for rendering on the current target. |
|
* |
|
* \param renderer The renderer for which the drawing area should be set. |
|
* \param rect The rectangle representing the drawing area, or NULL to set the viewport to the entire target. |
|
* |
|
* The x,y of the viewport rect represents the origin for rendering. |
|
* |
|
* \return 0 on success, or -1 on error |
|
* |
|
* \note If the window associated with the renderer is resized, the viewport is automatically reset. |
|
* |
|
* \sa SDL_RenderGetViewport() |
|
* \sa SDL_RenderSetLogicalSize() |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer, |
|
const SDL_Rect * rect); |
|
|
|
/** |
|
* \brief Get the drawing area for the current target. |
|
* |
|
* \sa SDL_RenderSetViewport() |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer, |
|
SDL_Rect * rect); |
|
|
|
/** |
|
* \brief Set the clip rectangle for the current target. |
|
* |
|
* \param renderer The renderer for which clip rectangle should be set. |
|
* \param rect A pointer to the rectangle to set as the clip rectangle, |
|
* relative to the viewport, or NULL to disable clipping. |
|
* |
|
* \return 0 on success, or -1 on error |
|
* |
|
* \sa SDL_RenderGetClipRect() |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer, |
|
const SDL_Rect * rect); |
|
|
|
/** |
|
* \brief Get the clip rectangle for the current target. |
|
* |
|
* \param renderer The renderer from which clip rectangle should be queried. |
|
* \param rect A pointer filled in with the current clip rectangle, or |
|
* an empty rectangle if clipping is disabled. |
|
* |
|
* \sa SDL_RenderSetClipRect() |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer, |
|
SDL_Rect * rect); |
|
|
|
/** |
|
* \brief Get whether clipping is enabled on the given renderer. |
|
* |
|
* \param renderer The renderer from which clip state should be queried. |
|
* |
|
* \sa SDL_RenderGetClipRect() |
|
*/ |
|
extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer); |
|
|
|
|
|
/** |
|
* \brief Set the drawing scale for rendering on the current target. |
|
* |
|
* \param renderer The renderer for which the drawing scale should be set. |
|
* \param scaleX The horizontal scaling factor |
|
* \param scaleY The vertical scaling factor |
|
* |
|
* The drawing coordinates are scaled by the x/y scaling factors |
|
* before they are used by the renderer. This allows resolution |
|
* independent drawing with a single coordinate system. |
|
* |
|
* \note If this results in scaling or subpixel drawing by the |
|
* rendering backend, it will be handled using the appropriate |
|
* quality hints. For best results use integer scaling factors. |
|
* |
|
* \sa SDL_RenderGetScale() |
|
* \sa SDL_RenderSetLogicalSize() |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer, |
|
float scaleX, float scaleY); |
|
|
|
/** |
|
* \brief Get the drawing scale for the current target. |
|
* |
|
* \param renderer The renderer from which drawing scale should be queried. |
|
* \param scaleX A pointer filled in with the horizontal scaling factor |
|
* \param scaleY A pointer filled in with the vertical scaling factor |
|
* |
|
* \sa SDL_RenderSetScale() |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer, |
|
float *scaleX, float *scaleY); |
|
|
|
/** |
|
* \brief Set the color used for drawing operations (Rect, Line and Clear). |
|
* |
|
* \param renderer The renderer for which drawing color should be set. |
|
* \param r The red value used to draw on the rendering target. |
|
* \param g The green value used to draw on the rendering target. |
|
* \param b The blue value used to draw on the rendering target. |
|
* \param a The alpha value used to draw on the rendering target, usually |
|
* ::SDL_ALPHA_OPAQUE (255). |
|
* |
|
* \return 0 on success, or -1 on error |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer, |
|
Uint8 r, Uint8 g, Uint8 b, |
|
Uint8 a); |
|
|
|
/** |
|
* \brief Get the color used for drawing operations (Rect, Line and Clear). |
|
* |
|
* \param renderer The renderer from which drawing color should be queried. |
|
* \param r A pointer to the red value used to draw on the rendering target. |
|
* \param g A pointer to the green value used to draw on the rendering target. |
|
* \param b A pointer to the blue value used to draw on the rendering target. |
|
* \param a A pointer to the alpha value used to draw on the rendering target, |
|
* usually ::SDL_ALPHA_OPAQUE (255). |
|
* |
|
* \return 0 on success, or -1 on error |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer, |
|
Uint8 * r, Uint8 * g, Uint8 * b, |
|
Uint8 * a); |
|
|
|
/** |
|
* \brief Set the blend mode used for drawing operations (Fill and Line). |
|
* |
|
* \param renderer The renderer for which blend mode should be set. |
|
* \param blendMode ::SDL_BlendMode to use for blending. |
|
* |
|
* \return 0 on success, or -1 on error |
|
* |
|
* \note If the blend mode is not supported, the closest supported mode is |
|
* chosen. |
|
* |
|
* \sa SDL_GetRenderDrawBlendMode() |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, |
|
SDL_BlendMode blendMode); |
|
|
|
/** |
