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58 lines
1.5 KiB
58 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Matchmaking's "main menu" |
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// |
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//=============================================================================// |
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#include "welcomedialog.h" |
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#include "GameUI_Interface.h" |
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#include "vgui_controls/MessageDialog.h" |
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#include "ixboxsystem.h" |
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#include "EngineInterface.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//-------------------------------- |
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// CPlayerMatchDialog |
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//-------------------------------- |
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CWelcomeDialog::CWelcomeDialog( vgui::Panel *pParent ) : BaseClass( pParent, "WelcomeDialog" ) |
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{ |
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// do nothing |
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} |
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//--------------------------------------------------------- |
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// Purpose: Set the title and menu positions |
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//--------------------------------------------------------- |
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void CWelcomeDialog::PerformLayout( void ) |
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{ |
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BaseClass::PerformLayout(); |
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} |
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//----------------------------------------------------------------- |
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// Purpose: Forward commands to the matchmaking base panel |
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//----------------------------------------------------------------- |
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void CWelcomeDialog::OnCommand( const char *pCommand ) |
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{ |
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BaseClass::OnCommand( pCommand ); |
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} |
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//------------------------------------------------------- |
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// Keyboard input |
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//------------------------------------------------------- |
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void CWelcomeDialog::OnKeyCodePressed( vgui::KeyCode code ) |
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{ |
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switch( code ) |
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{ |
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case KEY_XBUTTON_B: |
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if ( GameUI().IsInLevel() ) |
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{ |
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m_pParent->OnCommand( "ResumeGame" ); |
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} |
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break; |
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default: |
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BaseClass::OnKeyCodePressed( code ); |
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break; |
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} |
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} |