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418 lines
14 KiB
418 lines
14 KiB
/* |
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Simple DirectMedia Layer |
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> |
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This software is provided 'as-is', without any express or implied |
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warranty. In no event will the authors be held liable for any damages |
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arising from the use of this software. |
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Permission is granted to anyone to use this software for any purpose, |
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including commercial applications, and to alter it and redistribute it |
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freely, subject to the following restrictions: |
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1. The origin of this software must not be misrepresented; you must not |
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claim that you wrote the original software. If you use this software |
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in a product, an acknowledgment in the product documentation would be |
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appreciated but is not required. |
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2. Altered source versions must be plainly marked as such, and must not be |
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misrepresented as being the original software. |
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3. This notice may not be removed or altered from any source distribution. |
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*/ |
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/** |
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* \file SDL_joystick.h |
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* |
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* Include file for SDL joystick event handling |
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* |
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* The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick |
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* behind a device_index changing as joysticks are plugged and unplugged. |
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* |
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* The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted |
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* then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in. |
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* |
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* The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of |
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* the device (a X360 wired controller for example). This identifier is platform dependent. |
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* |
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* |
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*/ |
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#ifndef SDL_joystick_h_ |
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#define SDL_joystick_h_ |
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#include "SDL_stdinc.h" |
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#include "SDL_error.h" |
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#include "begin_code.h" |
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/* Set up for C function definitions, even when using C++ */ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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/** |
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* \file SDL_joystick.h |
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* |
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* In order to use these functions, SDL_Init() must have been called |
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* with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system |
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* for joysticks, and load appropriate drivers. |
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* |
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* If you would like to receive joystick updates while the application |
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* is in the background, you should set the following hint before calling |
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* SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS |
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*/ |
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/** |
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* The joystick structure used to identify an SDL joystick |
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*/ |
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struct _SDL_Joystick; |
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typedef struct _SDL_Joystick SDL_Joystick; |
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/* A structure that encodes the stable unique id for a joystick device */ |
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typedef struct { |
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Uint8 data[16]; |
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} SDL_JoystickGUID; |
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/** |
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* This is a unique ID for a joystick for the time it is connected to the system, |
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* and is never reused for the lifetime of the application. If the joystick is |
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* disconnected and reconnected, it will get a new ID. |
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* |
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* The ID value starts at 0 and increments from there. The value -1 is an invalid ID. |
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*/ |
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typedef Sint32 SDL_JoystickID; |
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typedef enum |
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{ |
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SDL_JOYSTICK_TYPE_UNKNOWN, |
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SDL_JOYSTICK_TYPE_GAMECONTROLLER, |
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SDL_JOYSTICK_TYPE_WHEEL, |
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SDL_JOYSTICK_TYPE_ARCADE_STICK, |
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SDL_JOYSTICK_TYPE_FLIGHT_STICK, |
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SDL_JOYSTICK_TYPE_DANCE_PAD, |
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SDL_JOYSTICK_TYPE_GUITAR, |
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SDL_JOYSTICK_TYPE_DRUM_KIT, |
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SDL_JOYSTICK_TYPE_ARCADE_PAD, |
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SDL_JOYSTICK_TYPE_THROTTLE |
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} SDL_JoystickType; |
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typedef enum |
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{ |
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SDL_JOYSTICK_POWER_UNKNOWN = -1, |
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SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */ |
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SDL_JOYSTICK_POWER_LOW, /* <= 20% */ |
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SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */ |
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SDL_JOYSTICK_POWER_FULL, /* <= 100% */ |
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SDL_JOYSTICK_POWER_WIRED, |
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SDL_JOYSTICK_POWER_MAX |
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} SDL_JoystickPowerLevel; |
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/* Function prototypes */ |
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/** |
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* Locking for multi-threaded access to the joystick API |
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* |
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* If you are using the joystick API or handling events from multiple threads |
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* you should use these locking functions to protect access to the joysticks. |
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* |
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* In particular, you are guaranteed that the joystick list won't change, so |
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* the API functions that take a joystick index will be valid, and joystick |
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* and game controller events will not be delivered. |
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*/ |
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extern DECLSPEC void SDLCALL SDL_LockJoysticks(void); |
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extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void); |
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/** |
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* Count the number of joysticks attached to the system right now |
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*/ |
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extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); |
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/** |
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* Get the implementation dependent name of a joystick. |
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* This can be called before any joysticks are opened. |
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* If no name can be found, this function returns NULL. |
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*/ |
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extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index); |
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/** |
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* Get the player index of a joystick, or -1 if it's not available |
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* This can be called before any joysticks are opened. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index); |
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/** |
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* Return the GUID for the joystick at this index |
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* This can be called before any joysticks are opened. |
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*/ |
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extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index); |
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/** |
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* Get the USB vendor ID of a joystick, if available. |
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* This can be called before any joysticks are opened. |
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* If the vendor ID isn't available this function returns 0. |
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*/ |
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extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index); |
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/** |
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* Get the USB product ID of a joystick, if available. |
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* This can be called before any joysticks are opened. |
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* If the product ID isn't available this function returns 0. |
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*/ |
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extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index); |
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/** |
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* Get the product version of a joystick, if available. |
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* This can be called before any joysticks are opened. |
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* If the product version isn't available this function returns 0. |
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*/ |
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extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index); |
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/** |
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* Get the type of a joystick, if available. |
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* This can be called before any joysticks are opened. |
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*/ |
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extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index); |
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/** |
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* Get the instance ID of a joystick. |
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* This can be called before any joysticks are opened. |
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* If the index is out of range, this function will return -1. |
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*/ |
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extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index); |
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/** |
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* Open a joystick for use. |
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* The index passed as an argument refers to the N'th joystick on the system. |
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* This index is not the value which will identify this joystick in future |
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* joystick events. The joystick's instance id (::SDL_JoystickID) will be used |
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* there instead. |
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* |
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* \return A joystick identifier, or NULL if an error occurred. |
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*/ |
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extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index); |
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/** |
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* Return the SDL_Joystick associated with an instance id. |
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*/ |
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extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID instance_id); |
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/** |
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* Return the SDL_Joystick associated with a player index. |
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*/ |
