Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Teleport vortex for the Eyeball Boss
//
//=============================================================================//
#ifndef MERASMUS_DANCE_H
#define MERASMUS_DANCE_H
#ifdef _WIN32
#pragma once
#endif
#include "baseanimating.h"
//=============================================================================
//
// Non-AI version of Merasmus that can be spawned during the dance spell.
//
class CMerasmusDancer : public CBaseAnimating
{
DECLARE_CLASS( CMerasmusDancer, CBaseAnimating );
DECLARE_SERVERCLASS();
public:
CMerasmusDancer();
virtual ~CMerasmusDancer();
void Dance();
void Vanish();
void BlastOff();
private:
virtual void Spawn();
virtual void Precache();
void HideStaff();
void PlaySequence( const char *pSeqName );
void PlayActivity( int iActivity );
void DanceThink();
bool ShouldDelete() const;
bool m_bEmitParticleEffect;
CountdownTimer m_DieCountdownTimer;
};
#endif // MERASMUS_DANCE_H