Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// vkeyedit.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "vkeyedit.h"
#include "MainFrm.h"
#include "vkeyeditDoc.h"
#include "vkeyeditView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
IFileSystem *g_pFileSystem;
static CSysModule *g_pFileSystemModule = 0;
CreateInterfaceFn g_FileSystemFactory = 0;
CreateInterfaceFn GetFileSystemFactory()
{
return g_FileSystemFactory;
}
//-----------------------------------------------------------------------------
// Loads, unloads the file system DLL
//-----------------------------------------------------------------------------
bool FileSystem_LoadFileSystemModule( void )
{
char *sFileSystemModuleName = "filesystem_stdio.dll";
g_pFileSystemModule = Sys_LoadModule( sFileSystemModuleName );
Assert( g_pFileSystemModule );
if( !g_pFileSystemModule )
{
Error( "Unable to load %s", sFileSystemModuleName );
return false;
}
g_FileSystemFactory = Sys_GetFactory( g_pFileSystemModule );
if( !g_FileSystemFactory )
{
Error( "Unable to get filesystem factory" );
return false;
}
g_pFileSystem = ( IFileSystem * )g_FileSystemFactory( FILESYSTEM_INTERFACE_VERSION, NULL );
Assert( g_pFileSystem );
if( !g_pFileSystem )
{
Error( "Unable to get IFileSystem interface from filesystem factory" );
return false;
}
return true;
}
void FileSystem_UnloadFileSystemModule( void )
{
if ( !g_pFileSystemModule )
return;
g_FileSystemFactory = NULL;
Sys_UnloadModule( g_pFileSystemModule );
g_pFileSystemModule = 0;
}
//-----------------------------------------------------------------------------
// Initialize, shutdown the file system
//-----------------------------------------------------------------------------
bool FileSystem_Init( )
{
if ( !g_pFileSystem )
return false;
if ( g_pFileSystem->Init() != INIT_OK )
return false;
g_pFileSystem->AddSearchPath( "", "root");
return true;
}
void FileSystem_Shutdown( void )
{
g_pFileSystem->Shutdown();
}
/////////////////////////////////////////////////////////////////////////////
// CVkeyeditApp
BEGIN_MESSAGE_MAP(CVkeyeditApp, CWinApp)
//{{AFX_MSG_MAP(CVkeyeditApp)
ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
// Standard file based document commands
ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
// Standard print setup command
ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CVkeyeditApp construction
CVkeyeditApp::CVkeyeditApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
// Start up the file system
//
}
CVkeyeditApp::~CVkeyeditApp()
{
// FileSystem_Shutdown();
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CVkeyeditApp object
CVkeyeditApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CVkeyeditApp initialization
BOOL CVkeyeditApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
// Change the registry key under which our settings are stored.
// TODO: You should modify this string to be something appropriate
// such as the name of your company or organization.
SetRegistryKey(_T("Local AppWizard-Generated Applications"));
LoadStdProfileSettings(); // Load standard INI file options (including MRU)
// Register the application's document templates. Document templates
// serve as the connection between documents, frame windows and views.
CSingleDocTemplate* pDocTemplate;
pDocTemplate = new CSingleDocTemplate(
IDR_MAINFRAME,
RUNTIME_CLASS(CVkeyeditDoc),
RUNTIME_CLASS(CMainFrame), // main SDI frame window
RUNTIME_CLASS(CVkeyeditView));
AddDocTemplate(pDocTemplate);
FileSystem_LoadFileSystemModule();
FileSystem_Init();
// Parse command line for standard shell commands, DDE, file open
CCommandLineInfo cmdInfo;
ParseCommandLine(cmdInfo);
// Dispatch commands specified on the command line
if (!ProcessShellCommand(cmdInfo))
return FALSE;
// The one and only window has been initialized, so show and update it.
m_pMainWnd->ShowWindow(SW_SHOW);
m_pMainWnd->UpdateWindow();
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
// No message handlers
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
// App command to run the dialog
void CVkeyeditApp::OnAppAbout()
{
CAboutDlg aboutDlg;
aboutDlg.DoModal();
}
/////////////////////////////////////////////////////////////////////////////
// CVkeyeditApp message handlers
int CVkeyeditApp::ExitInstance()
{
// TODO: Add your specialized code here and/or call the base class
return CWinApp::ExitInstance();
}