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extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index); |
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/** |
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* Return the name for this currently opened joystick. |
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* If no name can be found, this function returns NULL. |
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*/ |
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extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick); |
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/** |
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* Get the player index of an opened joystick, or -1 if it's not available |
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* |
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* For XInput controllers this returns the XInput user index. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick * joystick); |
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/** |
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* Set the player index of an opened joystick |
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*/ |
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extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick * joystick, int player_index); |
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/** |
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* Return the GUID for this opened joystick |
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*/ |
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extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick); |
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/** |
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* Get the USB vendor ID of an opened joystick, if available. |
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* If the vendor ID isn't available this function returns 0. |
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*/ |
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extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick * joystick); |
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/** |
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* Get the USB product ID of an opened joystick, if available. |
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* If the product ID isn't available this function returns 0. |
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*/ |
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extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick * joystick); |
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/** |
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* Get the product version of an opened joystick, if available. |
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* If the product version isn't available this function returns 0. |
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*/ |
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extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick * joystick); |
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/** |
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* Get the type of an opened joystick. |
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*/ |
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extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick * joystick); |
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/** |
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* Return a string representation for this guid. pszGUID must point to at least 33 bytes |
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* (32 for the string plus a NULL terminator). |
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*/ |
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extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID); |
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/** |
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* Convert a string into a joystick guid |
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*/ |
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extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID); |
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/** |
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* Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not. |
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*/ |
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extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick * joystick); |
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/** |
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* Get the instance ID of an opened joystick or -1 if the joystick is invalid. |
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*/ |
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extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick * joystick); |
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/** |
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* Get the number of general axis controls on a joystick. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick); |
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/** |
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* Get the number of trackballs on a joystick. |
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* |
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* Joystick trackballs have only relative motion events associated |
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* with them and their state cannot be polled. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick); |
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/** |
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* Get the number of POV hats on a joystick. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick); |
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/** |
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* Get the number of buttons on a joystick. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick); |
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/** |
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* Update the current state of the open joysticks. |
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* |
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* This is called automatically by the event loop if any joystick |
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* events are enabled. |
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*/ |
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extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); |
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/** |
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* Enable/disable joystick event polling. |
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* |
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* If joystick events are disabled, you must call SDL_JoystickUpdate() |
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* yourself and check the state of the joystick when you want joystick |
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* information. |
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* |
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* The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); |
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#define SDL_JOYSTICK_AXIS_MAX 32767 |
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#define SDL_JOYSTICK_AXIS_MIN -32768 |
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/** |
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* Get the current state of an axis control on a joystick. |
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* |
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* The state is a value ranging from -32768 to 32767. |
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* |
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* The axis indices start at index 0. |
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*/ |
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extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick, |
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int axis); |
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/** |
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* Get the initial state of an axis control on a joystick. |
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* |
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* The state is a value ranging from -32768 to 32767. |
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* |
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* The axis indices start at index 0. |
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* |
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* \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not. |
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*/ |
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extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick, |
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int axis, Sint16 *state); |
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/** |
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* \name Hat positions |
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*/ |
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/* @{ */ |
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#define SDL_HAT_CENTERED 0x00 |
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#define SDL_HAT_UP 0x01 |
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#define SDL_HAT_RIGHT 0x02 |
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#define SDL_HAT_DOWN 0x04 |
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#define SDL_HAT_LEFT 0x08 |
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#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) |
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#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) |
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#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) |
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#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) |
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/* @} */ |
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/** |
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* Get the current state of a POV hat on a joystick. |
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* |
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* The hat indices start at index 0. |
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* |
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* \return The return value is one of the following positions: |
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* - ::SDL_HAT_CENTERED |
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* - ::SDL_HAT_UP |
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* - ::SDL_HAT_RIGHT |
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* - ::SDL_HAT_DOWN |
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* - ::SDL_HAT_LEFT |
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* - ::SDL_HAT_RIGHTUP |
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* - ::SDL_HAT_RIGHTDOWN |
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* - ::SDL_HAT_LEFTUP |
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* - ::SDL_HAT_LEFTDOWN |
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*/ |
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extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick, |
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int hat); |
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/** |
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* Get the ball axis change since the last poll. |
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* |
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* \return 0, or -1 if you passed it invalid parameters. |
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* |
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* The ball indices start at index 0. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick, |
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int ball, int *dx, int *dy); |
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/** |
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* Get the current state of a button on a joystick. |
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* |
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* The button indices start at index 0. |
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*/ |
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extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick, |
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int button); |
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/** |
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* Trigger a rumble effect |
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* Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling. |
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* |
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* \param joystick The joystick to vibrate |
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* \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF |
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* \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF |
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* \param duration_ms The duration of the rumble effect, in milliseconds |
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* |
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* \return 0, or -1 if rumble isn't supported on this joystick |
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*/ |
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extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); |
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/** |
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* Close a joystick previously opened with SDL_JoystickOpen(). |
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*/ |
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extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick); |
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/** |
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* Return the battery level of this joystick |
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*/ |
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extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick); |
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/* Ends C function definitions when using C++ */ |
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#ifdef __cplusplus |
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} |
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#endif |
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#include "close_code.h" |
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#endif /* SDL_joystick_h_ */ |
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/* vi: set ts=4 sw=4 expandtab: */
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