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58 lines
1.6 KiB
58 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: A stationary gun that players can man |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef TF_VEHICLE_BATTERING_RAM_H |
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#define TF_VEHICLE_BATTERING_RAM_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "tf_basefourwheelvehicle.h" |
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#include "vphysics/vehicles.h" |
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// ------------------------------------------------------------------------ // |
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// A stationary gun that players can man that's built by the player |
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// ------------------------------------------------------------------------ // |
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class CVehicleBatteringRam : public CBaseTFFourWheelVehicle |
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{ |
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DECLARE_CLASS( CVehicleBatteringRam, CBaseTFFourWheelVehicle ); |
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public: |
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DECLARE_SERVERCLASS(); |
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static CVehicleBatteringRam* Create(const Vector &vOrigin, const QAngle &vAngles); |
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CVehicleBatteringRam(); |
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virtual void Spawn(); |
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virtual void Precache(); |
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virtual void GetControlPanelInfo( int nPanelIndex, const char *&pPanelName ); |
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virtual bool CanTakeEMPDamage( void ) { return true; } |
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void OnItemPostFrame( CBaseTFPlayer *pDriver ); |
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// Can a given passenger take damage? |
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virtual bool IsPassengerDamagable( int nRole ) { return (nRole > 1); } |
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// Vehicle overrides |
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virtual bool IsPassengerVisible( int nRole ) { return true; } |
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// Does the player use his normal weapons while in this mode? |
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virtual bool IsPassengerUsingStandardWeapons( int nRole ); |
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// Used to bash things it touches |
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virtual void VPhysicsCollision( int index, gamevcollisionevent_t *pEvent ); |
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private: |
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int m_nBarrelAttachment; |
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float m_flNextBashTime; |
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}; |
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#endif // TF_VEHICLE_BATTERING_RAM_H
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