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53 lines
1.9 KiB
53 lines
1.9 KiB
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Simple DirectMedia Layer CREDITS |
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Thanks to everyone who made this possible, including: |
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* Cliff Matthews, for giving me a reason to start this project. :) |
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-- Executor rocks! *grin* |
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* Ryan Gordon for helping everybody out and keeping the dream alive. :) |
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* Gabriel Jacobo for his work on the Android port and generally helping out all around. |
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* Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches. |
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* Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code. |
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* Mike Sartain for incorporating SDL into Team Fortress 2 and cheering me on at Valve. |
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* Alfred Reynolds for the game controller API and general (in)sanity |
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* Jørgen Tjernø for numerous magical Mac OS X fixes. |
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* Pierre-Loup Griffais for his deep knowledge of OpenGL drivers. |
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* Julian Winter for the SDL 2.0 website. |
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* Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides. |
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* Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010. |
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* Eli Gottlieb for his work on shaped windows during the Google Summer of Code 2010. |
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* Jim Grandpre for his work on multi-touch and gesture recognition during |
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the Google Summer of Code 2010. |
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* Edgar "bobbens" Simo for his force feedback API development during the |
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Google Summer of Code 2008. |
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* Aaron Wishnick for his work on audio resampling and pitch shifting during |
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the Google Summer of Code 2008. |
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* Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the |
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Google Summer of Code 2008. |
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* Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation. |
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* Everybody at Loki Software, Inc. for their great contributions! |
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And a big hand to everyone else who has contributed over the years. |
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THANKS! :) |
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-- Sam Lantinga <slouken@libsdl.org> |
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