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395 lines
10 KiB
395 lines
10 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// The copyright to the contents herein is the property of Valve, L.L.C. |
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// The contents may be used and/or copied only with the written permission of |
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in |
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// the agreement/contract under which the contents have been supplied. |
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// |
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// $Header: $ |
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// $NoKeywords: $ |
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// |
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// Material editor |
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//============================================================================= |
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#include <windows.h> |
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#include "appframework/appframework.h" |
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#include "networksystem/inetworksystem.h" |
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#include "networksystem/inetworkmessage.h" |
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#include "bitbuf.h" |
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#include "filesystem.h" |
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#include "filesystem_init.h" |
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#include "tier0/icommandline.h" |
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#include "vstdlib/cvar.h" |
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//----------------------------------------------------------------------------- |
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// Singleton interfaces |
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//----------------------------------------------------------------------------- |
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IFileSystem *g_pFileSystem; |
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INetworkSystem *g_pNetworkSystem; |
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//----------------------------------------------------------------------------- |
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// Purpose: Warning/Msg call back through this API |
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// Input : type - |
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// *pMsg - |
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// Output : SpewRetval_t |
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//----------------------------------------------------------------------------- |
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SpewRetval_t SpewFunc( SpewType_t type, char const *pMsg ) |
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{ |
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OutputDebugString( pMsg ); |
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if ( type == SPEW_ASSERT ) |
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{ |
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DebuggerBreak(); |
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} |
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return SPEW_CONTINUE; |
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} |
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//----------------------------------------------------------------------------- |
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// The application object |
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//----------------------------------------------------------------------------- |
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class CNetworkTestApp : public CSteamAppSystemGroup |
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{ |
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typedef CSteamAppSystemGroup BaseClass; |
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public: |
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// Methods of IApplication |
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virtual bool Create(); |
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virtual bool PreInit( ); |
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virtual int Main(); |
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virtual void PostShutdown( ); |
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virtual void Destroy(); |
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virtual const char *GetAppName() { return "NetworkTest"; } |
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virtual bool AppUsesReadPixels() { return false; } |
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private: |
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// Window management |
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bool CreateAppWindow( char const *pTitle, bool bWindowed, int w, int h ); |
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// Sets up the game path |
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bool SetupSearchPaths(); |
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HWND m_HWnd; |
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}; |
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DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( CNetworkTestApp ); |
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//----------------------------------------------------------------------------- |
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// Create all singleton systems |
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//----------------------------------------------------------------------------- |
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bool CNetworkTestApp::Create() |
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{ |
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SpewOutputFunc( SpewFunc ); |
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// Add in the cvar factory |
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AppModule_t cvarModule = LoadModule( VStdLib_GetICVarFactory() ); |
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AddSystem( cvarModule, CVAR_INTERFACE_VERSION ); |
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AppSystemInfo_t appSystems[] = |
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{ |
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{ "networksystem.dll", NETWORKSYSTEM_INTERFACE_VERSION }, |
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{ "", "" } // Required to terminate the list |
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}; |
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if ( !AddSystems( appSystems ) ) |
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return false; |
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g_pFileSystem = (IFileSystem*)FindSystem( FILESYSTEM_INTERFACE_VERSION ); |
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g_pNetworkSystem = (INetworkSystem*)FindSystem( NETWORKSYSTEM_INTERFACE_VERSION ); |
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if (!g_pFileSystem || !g_pNetworkSystem ) |
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return false; |
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return true; |
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} |
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void CNetworkTestApp::Destroy() |
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{ |
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g_pFileSystem = NULL; |
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g_pNetworkSystem = NULL; |
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} |
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//----------------------------------------------------------------------------- |
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// Window management |
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//----------------------------------------------------------------------------- |
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bool CNetworkTestApp::CreateAppWindow( char const *pTitle, bool bWindowed, int w, int h ) |
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{ |
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WNDCLASSEX wc; |
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memset( &wc, 0, sizeof( wc ) ); |
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wc.cbSize = sizeof( wc ); |
