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199 lines
5.4 KiB
199 lines
5.4 KiB
/* |
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> |
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This software is provided 'as-is', without any express or implied |
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warranty. In no event will the authors be held liable for any damages |
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arising from the use of this software. |
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Permission is granted to anyone to use this software for any purpose, |
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including commercial applications, and to alter it and redistribute it |
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freely. |
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*/ |
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#include "SDL.h" |
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#include <stdio.h> /* for fflush() and stdout */ |
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#ifdef __EMSCRIPTEN__ |
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#include <emscripten/emscripten.h> |
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#endif |
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static SDL_AudioSpec spec; |
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static Uint8 *sound = NULL; /* Pointer to wave data */ |
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static Uint32 soundlen = 0; /* Length of wave data */ |
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typedef struct |
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{ |
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SDL_AudioDeviceID dev; |
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int soundpos; |
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SDL_atomic_t done; |
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} callback_data; |
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callback_data cbd[64]; |
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void SDLCALL |
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play_through_once(void *arg, Uint8 * stream, int len) |
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{ |
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callback_data *cbd = (callback_data *) arg; |
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Uint8 *waveptr = sound + cbd->soundpos; |
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int waveleft = soundlen - cbd->soundpos; |
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int cpy = len; |
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if (cpy > waveleft) |
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cpy = waveleft; |
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SDL_memcpy(stream, waveptr, cpy); |
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len -= cpy; |
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cbd->soundpos += cpy; |
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if (len > 0) { |
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stream += cpy; |
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SDL_memset(stream, spec.silence, len); |
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SDL_AtomicSet(&cbd->done, 1); |
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} |
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} |
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void |
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loop() |
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{ |
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if (SDL_AtomicGet(&cbd[0].done)) { |
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#ifdef __EMSCRIPTEN__ |
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emscripten_cancel_main_loop(); |
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#endif |
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SDL_PauseAudioDevice(cbd[0].dev, 1); |
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SDL_CloseAudioDevice(cbd[0].dev); |
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SDL_FreeWAV(sound); |
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SDL_Quit(); |
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} |
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} |
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static void |
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test_multi_audio(int devcount) |
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{ |
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int keep_going = 1; |
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int i; |
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#ifdef __ANDROID__ |
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SDL_Event event; |
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/* Create a Window to get fully initialized event processing for testing pause on Android. */ |
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SDL_CreateWindow("testmultiaudio", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 320, 240, 0); |
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#endif |
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if (devcount > 64) { |
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Too many devices (%d), clamping to 64...\n", |
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devcount); |
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devcount = 64; |
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} |
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spec.callback = play_through_once; |
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for (i = 0; i < devcount; i++) { |
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const char *devname = SDL_GetAudioDeviceName(i, 0); |
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SDL_Log("playing on device #%d: ('%s')...", i, devname); |
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fflush(stdout); |
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SDL_memset(&cbd[0], '\0', sizeof(callback_data)); |
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spec.userdata = &cbd[0]; |
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cbd[0].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0); |
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if (cbd[0].dev == 0) { |
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Open device failed: %s\n", SDL_GetError()); |
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} else { |
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SDL_PauseAudioDevice(cbd[0].dev, 0); |
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#ifdef __EMSCRIPTEN__ |
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emscripten_set_main_loop(loop, 0, 1); |
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#else |
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while (!SDL_AtomicGet(&cbd[0].done)) { |
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#ifdef __ANDROID__ |
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/* Empty queue, some application events would prevent pause. */ |
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while (SDL_PollEvent(&event)){} |
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#endif |
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SDL_Delay(100); |
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} |
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SDL_PauseAudioDevice(cbd[0].dev, 1); |
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#endif |
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SDL_Log("done.\n"); |
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SDL_CloseAudioDevice(cbd[0].dev); |
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} |
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} |
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SDL_memset(cbd, '\0', sizeof(cbd)); |
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SDL_Log("playing on all devices...\n"); |
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for (i = 0; i < devcount; i++) { |
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const char *devname = SDL_GetAudioDeviceName(i, 0); |
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spec.userdata = &cbd[i]; |
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cbd[i].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0); |
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if (cbd[i].dev == 0) { |
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Open device %d failed: %s\n", i, SDL_GetError()); |
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} |
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} |
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for (i = 0; i < devcount; i++) { |
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if (cbd[i].dev) { |
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SDL_PauseAudioDevice(cbd[i].dev, 0); |
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} |
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} |
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while (keep_going) { |
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keep_going = 0; |
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for (i = 0; i < devcount; i++) { |
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if ((cbd[i].dev) && (!SDL_AtomicGet(&cbd[i].done))) { |
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keep_going = 1; |
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} |
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} |
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#ifdef __ANDROID__ |
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/* Empty queue, some application events would prevent pause. */ |
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while (SDL_PollEvent(&event)){} |
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#endif |
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SDL_Delay(100); |
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} |
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#ifndef __EMSCRIPTEN__ |
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for (i = 0; i < devcount; i++) { |
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if (cbd[i].dev) { |
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SDL_PauseAudioDevice(cbd[i].dev, 1); |
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SDL_CloseAudioDevice(cbd[i].dev); |
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} |
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} |
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SDL_Log("All done!\n"); |
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#endif |
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} |
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int |
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main(int argc, char **argv) |
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{ |
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int devcount = 0; |
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/* Enable standard application logging */ |
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); |
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/* Load the SDL library */ |
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if (SDL_Init(SDL_INIT_AUDIO) < 0) { |
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError()); |
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return (1); |
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} |
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SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver()); |
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devcount = SDL_GetNumAudioDevices(0); |
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if (devcount < 1) { |
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Don't see any specific audio devices!\n"); |
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} else { |
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if (argv[1] == NULL) { |
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argv[1] = "sample.wav"; |
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} |
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/* Load the wave file into memory */ |
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if (SDL_LoadWAV(argv[1], &spec, &sound, &soundlen) == NULL) { |
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", argv[1], |
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SDL_GetError()); |
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} else { |
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test_multi_audio(devcount); |
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SDL_FreeWAV(sound); |
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} |
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} |
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SDL_Quit(); |
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return 0; |
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}
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