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492 lines
13 KiB
492 lines
13 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// The copyright to the contents herein is the property of Valve, L.L.C. |
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// The contents may be used and/or copied only with the written permission of |
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in |
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// the agreement/contract under which the contents have been supplied. |
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// |
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// $Header: $ |
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// $NoKeywords: $ |
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// |
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// Material editor |
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//============================================================================= |
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#include <windows.h> |
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#include "appframework/tier2app.h" |
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#include "materialsystem/materialsystem_config.h" |
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#include "materialsystem/imaterialsystemhardwareconfig.h" |
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#include "materialsystem/imaterialsystem.h" |
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#include "materialsystem/MaterialSystemUtil.h" |
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#include "vstdlib/random.h" |
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#include "filesystem.h" |
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#include "filesystem_init.h" |
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#include "tier0/icommandline.h" |
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#include "tier1/KeyValues.h" |
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#include "tier1/utlbuffer.h" |
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#include "materialsystem/imesh.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Warning/Msg call back through this API |
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// Input : type - |
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// *pMsg - |
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// Output : SpewRetval_t |
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//----------------------------------------------------------------------------- |
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SpewRetval_t SpewFunc( SpewType_t type, const char *pMsg ) |
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{ |
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if ( Plat_IsInDebugSession() ) |
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{ |
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OutputDebugString( pMsg ); |
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if ( type == SPEW_ASSERT ) |
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return SPEW_DEBUGGER; |
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} |
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return SPEW_CONTINUE; |
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} |
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//----------------------------------------------------------------------------- |
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// The application object |
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//----------------------------------------------------------------------------- |
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class CMaterialSystemTestApp : public CTier2SteamApp |
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{ |
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typedef CTier2SteamApp BaseClass; |
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public: |
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// Methods of IApplication |
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virtual bool Create(); |
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virtual bool PreInit( ); |
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virtual int Main(); |
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virtual void PostShutdown( ); |
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virtual void Destroy(); |
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virtual const char *GetAppName() { return "MaterialSystemTest"; } |
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virtual bool AppUsesReadPixels() { return false; } |
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private: |
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// Window management |
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bool CreateAppWindow( const char *pTitle, bool bWindowed, int w, int h ); |
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// Sets up the game path |
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bool SetupSearchPaths(); |
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// Waits for a keypress |
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bool WaitForKeypress(); |
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// Sets the video mode |
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bool SetMode(); |
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// Tests dynamic buffers |
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void TestDynamicBuffers( IMatRenderContext *pRenderContext, bool bBuffered ); |
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// Creates, destroys a test material |
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void CreateWireframeMaterial(); |
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void DestroyMaterial(); |
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CMaterialReference m_pMaterial; |
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HWND m_HWnd; |
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}; |
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DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( CMaterialSystemTestApp ); |
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//----------------------------------------------------------------------------- |
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// Create all singleton systems |
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//----------------------------------------------------------------------------- |
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bool CMaterialSystemTestApp::Create() |
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{ |
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SpewOutputFunc( SpewFunc ); |
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AppSystemInfo_t appSystems[] = |
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{ |
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{ "materialsystem.dll", MATERIAL_SYSTEM_INTERFACE_VERSION }, |
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// Required to terminate the list |
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{ "", "" } |
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}; |
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if ( !AddSystems( appSystems ) ) |
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return false; |
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IMaterialSystem *pMaterialSystem = (IMaterialSystem*)FindSystem( MATERIAL_SYSTEM_INTERFACE_VERSION ); |
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if ( !pMaterialSystem ) |
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{ |
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Warning( "CMaterialSystemTestApp::Create: Unable to connect to necessary interface!\n" ); |
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return false; |
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} |
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bool bIsVistaOrHigher = false; |
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OSVERSIONINFO info; |