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wc.style = CS_OWNDC | CS_DBLCLKS; |
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wc.lpfnWndProc = DefWindowProc; |
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wc.hInstance = (HINSTANCE)GetAppInstance(); |
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wc.lpszClassName = "Valve001"; |
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wc.hIcon = NULL; //LoadIcon( s_HInstance, MAKEINTRESOURCE( IDI_LAUNCHER ) ); |
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wc.hIconSm = wc.hIcon; |
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RegisterClassEx( &wc ); |
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// Note, it's hidden |
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DWORD style = WS_POPUP | WS_CLIPSIBLINGS; |
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if ( bWindowed ) |
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{ |
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// Give it a frame |
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style |= WS_OVERLAPPEDWINDOW; |
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style &= ~WS_THICKFRAME; |
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} |
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// Never a max box |
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style &= ~WS_MAXIMIZEBOX; |
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RECT windowRect; |
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windowRect.top = 0; |
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windowRect.left = 0; |
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windowRect.right = w; |
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windowRect.bottom = h; |
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// Compute rect needed for that size client area based on window style |
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AdjustWindowRectEx(&windowRect, style, FALSE, 0); |
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// Create the window |
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m_HWnd = CreateWindow( wc.lpszClassName, pTitle, style, 0, 0, |
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windowRect.right - windowRect.left, windowRect.bottom - windowRect.top, |
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NULL, NULL, (HINSTANCE)GetAppInstance(), NULL ); |
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if (!m_HWnd) |
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return false; |
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int CenterX, CenterY; |
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CenterX = (GetSystemMetrics(SM_CXSCREEN) - w) / 2; |
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CenterY = (GetSystemMetrics(SM_CYSCREEN) - h) / 2; |
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CenterX = (CenterX < 0) ? 0: CenterX; |
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CenterY = (CenterY < 0) ? 0: CenterY; |
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// In VCR modes, keep it in the upper left so mouse coordinates are always relative to the window. |
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SetWindowPos (m_HWnd, NULL, CenterX, CenterY, 0, 0, |
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SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME); |
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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// Sets up the game path |
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//----------------------------------------------------------------------------- |
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bool CNetworkTestApp::SetupSearchPaths() |
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{ |
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CFSSteamSetupInfo steamInfo; |
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steamInfo.m_pDirectoryName = NULL; |
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steamInfo.m_bOnlyUseDirectoryName = false; |
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steamInfo.m_bToolsMode = true; |
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steamInfo.m_bSetSteamDLLPath = true; |
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steamInfo.m_bSteam = g_pFileSystem->IsSteam(); |
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if ( FileSystem_SetupSteamEnvironment( steamInfo ) != FS_OK ) |
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return false; |
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CFSMountContentInfo fsInfo; |
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fsInfo.m_pFileSystem = g_pFileSystem; |
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fsInfo.m_bToolsMode = true; |
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fsInfo.m_pDirectoryName = steamInfo.m_GameInfoPath; |
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if ( FileSystem_MountContent( fsInfo ) != FS_OK ) |
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return false; |
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// Finally, load the search paths for the "GAME" path. |
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CFSSearchPathsInit searchPathsInit; |
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searchPathsInit.m_pDirectoryName = steamInfo.m_GameInfoPath; |
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searchPathsInit.m_pFileSystem = g_pFileSystem; |
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if ( FileSystem_LoadSearchPaths( searchPathsInit ) != FS_OK ) |
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return false; |
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g_pFileSystem->AddSearchPath( steamInfo.m_GameInfoPath, "SKIN", PATH_ADD_TO_HEAD ); |
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char platform[MAX_PATH]; |
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Q_strncpy( platform, steamInfo.m_GameInfoPath, MAX_PATH ); |
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Q_StripTrailingSlash( platform ); |
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Q_strncat( platform, "/../platform", MAX_PATH, MAX_PATH ); |
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g_pFileSystem->AddSearchPath( platform, "PLATFORM" ); |
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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// PreInit, PostShutdown |
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//----------------------------------------------------------------------------- |
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bool CNetworkTestApp::PreInit( ) |
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{ |
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// Add paths... |
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if ( !SetupSearchPaths() ) |
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return false; |
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const char *pArg; |
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int iWidth = 1024; |
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int iHeight = 768; |
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bool bWindowed = (CommandLine()->CheckParm( "-fullscreen" ) == NULL); |
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if (CommandLine()->CheckParm( "-width", &pArg )) |
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{ |
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iWidth = atoi( pArg ); |
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} |
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if (CommandLine()->CheckParm( "-height", &pArg )) |
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{ |
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iHeight = atoi( pArg ); |
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} |
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if (!CreateAppWindow( "NetworkTest", bWindowed, iWidth, iHeight )) |
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return false; |
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return true; |
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} |
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void CNetworkTestApp::PostShutdown( ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Network message ids |
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//----------------------------------------------------------------------------- |
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enum |
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{ |
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TEST_GROUP = NETWORKSYSTEM_FIRST_GROUP, |
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}; |
