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74 lines
2.0 KiB
74 lines
2.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef TF_TRIGGERS_H |
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#define TF_TRIGGERS_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "triggers.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Puts anything that touches the trigger into loser state. |
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//----------------------------------------------------------------------------- |
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class CTriggerStun : public CBaseTrigger |
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{ |
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public: |
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CTriggerStun() |
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{ |
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} |
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DECLARE_CLASS( CTriggerStun, CBaseTrigger ); |
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void Spawn( void ); |
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void StunThink( void ); |
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void Touch( CBaseEntity *pOther ); |
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void EndTouch( CBaseEntity *pOther ); |
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bool StunEntity( CBaseEntity *pOther ); |
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int StunAllTouchers( float dt ); |
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DECLARE_DATADESC(); |
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float m_flTriggerDelay; |
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float m_flStunDuration; |
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float m_flMoveSpeedReduction; |
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int m_iStunType; |
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bool m_bStunEffects; |
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// Outputs |
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COutputEvent m_OnStunPlayer; |
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float m_flLastStunTime; |
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CUtlVector<EHANDLE> m_stunEntities; |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: Trigger that allows the map-maker to force the spawn time of players that die inside |
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//----------------------------------------------------------------------------- |
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DECLARE_AUTO_LIST( ITriggerPlayerRespawnOverride ); |
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class CTriggerPlayerRespawnOverride : public CTriggerMultiple, public ITriggerPlayerRespawnOverride |
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{ |
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public: |
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DECLARE_DATADESC(); |
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DECLARE_CLASS( CTriggerPlayerRespawnOverride, CTriggerMultiple ); |
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DECLARE_AUTO_LIST( ITriggerPlayerRespawnOverride ); |
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void InputSetRespawnTime( inputdata_t &inputdata ) { m_flRespawnTime = inputdata.value.Float(); } |
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void InputSetRespawnName( inputdata_t &inputdata ) { m_strRespawnEnt = inputdata.value.StringID(); } |
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float GetRespawnTime( void ) { return m_flRespawnTime; } |
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string_t GetRespawnName( void ) { return m_strRespawnEnt; } |
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private: |
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float m_flRespawnTime; |
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string_t m_strRespawnEnt; |
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}; |
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#endif // TF_TRIGGERS_H
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