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203 lines
5.4 KiB
203 lines
5.4 KiB
/* |
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> |
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This software is provided 'as-is', without any express or implied |
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warranty. In no event will the authors be held liable for any damages |
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arising from the use of this software. |
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Permission is granted to anyone to use this software for any purpose, |
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including commercial applications, and to alter it and redistribute it |
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freely. |
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*/ |
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/* Program to test hotplugging of audio devices */ |
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#include "SDL_config.h" |
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#include <stdio.h> |
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#include <stdlib.h> |
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#if HAVE_SIGNAL_H |
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#include <signal.h> |
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#endif |
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#ifdef __EMSCRIPTEN__ |
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#include <emscripten/emscripten.h> |
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#endif |
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#include "SDL.h" |
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static SDL_AudioSpec spec; |
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static Uint8 *sound = NULL; /* Pointer to wave data */ |
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static Uint32 soundlen = 0; /* Length of wave data */ |
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static int posindex = 0; |
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static Uint32 positions[64]; |
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
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static void |
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quit(int rc) |
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{ |
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SDL_Quit(); |
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exit(rc); |
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} |
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void SDLCALL |
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fillerup(void *_pos, Uint8 * stream, int len) |
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{ |
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Uint32 pos = *((Uint32 *) _pos); |
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Uint8 *waveptr; |
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int waveleft; |
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/* Set up the pointers */ |
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waveptr = sound + pos; |
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waveleft = soundlen - pos; |
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/* Go! */ |
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while (waveleft <= len) { |
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SDL_memcpy(stream, waveptr, waveleft); |
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stream += waveleft; |
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len -= waveleft; |
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waveptr = sound; |
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waveleft = soundlen; |
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pos = 0; |
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} |
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SDL_memcpy(stream, waveptr, len); |
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pos += len; |
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*((Uint32 *) _pos) = pos; |
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} |
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static int done = 0; |
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void |
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poked(int sig) |
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{ |
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done = 1; |
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} |
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static const char* |
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devtypestr(int iscapture) |
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{ |
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return iscapture ? "capture" : "output"; |
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} |
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static void |
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iteration() |
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{ |
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SDL_Event e; |
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SDL_AudioDeviceID dev; |
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while (SDL_PollEvent(&e)) { |
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if (e.type == SDL_QUIT) { |
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done = 1; |
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} else if (e.type == SDL_KEYUP) { |
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if (e.key.keysym.sym == SDLK_ESCAPE) |
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done = 1; |
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} else if (e.type == SDL_AUDIODEVICEADDED) { |
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int index = e.adevice.which; |
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int iscapture = e.adevice.iscapture; |
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const char *name = SDL_GetAudioDeviceName(index, iscapture); |
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if (name != NULL) |
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SDL_Log("New %s audio device at index %u: %s\n", devtypestr(iscapture), (unsigned int) index, name); |
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else { |
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Got new %s device at index %u, but failed to get the name: %s\n", |
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devtypestr(iscapture), (unsigned int) index, SDL_GetError()); |
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continue; |
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} |
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if (!iscapture) { |
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positions[posindex] = 0; |
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spec.userdata = &positions[posindex++]; |
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spec.callback = fillerup; |
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dev = SDL_OpenAudioDevice(name, 0, &spec, NULL, 0); |
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if (!dev) { |
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open '%s': %s\n", name, SDL_GetError()); |
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} else { |
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SDL_Log("Opened '%s' as %u\n", name, (unsigned int) dev); |
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SDL_PauseAudioDevice(dev, 0); |
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} |
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} |
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} else if (e.type == SDL_AUDIODEVICEREMOVED) { |
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dev = (SDL_AudioDeviceID) e.adevice.which; |
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SDL_Log("%s device %u removed.\n", devtypestr(e.adevice.iscapture), (unsigned int) dev); |
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SDL_CloseAudioDevice(dev); |
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} |
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} |
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} |
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#ifdef __EMSCRIPTEN__ |
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void |
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loop() |
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{ |
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if(done) |
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emscripten_cancel_main_loop(); |
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else |
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iteration(); |
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} |
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#endif |
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int |
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main(int argc, char *argv[]) |
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{ |
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int i; |
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char filename[4096]; |
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/* Enable standard application logging */ |
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); |
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/* Load the SDL library */ |
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) { |
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError()); |
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return (1); |
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} |
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/* Some targets (Mac CoreAudio) need an event queue for audio hotplug, so make and immediately hide a window. */ |
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SDL_MinimizeWindow(SDL_CreateWindow("testaudiohotplug", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, 0)); |
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if (argc > 1) { |
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SDL_strlcpy(filename, argv[1], sizeof(filename)); |
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} else { |
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SDL_strlcpy(filename, "sample.wav", sizeof(filename)); |
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} |
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/* Load the wave file into memory */ |
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if (SDL_LoadWAV(filename, &spec, &sound, &soundlen) == NULL) { |
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError()); |
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quit(1); |
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} |
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#if HAVE_SIGNAL_H |
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/* Set the signals */ |
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#ifdef SIGHUP |
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signal(SIGHUP, poked); |
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#endif |
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signal(SIGINT, poked); |
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#ifdef SIGQUIT |
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signal(SIGQUIT, poked); |
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#endif |
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signal(SIGTERM, poked); |
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#endif /* HAVE_SIGNAL_H */ |
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/* Show the list of available drivers */ |
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SDL_Log("Available audio drivers:"); |
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for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) { |
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SDL_Log("%i: %s", i, SDL_GetAudioDriver(i)); |
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} |
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SDL_Log("Select a driver with the SDL_AUDIODRIVER environment variable.\n"); |
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SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver()); |
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#ifdef __EMSCRIPTEN__ |
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emscripten_set_main_loop(loop, 0, 1); |
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#else |
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while (!done) { |
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SDL_Delay(100); |
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iteration(); |
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} |
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#endif |
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/* Clean up on signal */ |
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/* Quit audio first, then free WAV. This prevents access violations in the audio threads. */ |
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SDL_QuitSubSystem(SDL_INIT_AUDIO); |
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SDL_FreeWAV(sound); |
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SDL_Quit(); |
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return (0); |
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} |
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/* vi: set ts=4 sw=4 expandtab: */
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