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info.dwOSVersionInfoSize = sizeof(OSVERSIONINFO); |
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if ( GetVersionEx( &info ) ) |
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{ |
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bIsVistaOrHigher = info.dwMajorVersion >= 6; |
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} |
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const char *pShaderDLL = CommandLine()->ParmValue( "-shaderdll" ); |
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if ( !pShaderDLL ) |
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{ |
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pShaderDLL = "shaderapidx10.dll"; |
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} |
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if ( !bIsVistaOrHigher && !Q_stricmp( pShaderDLL, "shaderapidx10.dll" ) ) |
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{ |
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pShaderDLL = "shaderapidx9.dll"; |
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} |
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pMaterialSystem->SetShaderAPI( pShaderDLL ); |
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return true; |
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} |
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void CMaterialSystemTestApp::Destroy() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Window callback |
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//----------------------------------------------------------------------------- |
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static LRESULT CALLBACK MaterialSystemTestWndProc( HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam ) |
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{ |
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switch( message ) |
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{ |
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case WM_DESTROY: |
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PostQuitMessage( 0 ); |
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break; |
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default: |
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return DefWindowProc( hWnd, message, wParam, lParam ); |
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} |
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return 0; |
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} |
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//----------------------------------------------------------------------------- |
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// Window management |
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//----------------------------------------------------------------------------- |
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bool CMaterialSystemTestApp::CreateAppWindow( const char *pTitle, bool bWindowed, int w, int h ) |
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{ |
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WNDCLASSEX wc; |
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memset( &wc, 0, sizeof( wc ) ); |
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wc.cbSize = sizeof( wc ); |
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wc.style = CS_OWNDC | CS_DBLCLKS; |
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wc.lpfnWndProc = MaterialSystemTestWndProc; |
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wc.hInstance = (HINSTANCE)GetAppInstance(); |
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wc.lpszClassName = "Valve001"; |
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wc.hIcon = NULL; //LoadIcon( s_HInstance, MAKEINTRESOURCE( IDI_LAUNCHER ) ); |
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wc.hIconSm = wc.hIcon; |
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RegisterClassEx( &wc ); |
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// Note, it's hidden |
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DWORD style = WS_POPUP | WS_CLIPSIBLINGS; |
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if ( bWindowed ) |
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{ |
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// Give it a frame |
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style |= WS_OVERLAPPEDWINDOW; |
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style &= ~WS_THICKFRAME; |
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} |
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// Never a max box |
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style &= ~WS_MAXIMIZEBOX; |
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RECT windowRect; |
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windowRect.top = 0; |
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windowRect.left = 0; |
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windowRect.right = w; |
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windowRect.bottom = h; |
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// Compute rect needed for that size client area based on window style |
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AdjustWindowRectEx(&windowRect, style, FALSE, 0); |
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// Create the window |
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m_HWnd = CreateWindow( wc.lpszClassName, pTitle, style, 0, 0, |
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windowRect.right - windowRect.left, windowRect.bottom - windowRect.top, |
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NULL, NULL, (HINSTANCE)GetAppInstance(), NULL ); |
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if (!m_HWnd) |
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return false; |
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int CenterX, CenterY; |
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CenterX = (GetSystemMetrics(SM_CXSCREEN) - w) / 2; |
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CenterY = (GetSystemMetrics(SM_CYSCREEN) - h) / 2; |
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CenterX = (CenterX < 0) ? 0: CenterX; |
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CenterY = (CenterY < 0) ? 0: CenterY; |
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// In VCR modes, keep it in the upper left so mouse coordinates are always relative to the window. |
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SetWindowPos (m_HWnd, NULL, CenterX, CenterY, 0, 0, |
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SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME); |
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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// Sets up the game path |
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//----------------------------------------------------------------------------- |
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bool CMaterialSystemTestApp::SetupSearchPaths() |
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{ |
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if ( !BaseClass::SetupSearchPaths( NULL, false, true ) ) |
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return false; |
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g_pFullFileSystem->AddSearchPath( GetGameInfoPath(), "SKIN", PATH_ADD_TO_HEAD ); |
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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// PreInit, PostShutdown |
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//----------------------------------------------------------------------------- |
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bool CMaterialSystemTestApp::PreInit( ) |
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{ |
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if ( !BaseClass::PreInit() ) |
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return false; |
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if ( !g_pFullFileSystem || !g_pMaterialSystem ) |