|
* \brief Get the blend mode used for drawing operations. |
|
* |
|
* \param renderer The renderer from which blend mode should be queried. |
|
* \param blendMode A pointer filled in with the current blend mode. |
|
* |
|
* \return 0 on success, or -1 on error |
|
* |
|
* \sa SDL_SetRenderDrawBlendMode() |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, |
|
SDL_BlendMode *blendMode); |
|
|
|
/** |
|
* \brief Clear the current rendering target with the drawing color |
|
* |
|
* This function clears the entire rendering target, ignoring the viewport and |
|
* the clip rectangle. |
|
* |
|
* \return 0 on success, or -1 on error |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer); |
|
|
|
/** |
|
* \brief Draw a point on the current rendering target. |
|
* |
|
* \param renderer The renderer which should draw a point. |
|
* \param x The x coordinate of the point. |
|
* \param y The y coordinate of the point. |
|
* |
|
* \return 0 on success, or -1 on error |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer, |
|
int x, int y); |
|
|
|
/** |
|
* \brief Draw multiple points on the current rendering target. |
|
* |
|
* \param renderer The renderer which should draw multiple points. |
|
* \param points The points to draw |
|
* \param count The number of points to draw |
|
* |
|
* \return 0 on success, or -1 on error |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer, |
|
const SDL_Point * points, |
|
int count); |
|
|
|
/** |
|
* \brief Draw a line on the current rendering target. |
|
* |
|
* \param renderer The renderer which should draw a line. |
|
* \param x1 The x coordinate of the start point. |
|
* \param y1 The y coordinate of the start point. |
|
* \param x2 The x coordinate of the end point. |
|
* \param y2 The y coordinate of the end point. |
|
* |
|
* \return 0 on success, or -1 on error |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer, |
|
int x1, int y1, int x2, int y2); |
|
|
|
/** |
|
* \brief Draw a series of connected lines on the current rendering target. |
|
* |
|
* \param renderer The renderer which should draw multiple lines. |
|
* \param points The points along the lines |
|
* \param count The number of points, drawing count-1 lines |
|
* |
|
* \return 0 on success, or -1 on error |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer, |
|
const SDL_Point * points, |
|
int count); |
|
|
|
/** |
|
* \brief Draw a rectangle on the current rendering target. |
|
* |
|
* \param renderer The renderer which should draw a rectangle. |
|
* \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target. |
|
* |
|
* \return 0 on success, or -1 on error |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer, |
|
const SDL_Rect * rect); |
|
|
|
/** |
|
* \brief Draw some number of rectangles on the current rendering target. |
|
* |
|
* \param renderer The renderer which should draw multiple rectangles. |
|
* \param rects A pointer to an array of destination rectangles. |
|
* \param count The number of rectangles. |
|
* |
|
* \return 0 on success, or -1 on error |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer, |
|
const SDL_Rect * rects, |
|
int count); |
|
|
|
/** |
|
* \brief Fill a rectangle on the current rendering target with the drawing color. |
|
* |
|
* \param renderer The renderer which should fill a rectangle. |
|
* \param rect A pointer to the destination rectangle, or NULL for the entire |
|
* rendering target. |
|
* |
|
* \return 0 on success, or -1 on error |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer, |
|
const SDL_Rect * rect); |
|
|
|
/** |
|
* \brief Fill some number of rectangles on the current rendering target with the drawing color. |
|
* |
|
* \param renderer The renderer which should fill multiple rectangles. |
|
* \param rects A pointer to an array of destination rectangles. |
|
* \param count The number of rectangles. |
|
* |
|
* \return 0 on success, or -1 on error |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer, |
|
const SDL_Rect * rects, |
|
int count); |
|
|
|
/** |
|
* \brief Copy a portion of the texture to the current rendering target. |
|
* |
|
* \param renderer The renderer which should copy parts of a texture. |
|
* \param texture The source texture. |
|
* \param srcrect A pointer to the source rectangle, or NULL for the entire |
|
* texture. |
|
* \param dstrect A pointer to the destination rectangle, or NULL for the |
|
* entire rendering target. |
|
* |
|
* \return 0 on success, or -1 on error |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, |
|
SDL_Texture * texture, |
|
const SDL_Rect * srcrect, |
|
const SDL_Rect * dstrect); |
|
|
|
/** |
|
* \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center |
|
* |
|
* \param renderer The renderer which should copy parts of a texture. |
|
* \param texture The source texture. |
|
* \param srcrect A pointer to the source rectangle, or NULL for the entire |
|
* texture. |
|
* \param dstrect A pointer to the destination rectangle, or NULL for the |
|
* entire rendering target. |
|
* \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction |
