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125 lines
3.0 KiB
125 lines
3.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "order_helpers.h" |
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#include "order_killmortarguy.h" |
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#include "tf_team.h" |
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#define KILLMORTARGUY_DIST 3500 |
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IMPLEMENT_SERVERCLASS_ST( COrderKillMortarGuy, DT_OrderKillMortarGuy ) |
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END_SEND_TABLE() |
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static bool IsValidFn_DeployedBrianJacobsons( void *pUserData, int iClient ) |
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{ |
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CBaseTFPlayer *pPlayer = (CBaseTFPlayer*)UTIL_PlayerByIndex( iClient+1 ); |
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if ( !pPlayer || pPlayer->IsClass( TFCLASS_UNDECIDED ) || !pPlayer->GetTeam() ) |
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return false; |
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// Is this person on an enemy team? |
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CSortBase *pSortBase = (CSortBase*)pUserData; |
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CBaseTFPlayer *pMyPlayer = pSortBase->m_pPlayer; |
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if( pPlayer->GetTeam()->GetTeamNumber() == pMyPlayer->GetTeam()->GetTeamNumber() ) |
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return false; |
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// Is he alive? |
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if( !pPlayer->IsAlive() ) |
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return false; |
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// ROBIN: Removed mortar object. This needs to handle mortar vehicles instead. |
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// Is he looking surly? |
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//if( pPlayer->GetNumObjects( OBJ_MORTAR ) == 0 ) |
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//return false; |
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// Is he close enough? |
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if( pMyPlayer->GetAbsOrigin().DistTo( pPlayer->GetAbsOrigin() ) > KILLMORTARGUY_DIST ) |
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return false; |
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// Is he visible to the tactical? |
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// if( !pMyPlayer->GetTFTeam()->IsEntityVisibleToTactical( pPlayer ) ) |
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// return false; |
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// KILL HIM!!! |
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return true; |
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} |
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static int SortFn_PlayerEntsByDistance( void *pUserData, int a, int b ) |
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{ |
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CBaseEntity *pEdictA = CBaseEntity::Instance( engine->PEntityOfEntIndex( a+1 ) ); |
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CBaseEntity *pEdictB = CBaseEntity::Instance( engine->PEntityOfEntIndex( b+1 ) ); |
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if ( !pEdictA || !pEdictB ) |
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return 1; |
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CSortBase *pSortBase = (CSortBase*)pUserData; |
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const Vector &v = pSortBase->m_pPlayer->GetAbsOrigin(); |
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return v.DistTo( pEdictA->GetAbsOrigin() ) < v.DistTo( pEdictB->GetAbsOrigin() ); |
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} |
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bool COrderKillMortarGuy::CreateOrder( CPlayerClass *pClass ) |
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{ |
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CSortBase info; |
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info.m_pPlayer = pClass->GetPlayer(); |
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// Look for an enemy sniper visible to the |
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int supports[MAX_PLAYERS]; |
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int nSupports = BuildSortedActiveList( |
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supports, // the sorted list |
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MAX_PLAYERS, |
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SortFn_PlayerEntsByDistance, // sort on distance |
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IsValidFn_DeployedBrianJacobsons, // only get deployed support guys |
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&info, // pUserData |
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gpGlobals->maxClients // how many players to look through |
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); |
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// Kill the closest punk. |
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if( nSupports ) |
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{ |
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CBaseTFPlayer *pBrian = (CBaseTFPlayer*)UTIL_PlayerByIndex( supports[0]+1 ); |
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Assert( pBrian ); |
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COrderKillMortarGuy *pOrder = new COrderKillMortarGuy; |
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pClass->GetTeam()->AddOrder( |
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ORDER_KILL, |
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pBrian, |
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pClass->GetPlayer(), |
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1e24, |
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60, |
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pOrder |
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); |
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return true; |
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} |
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else |
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{ |
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return false; |
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} |
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} |
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bool COrderKillMortarGuy::UpdateOnEvent( COrderEvent_Base *pEvent ) |
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{ |
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if ( pEvent->GetType() == ORDER_EVENT_PLAYER_KILLED ) |
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{ |
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COrderEvent_PlayerKilled *pKilled = (COrderEvent_PlayerKilled*)pEvent; |
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if ( pKilled->m_pPlayer == GetTargetEntity() ) |
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return true; |
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} |
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return BaseClass::UpdateOnEvent( pEvent ); |
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} |
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