You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
237 lines
6.8 KiB
237 lines
6.8 KiB
/* |
|
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> |
|
|
|
This software is provided 'as-is', without any express or implied |
|
warranty. In no event will the authors be held liable for any damages |
|
arising from the use of this software. |
|
|
|
Permission is granted to anyone to use this software for any purpose, |
|
including commercial applications, and to alter it and redistribute it |
|
freely. |
|
*/ |
|
/* Simple program: Create a native window and attach an SDL renderer */ |
|
|
|
#include <stdio.h> |
|
#include <stdlib.h> /* for srand() */ |
|
#include <time.h> /* for time() */ |
|
|
|
#include "testnative.h" |
|
|
|
#define WINDOW_W 640 |
|
#define WINDOW_H 480 |
|
#define NUM_SPRITES 100 |
|
#define MAX_SPEED 1 |
|
|
|
static NativeWindowFactory *factories[] = { |
|
#ifdef TEST_NATIVE_WINDOWS |
|
&WindowsWindowFactory, |
|
#endif |
|
#ifdef TEST_NATIVE_X11 |
|
&X11WindowFactory, |
|
#endif |
|
#ifdef TEST_NATIVE_COCOA |
|
&CocoaWindowFactory, |
|
#endif |
|
NULL |
|
}; |
|
static NativeWindowFactory *factory = NULL; |
|
static void *native_window; |
|
static SDL_Rect *positions, *velocities; |
|
|
|
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
|
static void |
|
quit(int rc) |
|
{ |
|
SDL_VideoQuit(); |
|
if (native_window) { |
|
factory->DestroyNativeWindow(native_window); |
|
} |
|
exit(rc); |
|
} |
|
|
|
SDL_Texture * |
|
LoadSprite(SDL_Renderer *renderer, char *file) |
|
{ |
|
SDL_Surface *temp; |
|
SDL_Texture *sprite; |
|
|
|
/* Load the sprite image */ |
|
temp = SDL_LoadBMP(file); |
|
if (temp == NULL) { |
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError()); |
|
return 0; |
|
} |
|
|
|
/* Set transparent pixel as the pixel at (0,0) */ |
|
if (temp->format->palette) { |
|
SDL_SetColorKey(temp, 1, *(Uint8 *) temp->pixels); |
|
} |
|
|
|
/* Create textures from the image */ |
|
sprite = SDL_CreateTextureFromSurface(renderer, temp); |
|
if (!sprite) { |
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError()); |
|
SDL_FreeSurface(temp); |
|
return 0; |
|
} |
|
SDL_FreeSurface(temp); |
|
|
|
/* We're ready to roll. :) */ |
|
return sprite; |
|
} |
|
|
|
void |
|
MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite) |
|
{ |
|
int sprite_w, sprite_h; |
|
int i; |
|
SDL_Rect viewport; |
|
SDL_Rect *position, *velocity; |
|
|
|
/* Query the sizes */ |
|
SDL_RenderGetViewport(renderer, &viewport); |
|
SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h); |
|
|
|
/* Draw a gray background */ |
|
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); |
|
SDL_RenderClear(renderer); |
|
|
|
/* Move the sprite, bounce at the wall, and draw */ |
|
for (i = 0; i < NUM_SPRITES; ++i) { |
|
position = &positions[i]; |
|
velocity = &velocities[i]; |
|
position->x += velocity->x; |
|
if ((position->x < 0) || (position->x >= (viewport.w - sprite_w))) { |
|
velocity->x = -velocity->x; |
|
position->x += velocity->x; |
|
} |
|
position->y += velocity->y; |
|
if ((position->y < 0) || (position->y >= (viewport.h - sprite_h))) { |
|
velocity->y = -velocity->y; |
|
position->y += velocity->y; |
|
} |
|
|
|
/* Blit the sprite onto the screen */ |
|
SDL_RenderCopy(renderer, sprite, NULL, position); |
|
} |
|
|
|
/* Update the screen! */ |
|
SDL_RenderPresent(renderer); |
|
} |
|
|
|
int |
|
main(int argc, char *argv[]) |
|
{ |
|
int i, done; |
|
const char *driver; |
|
SDL_Window *window; |
|
SDL_Renderer *renderer; |
|
SDL_Texture *sprite; |
|
int window_w, window_h; |
|
int sprite_w, sprite_h; |
|
SDL_Event event; |
|
|
|
/* Enable standard application logging */ |
|
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); |
|
|
|
if (SDL_VideoInit(NULL) < 0) { |
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL video: %s\n", |
|
SDL_GetError()); |
|
exit(1); |
|
} |
|
driver = SDL_GetCurrentVideoDriver(); |
|
|
|
/* Find a native window driver and create a native window */ |
|
for (i = 0; factories[i]; ++i) { |
|
if (SDL_strcmp(driver, factories[i]->tag) == 0) { |
|
factory = factories[i]; |
|
break; |
|
} |
|
} |
|
if (!factory) { |
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't find native window code for %s driver\n", |
|
driver); |
|
quit(2); |
|
} |
|
SDL_Log("Creating native window for %s driver\n", driver); |
|
native_window = factory->CreateNativeWindow(WINDOW_W, WINDOW_H); |
|
if (!native_window) { |
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create native window\n"); |
|
quit(3); |
|
} |
|
window = SDL_CreateWindowFrom(native_window); |
|
if (!window) { |
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create SDL window: %s\n", SDL_GetError()); |
|
quit(4); |
|
} |
|
SDL_SetWindowTitle(window, "SDL Native Window Test"); |
|
|
|
/* Create the renderer */ |
|
renderer = SDL_CreateRenderer(window, -1, 0); |
|
if (!renderer) { |
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError()); |
|
quit(5); |
|
} |
|
|
|
/* Clear the window, load the sprite and go! */ |
|
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); |
|
SDL_RenderClear(renderer); |
|
|
|
sprite = LoadSprite(renderer, "icon.bmp"); |
|
if (!sprite) { |
|
quit(6); |
|
} |
|
|
|
/* Allocate memory for the sprite info */ |
|
SDL_GetWindowSize(window, &window_w, &window_h); |
|
SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h); |
|
positions = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect)); |
|
velocities = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect)); |
|
if (!positions || !velocities) { |
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n"); |
|
quit(2); |
|
} |
|
srand(time(NULL)); |
|
for (i = 0; i < NUM_SPRITES; ++i) { |
|
positions[i].x = rand() % (window_w - sprite_w); |
|
positions[i].y = rand() % (window_h - sprite_h); |
|
positions[i].w = sprite_w; |
|
positions[i].h = sprite_h; |
|
velocities[i].x = 0; |
|
velocities[i].y = 0; |
|
while (!velocities[i].x && !velocities[i].y) { |
|
velocities[i].x = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED; |
|
velocities[i].y = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED; |
|
} |
|
} |
|
|
|
/* Main render loop */ |
|
done = 0; |
|
while (!done) { |
|
/* Check for events */ |
|
while (SDL_PollEvent(&event)) { |
|
switch (event.type) { |
|
case SDL_WINDOWEVENT: |
|
switch (event.window.event) { |
|
case SDL_WINDOWEVENT_EXPOSED: |
|
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); |
|
SDL_RenderClear(renderer); |
|
break; |
|
} |
|
break; |
|
case SDL_QUIT: |
|
done = 1; |
|
break; |
|
default: |
|
break; |
|
} |
|
} |
|
MoveSprites(renderer, sprite); |
|
} |
|
|
|
quit(0); |
|
|
|
return 0; /* to prevent compiler warning */ |
|
} |
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|
|
|