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return false; |
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// Add paths... |
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if ( !SetupSearchPaths() ) |
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return false; |
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const char *pArg; |
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int iWidth = 1024; |
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int iHeight = 768; |
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bool bWindowed = (CommandLine()->CheckParm( "-fullscreen" ) == NULL); |
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if (CommandLine()->CheckParm( "-width", &pArg )) |
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{ |
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iWidth = atoi( pArg ); |
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} |
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if (CommandLine()->CheckParm( "-height", &pArg )) |
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{ |
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iHeight = atoi( pArg ); |
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} |
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if (!CreateAppWindow( "Press a Key To Continue", bWindowed, iWidth, iHeight )) |
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return false; |
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// Get the adapter from the command line.... |
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const char *pAdapterString; |
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int nAdapter = 0; |
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if ( CommandLine()->CheckParm( "-adapter", &pAdapterString ) ) |
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{ |
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nAdapter = atoi( pAdapterString ); |
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} |
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int nAdapterFlags = 0; |
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if ( AppUsesReadPixels() ) |
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{ |
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nAdapterFlags |= MATERIAL_INIT_ALLOCATE_FULLSCREEN_TEXTURE; |
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} |
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g_pMaterialSystem->SetAdapter( nAdapter, nAdapterFlags ); |
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return true; |
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} |
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void CMaterialSystemTestApp::PostShutdown( ) |
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{ |
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BaseClass::PostShutdown(); |
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} |
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//----------------------------------------------------------------------------- |
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// Waits for a keypress |
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//----------------------------------------------------------------------------- |
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bool CMaterialSystemTestApp::WaitForKeypress() |
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{ |
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MSG msg = {0}; |
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while( WM_QUIT != msg.message ) |
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{ |
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if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) ) |
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{ |
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TranslateMessage( &msg ); |
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DispatchMessage( &msg ); |
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} |
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if ( msg.message == WM_KEYDOWN ) |
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return true; |
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} |
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return false; |
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} |
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//----------------------------------------------------------------------------- |
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// Sets the video mode |
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//----------------------------------------------------------------------------- |
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bool CMaterialSystemTestApp::SetMode() |
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{ |
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MaterialSystem_Config_t config; |
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if ( CommandLine()->CheckParm( "-fullscreen" ) ) |
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{ |
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config.SetFlag( MATSYS_VIDCFG_FLAGS_WINDOWED, false ); |
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} |
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else |
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{ |
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config.SetFlag( MATSYS_VIDCFG_FLAGS_WINDOWED, true ); |
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} |
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if ( CommandLine()->CheckParm( "-resizing" ) ) |
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{ |
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config.SetFlag( MATSYS_VIDCFG_FLAGS_RESIZING, true ); |
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} |
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if ( CommandLine()->CheckParm( "-mat_vsync" ) ) |
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{ |
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config.SetFlag( MATSYS_VIDCFG_FLAGS_NO_WAIT_FOR_VSYNC, false ); |
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} |
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config.m_nAASamples = CommandLine()->ParmValue( "-mat_antialias", 1 ); |
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config.m_nAAQuality = CommandLine()->ParmValue( "-mat_aaquality", 0 ); |
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config.m_VideoMode.m_Width = config.m_VideoMode.m_Height = 0; |
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config.m_VideoMode.m_Format = IMAGE_FORMAT_BGRX8888; |
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config.m_VideoMode.m_RefreshRate = 0; |
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bool modeSet = g_pMaterialSystem->SetMode( m_HWnd, config ); |
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if (!modeSet) |
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{ |
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Error( "Unable to set mode\n" ); |
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return false; |
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} |
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g_pMaterialSystem->OverrideConfig( config, false ); |
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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// Creates, destroys a test material |
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//----------------------------------------------------------------------------- |
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void CMaterialSystemTestApp::CreateWireframeMaterial() |
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{ |
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KeyValues *pVMTKeyValues = new KeyValues( "Wireframe" ); |
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pVMTKeyValues->SetInt( "$vertexcolor", 1 ); |
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pVMTKeyValues->SetInt( "$nocull", 1 ); |
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pVMTKeyValues->SetInt( "$ignorez", 1 ); |
