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40 lines
1023 B
40 lines
1023 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef ENTITY_PASSTIME_BALL_SPAWN_H |
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#define ENTITY_PASSTIME_BALL_SPAWN_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "baseentity.h" |
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#include "util_shared.h" |
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//----------------------------------------------------------------------------- |
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class CTFPasstimeLogic; |
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DECLARE_AUTO_LIST( IPasstimeBallSpawnAutoList ); |
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//----------------------------------------------------------------------------- |
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class CPasstimeBallSpawn : public CPointEntity, public IPasstimeBallSpawnAutoList |
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{ |
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public: |
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DECLARE_CLASS( CPasstimeBallSpawn, CPointEntity ); |
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DECLARE_DATADESC(); |
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CPasstimeBallSpawn(); |
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bool IsEnabled() const; |
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private: |
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friend class CTFPasstimeLogic; |
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void InputEnable( inputdata_t &input ); |
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void InputDisable( inputdata_t &input ); |
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COutputEvent m_onSpawnBall; |
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bool m_bDisabled; |
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}; |
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#endif // ENTITY_PASSTIME_BALL_SPAWN_H
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