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49 lines
1.0 KiB
49 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Teleport vortex for the Eyeball Boss |
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// |
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//=============================================================================// |
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#ifndef MERASMUS_DANCE_H |
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#define MERASMUS_DANCE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "baseanimating.h" |
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//============================================================================= |
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// |
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// Non-AI version of Merasmus that can be spawned during the dance spell. |
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// |
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class CMerasmusDancer : public CBaseAnimating |
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{ |
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DECLARE_CLASS( CMerasmusDancer, CBaseAnimating ); |
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DECLARE_SERVERCLASS(); |
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public: |
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CMerasmusDancer(); |
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virtual ~CMerasmusDancer(); |
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void Dance(); |
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void Vanish(); |
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void BlastOff(); |
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private: |
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virtual void Spawn(); |
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virtual void Precache(); |
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void HideStaff(); |
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void PlaySequence( const char *pSeqName ); |
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void PlayActivity( int iActivity ); |
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void DanceThink(); |
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bool ShouldDelete() const; |
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bool m_bEmitParticleEffect; |
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CountdownTimer m_DieCountdownTimer; |
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}; |
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#endif // MERASMUS_DANCE_H |
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