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58 lines
1.5 KiB
58 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Header: $ |
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// $NoKeywords: $ |
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//===========================================================================// |
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#include "shaderlib/cshader.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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#ifdef _WIN32 |
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DEFINE_FALLBACK_SHADER( Wireframe, Wireframe_DX6 ) |
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BEGIN_SHADER( Wireframe_DX6, |
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"Help for Wireframe_DX6" ) |
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BEGIN_SHADER_PARAMS |
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SHADER_PARAM_OVERRIDE( BASETEXTURE, SHADER_PARAM_TYPE_TEXTURE, "shadertest/basetexture", "unused", SHADER_PARAM_NOT_EDITABLE ) |
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SHADER_PARAM_OVERRIDE( FRAME, SHADER_PARAM_TYPE_INTEGER, "0", "unused", SHADER_PARAM_NOT_EDITABLE ) |
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SHADER_PARAM_OVERRIDE( BASETEXTURETRANSFORM, SHADER_PARAM_TYPE_MATRIX, "center .5 .5 scale 1 1 rotate 0 translate 0 0", "unused", SHADER_PARAM_NOT_EDITABLE ) |
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END_SHADER_PARAMS |
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SHADER_INIT_PARAMS() |
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{ |
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SET_FLAGS( MATERIAL_VAR_NO_DEBUG_OVERRIDE ); |
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SET_FLAGS( MATERIAL_VAR_NOFOG ); |
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} |
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SHADER_INIT |
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{ |
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} |
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SHADER_DRAW |
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{ |
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SHADOW_STATE |
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{ |
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pShaderShadow->PolyMode( SHADER_POLYMODEFACE_FRONT_AND_BACK, SHADER_POLYMODE_LINE ); |
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SetModulationShadowState(); |
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SetDefaultBlendingShadowState(); |
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int flags = SHADER_DRAW_POSITION; |
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if ( IS_FLAG_SET(MATERIAL_VAR_VERTEXCOLOR) || IS_FLAG_SET(MATERIAL_VAR_VERTEXALPHA) ) |
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{ |
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flags |= SHADER_DRAW_COLOR; |
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} |
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pShaderShadow->DrawFlags( flags ); |
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} |
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DYNAMIC_STATE |
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{ |
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SetModulationDynamicState(); |
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} |
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Draw(); |
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} |
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END_SHADER |
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#endif
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