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91 lines
2.6 KiB
91 lines
2.6 KiB
/* |
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Simple DirectMedia Layer |
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> |
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This software is provided 'as-is', without any express or implied |
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warranty. In no event will the authors be held liable for any damages |
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arising from the use of this software. |
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Permission is granted to anyone to use this software for any purpose, |
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including commercial applications, and to alter it and redistribute it |
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freely, subject to the following restrictions: |
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1. The origin of this software must not be misrepresented; you must not |
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claim that you wrote the original software. If you use this software |
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in a product, an acknowledgment in the product documentation would be |
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appreciated but is not required. |
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2. Altered source versions must be plainly marked as such, and must not be |
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misrepresented as being the original software. |
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3. This notice may not be removed or altered from any source distribution. |
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*/ |
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/** |
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* \file SDL_metal.h |
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* |
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* Header file for functions to creating Metal layers and views on SDL windows. |
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*/ |
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#ifndef SDL_metal_h_ |
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#define SDL_metal_h_ |
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#include "SDL_video.h" |
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#include "begin_code.h" |
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/* Set up for C function definitions, even when using C++ */ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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/** |
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* \brief A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS). |
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* |
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* \note This can be cast directly to an NSView or UIView. |
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*/ |
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typedef void *SDL_MetalView; |
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/** |
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* \name Metal support functions |
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*/ |
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/* @{ */ |
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/** |
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* \brief Create a CAMetalLayer-backed NSView/UIView and attach it to the |
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* specified window. |
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* |
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* On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on its |
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* own. It is up to user code to do that. |
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* |
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* The returned handle can be casted directly to a NSView or UIView, and the |
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* CAMetalLayer can be accessed from the view's 'layer' property. |
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* |
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* \code |
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* SDL_MetalView metalview = SDL_Metal_CreateView(window); |
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* UIView *uiview = (__bridge UIView *)metalview; |
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* CAMetalLayer *metallayer = (CAMetalLayer *)uiview.layer; |
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* // [...] |
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* SDL_Metal_DestroyView(metalview); |
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* \endcode |
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* |
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* \sa SDL_Metal_DestroyView |
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*/ |
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extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window); |
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/** |
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* \brief Destroy an existing SDL_MetalView object. |
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* |
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* This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was |
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* called after SDL_CreateWindow. |
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* |
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* \sa SDL_Metal_CreateView |
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*/ |
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extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view); |
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/* @} *//* Metal support functions */ |
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/* Ends C function definitions when using C++ */ |
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#ifdef __cplusplus |
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} |
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#endif |
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#include "close_code.h" |
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#endif /* SDL_metal_h_ */
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