Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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# Microsoft Developer Studio Project File - Name="dlltest" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=dlltest - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "dlltest.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "dlltest.mak" CFG="dlltest - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "dlltest - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "dlltest - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "dlltest - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "dlltest___Win32_Release"
# PROP BASE Intermediate_Dir "dlltest___Win32_Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "dlltest___Win32_Release"
# PROP Intermediate_Dir "dlltest___Win32_Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /Gz /MT /W3 /GR /GX /Zi /O1 /Ob2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "CRYPTOPP_DLL_ONLY" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib advapi32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 /nologo /subsystem:console /map /debug /machine:I386 /out:"DLL_Release/dlltest.exe" /libpath:"DLL_Release"
!ELSEIF "$(CFG)" == "dlltest - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "dlltest___Win32_Debug"
# PROP BASE Intermediate_Dir "dlltest___Win32_Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "dlltest___Win32_Debug"
# PROP Intermediate_Dir "dlltest___Win32_Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /Gz /MTd /W3 /Gm /GR /GX /Zi /Oi /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "CRYPTOPP_DLL_ONLY" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib advapi32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /out:"DLL_Debug/dlltest.exe" /pdbtype:sept /libpath:"DLL_Debug"
!ENDIF
# Begin Target
# Name "dlltest - Win32 Release"
# Name "dlltest - Win32 Debug"
# Begin Source File
SOURCE=.\dlltest.cpp
# End Source File
# End Target
# End Project