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46 lines
1.3 KiB
46 lines
1.3 KiB
/* |
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> |
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This software is provided 'as-is', without any express or implied |
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warranty. In no event will the authors be held liable for any damages |
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arising from the use of this software. |
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Permission is granted to anyone to use this software for any purpose, |
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including commercial applications, and to alter it and redistribute it |
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freely. |
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*/ |
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/* Definitions for platform dependent windowing functions to test SDL |
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integration with native windows |
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*/ |
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#include "SDL.h" |
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/* This header includes all the necessary system headers for native windows */ |
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#include "SDL_syswm.h" |
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typedef struct |
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{ |
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const char *tag; |
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void *(*CreateNativeWindow) (int w, int h); |
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void (*DestroyNativeWindow) (void *window); |
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} NativeWindowFactory; |
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#ifdef SDL_VIDEO_DRIVER_WINDOWS |
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#define TEST_NATIVE_WINDOWS |
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extern NativeWindowFactory WindowsWindowFactory; |
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#endif |
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#ifdef SDL_VIDEO_DRIVER_X11 |
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#define TEST_NATIVE_X11 |
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extern NativeWindowFactory X11WindowFactory; |
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#endif |
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#ifdef SDL_VIDEO_DRIVER_COCOA |
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/* Actually, we don't really do this, since it involves adding Objective C |
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support to the build system, which is a little tricky. You can uncomment |
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it manually though and link testnativecocoa.m into the test application. |
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*/ |
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#define TEST_NATIVE_COCOA |
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extern NativeWindowFactory CocoaWindowFactory; |
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#endif
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