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93 lines
2.5 KiB
93 lines
2.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#include "tier1/reliabletimer.h" |
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int64 CReliableTimer::sm_nPerformanceFrequency = 0; |
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bool CReliableTimer::sm_bUseQPC = false; |
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#ifdef _WIN32 |
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#include "winlite.h" |
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#endif |
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//----------------------------------------------------------------------------- |
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// Purpose: Constructor |
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//----------------------------------------------------------------------------- |
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CReliableTimer::CReliableTimer() |
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{ |
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m_nPerformanceCounterStart = 0; |
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m_nPerformanceCounterEnd = 0; |
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m_nPerformanceCounterLimit = 0; |
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#ifdef _WIN32 |
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// calculate performance frequency the first time we use a timer |
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if ( 0 == sm_nPerformanceFrequency ) |
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{ |
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// Are we on a bad CPU? |
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sm_bUseQPC = false; // todo |
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const CPUInformation &cpu = *GetCPUInformation(); |
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sm_bUseQPC = ( ( 0 == Q_stricmp( cpu.m_szProcessorID, "AuthenticAMD" ) ) |
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&& ( cpu.m_nPhysicalProcessors > 1 ) |
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&& !cpu.m_bSSE41 ); |
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if ( sm_bUseQPC ) |
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{ |
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LARGE_INTEGER li; |
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QueryPerformanceFrequency( &li ); |
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sm_nPerformanceFrequency = li.QuadPart; |
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} |
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else |
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{ |
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sm_nPerformanceFrequency = g_ClockSpeed; |
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} |
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} |
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#elif defined(_PS3) |
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// On PowerPC, the time base register increment frequency is implementation dependent, and doesn't have to be constant. |
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// On PS3, measured it to be just shy of 80Mhz on the PPU and doesn't seem to change |
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if ( sm_nPerformanceFrequency == 0 ) |
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sm_nPerformanceFrequency = sys_time_get_timebase_frequency(); |
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#else |
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// calculate performance frequency the first time we use a timer |
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if ( 0 == sm_nPerformanceFrequency ) |
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{ |
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sm_nPerformanceFrequency = g_ClockSpeed; |
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} |
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#endif |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Returns current QueryPerformanceCounter value |
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//----------------------------------------------------------------------------- |
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int64 CReliableTimer::GetPerformanceCountNow() |
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{ |
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//VPROF_BUDGET( "CReliableTimer::GetPerformanceCountNow", VPROF_BUDGETGROUP_OTHER_UNACCOUNTED ); |
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#ifdef _WIN32 |
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if ( sm_bUseQPC ) |
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{ |
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LARGE_INTEGER li = {0}; |
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QueryPerformanceCounter( &li ); |
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return li.QuadPart; |
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} |
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else |
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{ |
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CCycleCount CycleCount; |
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CycleCount.Sample(); |
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return CycleCount.GetLongCycles(); |
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} |
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#elif defined( _PS3 ) |
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// use handy macro to grab tb |
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uint64 ulNow; |
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SYS_TIMEBASE_GET( ulNow ); |
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return ulNow; |
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#else |
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uint64 un64; |
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__asm__ __volatile__ ( |
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"rdtsc\n\t" |
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: "=A" (un64) ); |
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return (int64)un64; |
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#endif |
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}
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