Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

86 lines
2.0 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
// ghost.h
// A spooky halloween ghost bot
// Michael Booth, October 2011
#ifndef GHOST_H
#define GHOST_H
#include "NextBot.h"
#include "NextBotBehavior.h"
#include "NextBotGroundLocomotion.h"
#include "Path/NextBotPathFollow.h"
#define GHOST_SPEED 90
#define GHOST_SCARE_RADIUS 192
class CTFPlayer;
//----------------------------------------------------------------------------
class CGhostLocomotion : public NextBotGroundLocomotion
{
public:
DECLARE_CLASS( CGhostLocomotion, NextBotGroundLocomotion );
CGhostLocomotion( INextBot *bot ) : NextBotGroundLocomotion( bot ) { }
virtual ~CGhostLocomotion() { }
virtual float GetRunSpeed( void ) const; // get maximum running speed
virtual float GetMaxAcceleration( void ) const; // return maximum acceleration of locomotor
virtual float GetMaxDeceleration( void ) const; // return maximum deceleration of locomotor
};
//----------------------------------------------------------------------------
class CGhost : public NextBotCombatCharacter
{
public:
DECLARE_CLASS( CGhost, NextBotCombatCharacter );
CGhost();
virtual ~CGhost();
static void PrecacheGhost();
virtual void Precache();
virtual void Spawn( void );
void SetLifetime( float duration );
float GetLifetime( void ) const;
// INextBot
DECLARE_INTENTION_INTERFACE( CGhost );
virtual CGhostLocomotion *GetLocomotionInterface( void ) const { return m_locomotor; }
virtual Vector EyePosition( void );
virtual bool ShouldCollide( int collisionGroup, int contentsMask ) const;
private:
CGhostLocomotion *m_locomotor;
Vector m_eyeOffset;
Vector m_homePos;
float m_lifetime;
};
inline void CGhost::SetLifetime( float duration )
{
m_lifetime = duration;
}
inline float CGhost::GetLifetime( void ) const
{
return m_lifetime;
}
inline Vector CGhost::EyePosition( void )
{
return GetAbsOrigin() + m_eyeOffset;
}
extern CGhost *SpawnGhost( const Vector &spot, const QAngle &angles, float lifetime = 10.0f );
#endif // GHOST_H