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155 lines
5.8 KiB
155 lines
5.8 KiB
cmake_minimum_required(VERSION 2.8.11) |
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project(SDL2 C) |
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# Global settings for all of the test targets |
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# FIXME: is this wrong? |
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remove_definitions(-DUSING_GENERATED_CONFIG_H) |
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link_libraries(SDL2_test SDL2-static) |
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# FIXME: Parent directory CMakeLists.txt only sets these for mingw/cygwin, |
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# but we need them for VS as well. |
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if(WINDOWS) |
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link_libraries(SDL2main) |
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add_definitions(-Dmain=SDL_main) |
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endif() |
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add_executable(checkkeys checkkeys.c) |
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add_executable(loopwave loopwave.c) |
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add_executable(loopwavequeue loopwavequeue.c) |
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add_executable(testresample testresample.c) |
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add_executable(testaudioinfo testaudioinfo.c) |
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file(GLOB TESTAUTOMATION_SOURCE_FILES testautomation*.c) |
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add_executable(testautomation ${TESTAUTOMATION_SOURCE_FILES}) |
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add_executable(testmultiaudio testmultiaudio.c) |
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add_executable(testaudiohotplug testaudiohotplug.c) |
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add_executable(testaudiocapture testaudiocapture.c) |
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add_executable(testatomic testatomic.c) |
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add_executable(testintersections testintersections.c) |
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add_executable(testrelative testrelative.c) |
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add_executable(testhittesting testhittesting.c) |
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add_executable(testdraw2 testdraw2.c) |
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add_executable(testdrawchessboard testdrawchessboard.c) |
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add_executable(testdropfile testdropfile.c) |
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add_executable(testerror testerror.c) |
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add_executable(testfile testfile.c) |
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add_executable(testgamecontroller testgamecontroller.c) |
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add_executable(testgesture testgesture.c) |
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add_executable(testgl2 testgl2.c) |
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add_executable(testgles testgles.c) |
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add_executable(testgles2 testgles2.c) |
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add_executable(testhaptic testhaptic.c) |
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add_executable(testhotplug testhotplug.c) |
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add_executable(testrumble testrumble.c) |
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add_executable(testthread testthread.c) |
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add_executable(testiconv testiconv.c) |
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add_executable(testime testime.c) |
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add_executable(testjoystick testjoystick.c) |
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add_executable(testkeys testkeys.c) |
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add_executable(testloadso testloadso.c) |
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add_executable(testlock testlock.c) |
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if(APPLE) |
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add_executable(testnative testnative.c |
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testnativecocoa.m |
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testnativex11.c) |
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elseif(WINDOWS) |
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add_executable(testnative testnative.c testnativew32.c) |
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elseif(UNIX) |
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add_executable(testnative testnative.c testnativex11.c) |
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endif() |
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add_executable(testoverlay2 testoverlay2.c testyuv_cvt.c) |
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add_executable(testplatform testplatform.c) |
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add_executable(testpower testpower.c) |
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add_executable(testfilesystem testfilesystem.c) |
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add_executable(testrendertarget testrendertarget.c) |
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add_executable(testscale testscale.c) |
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add_executable(testsem testsem.c) |
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add_executable(testshader testshader.c) |
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add_executable(testshape testshape.c) |
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add_executable(testsprite2 testsprite2.c) |
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add_executable(testspriteminimal testspriteminimal.c) |
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add_executable(teststreaming teststreaming.c) |
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add_executable(testtimer testtimer.c) |
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add_executable(testver testver.c) |
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add_executable(testviewport testviewport.c) |
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add_executable(testwm2 testwm2.c) |
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add_executable(testyuv testyuv.c testyuv_cvt.c) |
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add_executable(torturethread torturethread.c) |
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add_executable(testrendercopyex testrendercopyex.c) |
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add_executable(testmessage testmessage.c) |
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add_executable(testdisplayinfo testdisplayinfo.c) |
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add_executable(testqsort testqsort.c) |
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add_executable(testbounds testbounds.c) |
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add_executable(testcustomcursor testcustomcursor.c) |
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add_executable(controllermap controllermap.c) |
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add_executable(testvulkan testvulkan.c) |
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add_executable(testoffscreen testoffscreen.c) |
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# HACK: Dummy target to cause the resource files to be copied to the build directory. |
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# Need to make it an executable so we can use the TARGET_FILE_DIR generator expression. |
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# This is needed so they get copied to the correct Debug/Release subdirectory in Xcode. |
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file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/resources_dummy.c "int main(int argc, const char **argv){ return 1; }\n") |
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add_executable(SDL2_test_resoureces ${CMAKE_CURRENT_BINARY_DIR}/resources_dummy.c) |
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file(GLOB RESOURCE_FILES *.bmp *.wav) |
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foreach(RESOURCE_FILE ${RESOURCE_FILES}) |
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add_custom_command(TARGET SDL2_test_resoureces POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILE} $<TARGET_FILE_DIR:SDL2_test_resoureces>) |
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endforeach(RESOURCE_FILE) |
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file(COPY ${RESOURCE_FILES} DESTINATION ${CMAKE_CURRENT_BINARY_DIR}) |
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# TODO: Might be easier to make all targets depend on the resources...? |
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set(NEEDS_RESOURCES |
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testscale |
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testrendercopyex |
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controllermap |
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testyuv |
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testgamecontroller |
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testshape |
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testshader |
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testnative |
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testspriteminimal |
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testautomation |
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testcustomcursor |
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testrendertarget |
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testsprite2 |
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loopwave |
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loopwavequeue |
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testresample |
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testaudiohotplug |
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testmultiaudio |
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) |
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foreach(APP IN LISTS NEEDS_RESOURCES) |
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add_dependencies(${APP} SDL2_test_resoureces) |
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if(APPLE) |
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# Make sure resource files get installed into macOS/iOS .app bundles. |
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target_sources(${APP} PRIVATE "${RESOURCE_FILES}") |
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set_target_properties(${APP} PROPERTIES RESOURCE "${RESOURCE_FILES}") |
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endif() |
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endforeach() |
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# Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple |
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# platforms (iOS, for example). |
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if(APPLE) |
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if(${CMAKE_VERSION} VERSION_LESS "3.7.0") |
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# CMake's 'BUILDSYSTEM_TARGETS' property is only available in |
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# CMake 3.7 and above. |
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message(WARNING "Unable to set Bundle ID for Apple .app builds due to old CMake (pre 3.7).") |
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else() |
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get_property(TARGETS DIRECTORY ${CMAKE_CURRENT_LIST_DIR} PROPERTY BUILDSYSTEM_TARGETS) |
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foreach(CURRENT_TARGET IN LISTS TARGETS) |
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get_property(TARGET_TYPE TARGET ${CURRENT_TARGET} PROPERTY TYPE) |
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if(TARGET_TYPE STREQUAL "EXECUTABLE") |
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set_target_properties("${CURRENT_TARGET}" PROPERTIES |
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MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${CURRENT_TARGET}" |
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MACOSX_BUNDLE_BUNDLE_VERSION "${SDL_VERSION}" |
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MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL_VERSION}" |
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) |
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endif() |
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endforeach() |
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endif() |
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endif()
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