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46 lines
1.0 KiB
46 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef DODSPECTATORGUI_H |
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#define DODSPECTATORGUI_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <spectatorgui.h> |
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//----------------------------------------------------------------------------- |
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// Purpose: Cstrike Spectator UI |
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//----------------------------------------------------------------------------- |
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class CDODSpectatorGUI : public CSpectatorGUI |
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{ |
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private: |
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DECLARE_CLASS_SIMPLE( CDODSpectatorGUI, CSpectatorGUI ); |
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public: |
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CDODSpectatorGUI( IViewPort *pViewPort ); |
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virtual void Update( void ); |
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virtual bool NeedsUpdate( void ); |
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virtual Color GetClientColor(int index); |
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virtual bool ShouldShowPlayerLabel( int specmode ); |
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//virtual bool HasInputElements( void ) { return true; } |
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protected: |
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void UpdateTimer(); |
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void UpdateScores(); |
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int m_nLastTime; |
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int m_nLastSpecMode; |
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CBaseEntity *m_nLastSpecTarget; |
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}; |
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#endif // DODSPECTATORGUI_H
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