|
* \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2). |
|
* \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture |
|
* |
|
* \return 0 on success, or -1 on error |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer, |
|
SDL_Texture * texture, |
|
const SDL_Rect * srcrect, |
|
const SDL_Rect * dstrect, |
|
const double angle, |
|
const SDL_Point *center, |
|
const SDL_RendererFlip flip); |
|
|
|
|
|
/** |
|
* \brief Draw a point on the current rendering target. |
|
* |
|
* \param renderer The renderer which should draw a point. |
|
* \param x The x coordinate of the point. |
|
* \param y The y coordinate of the point. |
|
* |
|
* \return 0 on success, or -1 on error |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer, |
|
float x, float y); |
|
|
|
/** |
|
* \brief Draw multiple points on the current rendering target. |
|
* |
|
* \param renderer The renderer which should draw multiple points. |
|
* \param points The points to draw |
|
* \param count The number of points to draw |
|
* |
|
* \return 0 on success, or -1 on error |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer, |
|
const SDL_FPoint * points, |
|
int count); |
|
|
|
/** |
|
* \brief Draw a line on the current rendering target. |
|
* |
|
* \param renderer The renderer which should draw a line. |
|
* \param x1 The x coordinate of the start point. |
|
* \param y1 The y coordinate of the start point. |
|
* \param x2 The x coordinate of the end point. |
|
* \param y2 The y coordinate of the end point. |
|
* |
|
* \return 0 on success, or -1 on error |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer, |
|
float x1, float y1, float x2, float y2); |
|
|
|
/** |
|
* \brief Draw a series of connected lines on the current rendering target. |
|
* |
|
* \param renderer The renderer which should draw multiple lines. |
|
* \param points The points along the lines |
|
* \param count The number of points, drawing count-1 lines |
|
* |
|
* \return 0 on success, or -1 on error |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer, |
|
const SDL_FPoint * points, |
|
int count); |
|
|
|
/** |
|
* \brief Draw a rectangle on the current rendering target. |
|
* |
|
* \param renderer The renderer which should draw a rectangle. |
|
* \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target. |
|
* |
|
* \return 0 on success, or -1 on error |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer, |
|
const SDL_FRect * rect); |
|
|
|
/** |
|
* \brief Draw some number of rectangles on the current rendering target. |
|
* |
|
* \param renderer The renderer which should draw multiple rectangles. |
|
* \param rects A pointer to an array of destination rectangles. |
|
* \param count The number of rectangles. |
|
* |
|
* \return 0 on success, or -1 on error |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer, |
|
const SDL_FRect * rects, |
|
int count); |
|
|
|
/** |
|
* \brief Fill a rectangle on the current rendering target with the drawing color. |
|
* |
|
* \param renderer The renderer which should fill a rectangle. |
|
* \param rect A pointer to the destination rectangle, or NULL for the entire |
|
* rendering target. |
|
* |
|
* \return 0 on success, or -1 on error |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer, |
|
const SDL_FRect * rect); |
|
|
|
/** |
|
* \brief Fill some number of rectangles on the current rendering target with the drawing color. |
|
* |
|
* \param renderer The renderer which should fill multiple rectangles. |
|
* \param rects A pointer to an array of destination rectangles. |
|
* \param count The number of rectangles. |
|
* |
|
* \return 0 on success, or -1 on error |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer, |
|
const SDL_FRect * rects, |
|
int count); |
|
|
|
/** |
|
* \brief Copy a portion of the texture to the current rendering target. |
|
* |
|
* \param renderer The renderer which should copy parts of a texture. |
|
* \param texture The source texture. |
|
* \param srcrect A pointer to the source rectangle, or NULL for the entire |
|
* texture. |
|
* \param dstrect A pointer to the destination rectangle, or NULL for the |
|
* entire rendering target. |
|
* |
|
* \return 0 on success, or -1 on error |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer, |
|
SDL_Texture * texture, |
|
const SDL_Rect * srcrect, |
|
const SDL_FRect * dstrect); |
|
|
|
/** |
|
* \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center |
|
* |
|
* \param renderer The renderer which should copy parts of a texture. |
|
* \param texture The source texture. |
|
* \param srcrect A pointer to the source rectangle, or NULL for the entire |
|
* texture. |
|
* \param dstrect A pointer to the destination rectangle, or NULL for the |
|
* entire rendering target. |
|
* \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction |
|
* \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2). |
|
* \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture |
|
* |
|
* \return 0 on success, or -1 on error |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer, |
|
SDL_Texture * texture, |