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m_pMaterial.Init( "__test", pVMTKeyValues ); |
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} |
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void CMaterialSystemTestApp::DestroyMaterial() |
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{ |
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m_pMaterial.Shutdown(); |
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} |
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//----------------------------------------------------------------------------- |
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// Tests dynamic buffers |
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//----------------------------------------------------------------------------- |
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void CMaterialSystemTestApp::TestDynamicBuffers( IMatRenderContext *pMatRenderContext, bool bBuffered ) |
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{ |
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CreateWireframeMaterial(); |
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g_pMaterialSystem->BeginFrame( 0 ); |
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pMatRenderContext->Bind( m_pMaterial ); |
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IMesh *pMesh = pMatRenderContext->GetDynamicMesh( bBuffered ); |
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// clear (so that we can make sure that we aren't getting results from the previous quad) |
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pMatRenderContext->ClearColor3ub( RandomInt( 0, 100 ), RandomInt( 0, 100 ), RandomInt( 190, 255 ) ); |
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pMatRenderContext->ClearBuffers( true, true ); |
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static unsigned char s_pColors[4][4] = |
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{ |
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{ 255, 0, 0, 255 }, |
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{ 0, 255, 0, 255 }, |
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{ 0, 0, 255, 255 }, |
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{ 255, 255, 255, 255 }, |
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}; |
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static int nCount = 0; |
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const int nLoopCount = 8; |
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float flWidth = 2.0f / nLoopCount; |
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for ( int i = 0; i < nLoopCount; ++i ) |
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{ |
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CMeshBuilder mb; |
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mb.Begin( pMesh, MATERIAL_TRIANGLES, 4, 6 ); |
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mb.Position3f( -1.0f + i * flWidth, -1.0f, 0.5f ); |
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mb.Normal3f( 0.0f, 0.0f, 1.0f ); |
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mb.Color4ubv( s_pColors[nCount++ % 4] ); |
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mb.AdvanceVertex(); |
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mb.Position3f( -1.0f + i * flWidth + flWidth, -1.0f, 0.5f ); |
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mb.Normal3f( 0.0f, 0.0f, 1.0f ); |
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mb.Color4ubv( s_pColors[nCount++ % 4] ); |
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mb.AdvanceVertex(); |
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mb.Position3f( -1.0f + i * flWidth + flWidth, 1.0f, 0.5f ); |
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mb.Normal3f( 0.0f, 0.0f, 1.0f ); |
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mb.Color4ubv( s_pColors[nCount++ % 4] ); |
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mb.AdvanceVertex(); |
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mb.Position3f( -1.0f + i * flWidth, 1.0f, 0.5f ); |
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mb.Normal3f( 0.0f, 0.0f, 1.0f ); |
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mb.Color4ubv( s_pColors[nCount++ % 4] ); |
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mb.AdvanceVertex(); |
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++nCount; |
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mb.FastIndex( 0 ); |
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mb.FastIndex( 2 ); |
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mb.FastIndex( 1 ); |
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mb.FastIndex( 0 ); |
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mb.FastIndex( 3 ); |
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mb.FastIndex( 2 ); |
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mb.End( true ); |
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pMesh->Draw( ); |
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} |
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++nCount; |
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g_pMaterialSystem->EndFrame(); |
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g_pMaterialSystem->SwapBuffers(); |
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DestroyMaterial(); |
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} |
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//----------------------------------------------------------------------------- |
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// main application |
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//----------------------------------------------------------------------------- |
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int CMaterialSystemTestApp::Main() |
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{ |
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if ( !SetMode() ) |
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return 0; |
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CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); |
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// Sets up a full-screen viewport |
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int w, h; |
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pRenderContext->GetWindowSize( w, h ); |
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pRenderContext->Viewport( 0, 0, w, h ); |
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pRenderContext->DepthRange( 0.0f, 1.0f ); |
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// Clears the screen |
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g_pMaterialSystem->BeginFrame( 0 ); |
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pRenderContext->ClearColor4ub( 76, 88, 68, 255 ); |
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pRenderContext->ClearBuffers( true, true ); |
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g_pMaterialSystem->EndFrame(); |
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g_pMaterialSystem->SwapBuffers(); |
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SetWindowText( m_HWnd, "Buffer clearing . . hit a key" ); |
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if ( !WaitForKeypress() ) |
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return 1; |
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SetWindowText( m_HWnd, "Dynamic buffer test.. hit a key" ); |
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TestDynamicBuffers( pRenderContext, false ); |
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if ( !WaitForKeypress() ) |
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return 1; |
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SetWindowText( m_HWnd, "Buffered dynamic buffer test.. hit a key" ); |
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TestDynamicBuffers( pRenderContext, true ); |
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if ( !WaitForKeypress() ) |
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return 1; |
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return 1; |
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} |