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enum |
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{ |
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TEST_MESSAGE_1 = 0, |
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}; |
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//----------------------------------------------------------------------------- |
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// Test network message |
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//----------------------------------------------------------------------------- |
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class CTestNetworkMessage : public CNetworkMessage |
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{ |
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public: |
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CTestNetworkMessage() { SetReliable( false ); } |
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CTestNetworkMessage( int nValue ) : m_Data( nValue ) { SetReliable( false ); } |
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DECLARE_BASE_MESSAGE( TEST_GROUP, TEST_MESSAGE_1, "Test Message 1" ) |
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bool Process(); |
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int m_Data; |
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}; |
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bool CTestNetworkMessage::WriteToBuffer( bf_write &buffer ) |
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{ |
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buffer.WriteShort( m_Data ); |
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return !buffer.IsOverflowed(); |
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} |
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bool CTestNetworkMessage::ReadFromBuffer( bf_read &buffer ) |
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{ |
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m_Data = buffer.ReadShort(); |
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return !buffer.IsOverflowed(); |
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} |
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bool CTestNetworkMessage::Process() |
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{ |
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Msg( "Received test message %d\n", m_Data ); |
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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// main application |
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//----------------------------------------------------------------------------- |
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int CNetworkTestApp::Main() |
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{ |
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// Network messages must be registered before the server or client is started |
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g_pNetworkSystem->RegisterMessage( new CTestNetworkMessage() ); |
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int nRetVal = 0; |
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if ( !g_pNetworkSystem->StartServer( ) ) |
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return 0; |
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if ( !g_pNetworkSystem->StartClient( ) ) |
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goto shutdownServer; |
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// Set the channel up for receiving |
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INetChannel *pChan = g_pNetworkSystem->ConnectClientToServer( "localhost", 27001 ); |
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if ( !pChan ) |
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goto shutdownClient; |
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INetChannel *pServerChan = NULL; |
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{ |
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while( true ) |
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{ |
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// Helps avoid a buffer overflow |
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Sleep( 1 ); |
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// Send a message out |
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if ( pChan->GetConnectionState() == CONNECTION_STATE_CONNECTED ) |
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{ |
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CTestNetworkMessage msg( 5 ); |
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pChan->AddNetMsg( &msg, false ); |
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msg.m_Data = 4; |
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pChan->AddNetMsg( &msg, false ); |
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} |
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if ( pServerChan ) |
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{ |
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CTestNetworkMessage msg( 6 ); |
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pServerChan->AddNetMsg( &msg, false ); |
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msg.m_Data = 7; |
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pServerChan->AddNetMsg( &msg, false ); |
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} |
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g_pNetworkSystem->ClientSendMessages(); |
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g_pNetworkSystem->ServerReceiveMessages(); |
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g_pNetworkSystem->ServerSendMessages(); |
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g_pNetworkSystem->ClientReceiveMessages(); |
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NetworkEvent_t *pEvent = g_pNetworkSystem->FirstNetworkEvent(); |
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for ( ; pEvent; pEvent = g_pNetworkSystem->NextNetworkEvent( ) ) |
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{ |
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switch ( pEvent->m_nType ) |
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{ |
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case NETWORK_EVENT_CONNECTED: |
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pServerChan = ((NetworkConnectionEvent_t*)pEvent)->m_pChannel; |
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break; |
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case NETWORK_EVENT_DISCONNECTED: |
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if ( pServerChan == ((NetworkDisconnectionEvent_t*)pEvent)->m_pChannel ) |
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{ |
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pServerChan = NULL; |
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} |
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break; |
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case NETWORK_EVENT_MESSAGE_RECEIVED: |
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{ |
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NetworkMessageReceivedEvent_t *pReceivedEvent = static_cast<NetworkMessageReceivedEvent_t*>( pEvent ); |
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if ( ( pReceivedEvent->m_pNetworkMessage->GetGroup() == TEST_GROUP ) && ( pReceivedEvent->m_pNetworkMessage->GetType() == TEST_MESSAGE_1 ) ) |
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{ |
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static_cast<CTestNetworkMessage*>( pReceivedEvent->m_pNetworkMessage )->Process(); |
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} |
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} |
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break; |
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} |
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} |
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} |
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nRetVal = 1; |
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g_pNetworkSystem->DisconnectClientFromServer( pChan ); |
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} |
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shutdownClient: |
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g_pNetworkSystem->ShutdownClient( ); |
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shutdownServer: |
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g_pNetworkSystem->ShutdownServer( ); |
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return nRetVal; |
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} |
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