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363 lines
9.9 KiB
363 lines
9.9 KiB
/* |
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> |
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This software is provided 'as-is', without any express or implied |
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warranty. In no event will the authors be held liable for any damages |
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arising from the use of this software. |
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Permission is granted to anyone to use this software for any purpose, |
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including commercial applications, and to alter it and redistribute it |
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freely. |
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*/ |
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/* Simple program: draw as many random objects on the screen as possible */ |
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#include <stdlib.h> |
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#include <stdio.h> |
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#include <time.h> |
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#ifdef __EMSCRIPTEN__ |
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#include <emscripten/emscripten.h> |
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#endif |
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#include "SDL_test_common.h" |
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#define SWAP(typ,a,b) do{typ t=a;a=b;b=t;}while(0) |
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#define NUM_OBJECTS 100 |
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static SDLTest_CommonState *state; |
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static int num_objects; |
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static SDL_bool cycle_color; |
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static SDL_bool cycle_alpha; |
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static int cycle_direction = 1; |
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static int current_alpha = 255; |
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static int current_color = 255; |
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static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE; |
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int mouse_begin_x = -1, mouse_begin_y = -1; |
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int done; |
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void |
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DrawPoints(SDL_Renderer * renderer) |
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{ |
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int i; |
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int x, y; |
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SDL_Rect viewport; |
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/* Query the sizes */ |
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SDL_RenderGetViewport(renderer, &viewport); |
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for (i = 0; i < num_objects * 4; ++i) { |
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/* Cycle the color and alpha, if desired */ |
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if (cycle_color) { |
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current_color += cycle_direction; |
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if (current_color < 0) { |
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current_color = 0; |
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cycle_direction = -cycle_direction; |
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} |
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if (current_color > 255) { |
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current_color = 255; |
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cycle_direction = -cycle_direction; |
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} |
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} |
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if (cycle_alpha) { |
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current_alpha += cycle_direction; |
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if (current_alpha < 0) { |
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current_alpha = 0; |
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cycle_direction = -cycle_direction; |
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} |
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if (current_alpha > 255) { |
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current_alpha = 255; |
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cycle_direction = -cycle_direction; |
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} |
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} |
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SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color, |
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(Uint8) current_color, (Uint8) current_alpha); |
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x = rand() % viewport.w; |
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y = rand() % viewport.h; |
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SDL_RenderDrawPoint(renderer, x, y); |
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} |
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} |
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#define MAX_LINES 16 |
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int num_lines = 0; |
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SDL_Rect lines[MAX_LINES]; |
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static int |
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add_line(int x1, int y1, int x2, int y2) |
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{ |
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if (num_lines >= MAX_LINES) |
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return 0; |
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if ((x1 == x2) && (y1 == y2)) |
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return 0; |
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SDL_Log("adding line (%d, %d), (%d, %d)\n", x1, y1, x2, y2); |
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lines[num_lines].x = x1; |
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lines[num_lines].y = y1; |
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lines[num_lines].w = x2; |
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lines[num_lines].h = y2; |
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return ++num_lines; |
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} |
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void |
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DrawLines(SDL_Renderer * renderer) |
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{ |
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int i; |
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SDL_Rect viewport; |
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/* Query the sizes */ |
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SDL_RenderGetViewport(renderer, &viewport); |
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); |
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for (i = 0; i < num_lines; ++i) { |
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if (i == -1) { |
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SDL_RenderDrawLine(renderer, 0, 0, viewport.w - 1, viewport.h - 1); |
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SDL_RenderDrawLine(renderer, 0, viewport.h - 1, viewport.w - 1, 0); |
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SDL_RenderDrawLine(renderer, 0, viewport.h / 2, viewport.w - 1, viewport.h / 2); |
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SDL_RenderDrawLine(renderer, viewport.w / 2, 0, viewport.w / 2, viewport.h - 1); |
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} else { |
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SDL_RenderDrawLine(renderer, lines[i].x, lines[i].y, lines[i].w, lines[i].h); |
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} |
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} |
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} |
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#define MAX_RECTS 16 |
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int num_rects = 0; |
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SDL_Rect rects[MAX_RECTS]; |
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static int |
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add_rect(int x1, int y1, int x2, int y2) |
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{ |
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if (num_rects >= MAX_RECTS) |
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return 0; |
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if ((x1 == x2) || (y1 == y2)) |
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return 0; |
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if (x1 > x2) |
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SWAP(int, x1, x2); |
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if (y1 > y2) |
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SWAP(int, y1, y2); |
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SDL_Log("adding rect (%d, %d), (%d, %d) [%dx%d]\n", x1, y1, x2, y2, |
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x2 - x1, y2 - y1); |
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rects[num_rects].x = x1; |
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rects[num_rects].y = y1; |
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rects[num_rects].w = x2 - x1; |
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rects[num_rects].h = y2 - y1; |
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return ++num_rects; |
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} |
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static void |
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DrawRects(SDL_Renderer * renderer) |
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{ |
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SDL_SetRenderDrawColor(renderer, 255, 127, 0, 255); |
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SDL_RenderFillRects(renderer, rects, num_rects); |
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} |
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static void |
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DrawRectLineIntersections(SDL_Renderer * renderer) |
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{ |
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int i, j; |
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SDL_SetRenderDrawColor(renderer, 0, 255, 55, 255); |
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for (i = 0; i < num_rects; i++) |
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for (j = 0; j < num_lines; j++) { |
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int x1, y1, x2, y2; |
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SDL_Rect r; |
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r = rects[i]; |
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x1 = lines[j].x; |
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y1 = lines[j].y; |
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x2 = lines[j].w; |
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y2 = lines[j].h; |
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if (SDL_IntersectRectAndLine(&r, &x1, &y1, &x2, &y2)) { |
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SDL_RenderDrawLine(renderer, x1, y1, x2, y2); |
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} |
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} |
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} |
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static void |
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DrawRectRectIntersections(SDL_Renderer * renderer) |
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{ |