|
const SDL_Rect * srcrect, |
|
const SDL_FRect * dstrect, |
|
const double angle, |
|
const SDL_FPoint *center, |
|
const SDL_RendererFlip flip); |
|
|
|
/** |
|
* \brief Read pixels from the current rendering target. |
|
* |
|
* \param renderer The renderer from which pixels should be read. |
|
* \param rect A pointer to the rectangle to read, or NULL for the entire |
|
* render target. |
|
* \param format The desired format of the pixel data, or 0 to use the format |
|
* of the rendering target |
|
* \param pixels A pointer to be filled in with the pixel data |
|
* \param pitch The pitch of the pixels parameter. |
|
* |
|
* \return 0 on success, or -1 if pixel reading is not supported. |
|
* |
|
* \warning This is a very slow operation, and should not be used frequently. |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer, |
|
const SDL_Rect * rect, |
|
Uint32 format, |
|
void *pixels, int pitch); |
|
|
|
/** |
|
* \brief Update the screen with rendering performed. |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer); |
|
|
|
/** |
|
* \brief Destroy the specified texture. |
|
* |
|
* \sa SDL_CreateTexture() |
|
* \sa SDL_CreateTextureFromSurface() |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); |
|
|
|
/** |
|
* \brief Destroy the rendering context for a window and free associated |
|
* textures. |
|
* |
|
* \sa SDL_CreateRenderer() |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer); |
|
|
|
/** |
|
* \brief Force the rendering context to flush any pending commands to the |
|
* underlying rendering API. |
|
* |
|
* You do not need to (and in fact, shouldn't) call this function unless |
|
* you are planning to call into OpenGL/Direct3D/Metal/whatever directly |
|
* in addition to using an SDL_Renderer. |
|
* |
|
* This is for a very-specific case: if you are using SDL's render API, |
|
* you asked for a specific renderer backend (OpenGL, Direct3D, etc), |
|
* you set SDL_HINT_RENDER_BATCHING to "1", and you plan to make |
|
* OpenGL/D3D/whatever calls in addition to SDL render API calls. If all of |
|
* this applies, you should call SDL_RenderFlush() between calls to SDL's |
|
* render API and the low-level API you're using in cooperation. |
|
* |
|
* In all other cases, you can ignore this function. This is only here to |
|
* get maximum performance out of a specific situation. In all other cases, |
|
* SDL will do the right thing, perhaps at a performance loss. |
|
* |
|
* This function is first available in SDL 2.0.10, and is not needed in |
|
* 2.0.9 and earlier, as earlier versions did not queue rendering commands |
|
* at all, instead flushing them to the OS immediately. |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderFlush(SDL_Renderer * renderer); |
|
|
|
|
|
/** |
|
* \brief Bind the texture to the current OpenGL/ES/ES2 context for use with |
|
* OpenGL instructions. |
|
* |
|
* \param texture The SDL texture to bind |
|
* \param texw A pointer to a float that will be filled with the texture width |
|
* \param texh A pointer to a float that will be filled with the texture height |
|
* |
|
* \return 0 on success, or -1 if the operation is not supported |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh); |
|
|
|
/** |
|
* \brief Unbind a texture from the current OpenGL/ES/ES2 context. |
|
* |
|
* \param texture The SDL texture to unbind |
|
* |
|
* \return 0 on success, or -1 if the operation is not supported |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture); |
|
|
|
/** |
|
* \brief Get the CAMetalLayer associated with the given Metal renderer |
|
* |
|
* \param renderer The renderer to query |
|
* |
|
* \return CAMetalLayer* on success, or NULL if the renderer isn't a Metal renderer |
|
* |
|
* \sa SDL_RenderGetMetalCommandEncoder() |
|
*/ |
|
extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer); |
|
|
|
/** |
|
* \brief Get the Metal command encoder for the current frame |
|
* |
|
* \param renderer The renderer to query |
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* |
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* \return id<MTLRenderCommandEncoder> on success, or NULL if the renderer isn't a Metal renderer |
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* |
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* \sa SDL_RenderGetMetalLayer() |
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*/ |
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extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer); |
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/* Ends C function definitions when using C++ */ |
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#ifdef __cplusplus |
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} |
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#endif |
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#include "close_code.h" |
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#endif /* SDL_render_h_ */ |
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/* vi: set ts=4 sw=4 expandtab: */
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