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41 lines
1.1 KiB
41 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "particle_light.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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LINK_ENTITY_TO_CLASS( env_particlelight, CParticleLight ); |
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//Save/restore |
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BEGIN_DATADESC( CParticleLight ) |
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//Keyvalue fields |
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DEFINE_KEYFIELD( m_flIntensity, FIELD_FLOAT, "Intensity" ), |
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DEFINE_KEYFIELD( m_vColor, FIELD_VECTOR, "Color" ), |
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DEFINE_KEYFIELD( m_PSName, FIELD_STRING, "PSName" ), |
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DEFINE_KEYFIELD( m_bDirectional, FIELD_BOOLEAN, "Directional" ) |
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END_DATADESC() |
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//----------------------------------------------------------------------------- |
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// Purpose: Called before spawning, after key values have been set. |
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//----------------------------------------------------------------------------- |
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CParticleLight::CParticleLight() |
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{ |
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m_flIntensity = 5000; |
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m_vColor.Init( 1, 0, 0 ); |
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m_PSName = NULL_STRING; |
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m_bDirectional = false; |
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} |
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