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int i, j; |
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SDL_SetRenderDrawColor(renderer, 255, 200, 0, 255); |
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for (i = 0; i < num_rects; i++) |
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for (j = i + 1; j < num_rects; j++) { |
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SDL_Rect r; |
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if (SDL_IntersectRect(&rects[i], &rects[j], &r)) { |
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SDL_RenderFillRect(renderer, &r); |
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} |
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} |
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} |
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void |
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loop() |
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{ |
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int i; |
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SDL_Event event; |
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/* Check for events */ |
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while (SDL_PollEvent(&event)) { |
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SDLTest_CommonEvent(state, &event, &done); |
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switch (event.type) { |
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case SDL_MOUSEBUTTONDOWN: |
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mouse_begin_x = event.button.x; |
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mouse_begin_y = event.button.y; |
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break; |
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case SDL_MOUSEBUTTONUP: |
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if (event.button.button == 3) |
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add_line(mouse_begin_x, mouse_begin_y, event.button.x, |
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event.button.y); |
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if (event.button.button == 1) |
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add_rect(mouse_begin_x, mouse_begin_y, event.button.x, |
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event.button.y); |
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break; |
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case SDL_KEYDOWN: |
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switch (event.key.keysym.sym) { |
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case 'l': |
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if (event.key.keysym.mod & KMOD_SHIFT) |
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num_lines = 0; |
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else |
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add_line(rand() % 640, rand() % 480, rand() % 640, |
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rand() % 480); |
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break; |
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case 'r': |
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if (event.key.keysym.mod & KMOD_SHIFT) |
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num_rects = 0; |
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else |
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add_rect(rand() % 640, rand() % 480, rand() % 640, |
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rand() % 480); |
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break; |
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} |
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break; |
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default: |
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break; |
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} |
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} |
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for (i = 0; i < state->num_windows; ++i) { |
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SDL_Renderer *renderer = state->renderers[i]; |
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if (state->windows[i] == NULL) |
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continue; |
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SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); |
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SDL_RenderClear(renderer); |
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DrawRects(renderer); |
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DrawPoints(renderer); |
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DrawRectRectIntersections(renderer); |
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DrawLines(renderer); |
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DrawRectLineIntersections(renderer); |
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SDL_RenderPresent(renderer); |
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} |
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#ifdef __EMSCRIPTEN__ |
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if (done) { |
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emscripten_cancel_main_loop(); |
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} |
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#endif |
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} |
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int |
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main(int argc, char *argv[]) |
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{ |
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int i; |
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Uint32 then, now, frames; |
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/* Enable standard application logging */ |
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); |
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/* Initialize parameters */ |
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num_objects = NUM_OBJECTS; |
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/* Initialize test framework */ |
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state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO); |
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if (!state) { |
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return 1; |
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} |
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for (i = 1; i < argc;) { |
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int consumed; |
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consumed = SDLTest_CommonArg(state, i); |
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if (consumed == 0) { |
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consumed = -1; |
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if (SDL_strcasecmp(argv[i], "--blend") == 0) { |
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if (argv[i + 1]) { |
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if (SDL_strcasecmp(argv[i + 1], "none") == 0) { |
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blendMode = SDL_BLENDMODE_NONE; |
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consumed = 2; |
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} else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) { |
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blendMode = SDL_BLENDMODE_BLEND; |
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consumed = 2; |
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} else if (SDL_strcasecmp(argv[i + 1], "add") == 0) { |
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blendMode = SDL_BLENDMODE_ADD; |
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consumed = 2; |
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} else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) { |
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blendMode = SDL_BLENDMODE_MOD; |
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consumed = 2; |
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} |
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} |
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} else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) { |
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cycle_color = SDL_TRUE; |
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consumed = 1; |
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} else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) { |
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cycle_alpha = SDL_TRUE; |
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consumed = 1; |
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} else if (SDL_isdigit(*argv[i])) { |
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num_objects = SDL_atoi(argv[i]); |
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consumed = 1; |
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} |
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} |
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if (consumed < 0) { |
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static const char *options[] = { "[--blend none|blend|add|mod]", "[--cyclecolor]", "[--cyclealpha]", NULL }; |
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SDLTest_CommonLogUsage(state, argv[0], options); |
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return 1; |
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} |
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i += consumed; |
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} |
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if (!SDLTest_CommonInit(state)) { |
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return 2; |
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} |
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/* Create the windows and initialize the renderers */ |
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for (i = 0; i < state->num_windows; ++i) { |
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SDL_Renderer *renderer = state->renderers[i]; |
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SDL_SetRenderDrawBlendMode(renderer, blendMode); |
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SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); |
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SDL_RenderClear(renderer); |
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} |
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srand(time(NULL)); |
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/* Main render loop */ |
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frames = 0; |
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then = SDL_GetTicks(); |
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done = 0; |
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#ifdef __EMSCRIPTEN__ |
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emscripten_set_main_loop(loop, 0, 1); |
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#else |
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while (!done) { |
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++frames; |
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loop(); |
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} |
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#endif |
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SDLTest_CommonQuit(state); |
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/* Print out some timing information */ |
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now = SDL_GetTicks(); |
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if (now > then) { |
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double fps = ((double) frames * 1000) / (now - then); |
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SDL_Log("%2.2f frames per second\n", fps); |
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} |
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return 0; |
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} |
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/* vi: set ts=4 sw=4 expandtab: */
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