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57 lines
2.4 KiB
57 lines
2.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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// improv_locomotor.h |
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// Interface for moving Improvs along computed paths |
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// Author: Michael Booth, July 2004 |
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#ifndef _IMPROV_LOCOMOTOR_H_ |
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#define _IMPROV_LOCOMOTOR_H_ |
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// TODO: Remove duplicate methods from CImprov, and update CImprov to use this class |
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/** |
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* A locomotor owns the movement of an Improv |
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*/ |
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class CImprovLocomotor |
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{ |
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public: |
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virtual const Vector &GetCentroid( void ) const = 0; |
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virtual const Vector &GetFeet( void ) const = 0; ///< return position of "feet" - point below centroid of improv at feet level |
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virtual const Vector &GetEyes( void ) const = 0; |
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virtual float GetMoveAngle( void ) const = 0; ///< return direction of movement |
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virtual CNavArea *GetLastKnownArea( void ) const = 0; |
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virtual bool GetSimpleGroundHeightWithFloor( const Vector &pos, float *height, Vector *normal = NULL ) = 0; ///< find "simple" ground height, treating current nav area as part of the floor |
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virtual void Crouch( void ) = 0; |
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virtual void StandUp( void ) = 0; ///< "un-crouch" |
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virtual bool IsCrouching( void ) const = 0; |
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virtual void Jump( void ) = 0; ///< initiate a jump |
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virtual bool IsJumping( void ) const = 0; |
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virtual void Run( void ) = 0; ///< set movement speed to running |
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virtual void Walk( void ) = 0; ///< set movement speed to walking |
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virtual bool IsRunning( void ) const = 0; |
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virtual void StartLadder( const CNavLadder *ladder, NavTraverseType how, const Vector &approachPos, const Vector &departPos ) = 0; ///< invoked when a ladder is encountered while following a path |
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virtual bool TraverseLadder( const CNavLadder *ladder, NavTraverseType how, const Vector &approachPos, const Vector &departPos, float deltaT ) = 0; ///< traverse given ladder |
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virtual bool IsUsingLadder( void ) const = 0; |
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enum MoveToFailureType |
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{ |
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FAIL_INVALID_PATH, |
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FAIL_STUCK, |
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FAIL_FELL_OFF, |
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}; |
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virtual void TrackPath( const Vector &pathGoal, float deltaT ) = 0; ///< move along path by following "pathGoal" |
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virtual void OnMoveToSuccess( const Vector &goal ) { } ///< invoked when an improv reaches its MoveTo goal |
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virtual void OnMoveToFailure( const Vector &goal, MoveToFailureType reason ) { } ///< invoked when an improv fails to reach a MoveTo goal |
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}; |
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#endif // _IMPROV_LOCOMOTOR_H_
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