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191 lines
10 KiB
191 lines
10 KiB
create table weapons |
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( |
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WeaponID INT, |
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PRIMARY KEY( WeaponID ), |
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Count INT, |
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) TYPE=MyISAM; |
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create table maps |
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( |
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MapName CHAR(16), |
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PRIMARY KEY( MapName ), |
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TerroristWins INT, |
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CTWins INT, |
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) TYPE=MyISAM; |
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create table autobuy |
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( |
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Purchase CHAR(16), |
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PRIMARY KEY( Purchase ), |
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Count INT, |
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) TYPE=MyISAM; |
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create table purchases_pricing |
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( |
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snapshot CHAR(16), |
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PRIMARY KEY( snapshot ), |
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dt2 DATETIME, |
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weapon_id INT, |
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purchases INT, |
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current_price INT, |
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projected_price INT, |
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) TYPE=MyISAM; |
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create table snapshot_counter |
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( |
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counter INT, |
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PRIMARY KEY( counter ), |
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) TYPE=MyISAM; |
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create table weapon_info |
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( |
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WeaponID INT, |
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PRIMARY KEY( WeaponID ), |
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side ENUM('Terrorists', 'Counter-Terrorists', 'Both'), |
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fullname CHAR( 32 ), |
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default_price INT, |
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current_price INT, |
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) TYPE=MyISAM; |
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Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 1, 3, "228 COMPACT", 600, 600 ); |
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Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 2, 3, "9X19MM SIDEARM", 400, 400 ); |
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Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 16, 3, "K&M .45 TACTICAL", 500, 500 ); |
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Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 25, 3, "NIGHT HAWK .50C", 650, 650 ); |
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Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 11, 2, "ES FIVE-SEVEN", 750, 750 ); |
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Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 10, 1, ".40 DUAL ELITES", 800, 800 ); |
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Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 20, 3, "LEONE 12 GAUGE SUPER", 1700, 1700 ); |
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Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 5, 3, "LEONE YG1265 AUTO SHOTGUN", 3000, 3000 ); |
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Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 22, 2, "SCHMIDT MACHINE PISTOL", 1250, 1250 ); |
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Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 18, 3, "K&M SUB-MACHINE GUN", 1500, 1500 ); |
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Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 12, 3, "K&M UMP45", 1700, 1700 ); |
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Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 29, 3, "ES C90", 2350, 2350 ); |
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Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 7, 1, "INGRAM MAC-10", 1400, 1400 ); |
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Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 15, 2, "CLARION 5.56", 2250, 2250 ); |
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Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 3, 3, "SCHMIDT SCOUT", 2750, 2750 ); |
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Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 21, 2, "MAVERICK M4A1 CARBINE", 3100, 3100 ); |
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Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 8, 2, "BULLPUP", 3500, 3500 ); |
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Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 13, 1, "KRIEG 550 COMMANDO", 4200, 4200 ); |
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Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 26, 1, "KRIEG 552", 3500, 3500 ); |
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Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 17, 3, "MAGNUM SNIPER RIFLE", 4750, 4750 ); |
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Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 14, 1, "IDF DEFENDER", 2000, 2000 ); |
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Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 27, 1, "CV-47", 2500, 2500 ); |
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Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 23, 2, "D3/AU-1", 5000, 5000 ); |
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Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 19, 3, "M249", 5750, 5750 ); |
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Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 31, 3, "KEVLAR", 650, 650 ); |
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Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 32, 3, "KEVLAR+HELMET", 1000, 1000 ); |
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Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 24, 3, "FLASHBANG", 200, 200 ); |
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Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 4, 3, "HE GRENADE", 300, 300 ); |
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Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 9, 3, "SMOKE GRENADE", 300, 300 ); |
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Insert into weapon_info ( WeaponID, side, fullname, default_price, current_price ) values ( 33, 3, "NIGHTVISION", 1250, 1250 ); |
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# update weapons set Count=Count+450 where WeaponID = 0; |
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# Insert into weapons (WeaponID,Count) values ( 1, 0 ); |
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# update maps set TerroristWins=0, CTWins=0 where MapName = "cs_assault"; |
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# Insert into maps (MapName,TerroristWins, CTWins) values ( "cs_assault", 0, 0 ); |
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# Insert into maps (MapName,TerroristWins, CTWins) values ( "cs_compound", 0, 0 ); |
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# Insert into maps (MapName,TerroristWins, CTWins) values ( "cs_havana", 0, 0 ); |
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# Insert into maps (MapName,TerroristWins, CTWins) values ( "cs_italy", 0, 0 ); |
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# Insert into maps (MapName,TerroristWins, CTWins) values ( "cs_militia", 0, 0 ); |
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# Insert into maps (MapName,TerroristWins, CTWins) values ( "cs_office", 0, 0 ); |
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# Insert into maps (MapName,TerroristWins, CTWins) values ( "de_aztec", 0, 0 ); |
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# Insert into maps (MapName,TerroristWins, CTWins) values ( "de_cbble", 0, 0 ); |
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# Insert into maps (MapName,TerroristWins, CTWins) values ( "de_chateau", 0, 0 ); |
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# Insert into maps (MapName,TerroristWins, CTWins) values ( "de_dust2", 0, 0 ); |
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# Insert into maps (MapName,TerroristWins, CTWins) values ( "de_dust", 0, 0 ); |
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# Insert into maps (MapName,TerroristWins, CTWins) values ( "de_inferno", 0, 0 ); |
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# Insert into maps (MapName,TerroristWins, CTWins) values ( "de_nuke", 0, 0 ); |
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# Insert into maps (MapName,TerroristWins, CTWins) values ( "de_piranesi", 0, 0 ); |
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# Insert into maps (MapName,TerroristWins, CTWins) values ( "de_port", 0, 0 ); |
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# Insert into maps (MapName,TerroristWins, CTWins) values ( "de_prodigy", 0, 0 ); |
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# Insert into maps (MapName,TerroristWins, CTWins) values ( "de_tides", 0, 0 ); |
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# Insert into maps (MapName,TerroristWins, CTWins) values ( "de_train", 0, 0 ); |
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//Autobuy |
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Insert into autobuy (Purchase, Count) values ( "Auto-Buy", 0 ); |
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Insert into autobuy (Purchase, Count) values ( "Re-Buy", 0 ); |
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Insert into autobuy (Purchase, Count) values ( "Auto-Buy: M4A1", 0 ); |
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Insert into autobuy (Purchase, Count) values ( "Auto-Buy: AK47", 0 ); |
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Insert into autobuy (Purchase, Count) values ( "Auto-Buy: Famas", 0 ); |
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Insert into autobuy (Purchase, Count) values ( "Auto-Buy: Galil", 0 ); |
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Insert into autobuy (Purchase, Count) values ( "Auto-Buy: Suit", 0 ); |
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Insert into autobuy (Purchase, Count) values ( "Auto-Buy: Kev", 0 ); |
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update autobuy set Count=0 where Purchase = "Auto-Buy"; |
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update autobuy set Count=0 where Purchase = "Re-Buy"; |
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update autobuy set Count=0 where Purchase = "Auto-Buy: M4A1"; |
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update autobuy set Count=0 where Purchase = "Auto-Buy: AK47"; |
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update autobuy set Count=0 where Purchase = "Auto-Buy: Famas"; |
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update autobuy set Count=0 where Purchase = "Auto-Buy: Galil"; |
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update autobuy set Count=0 where Purchase = "Auto-Buy: Suit"; |
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update autobuy set Count=0 where Purchase = "Auto-Buy: Kev"; |
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//Copy and Paste into the SQL terminal to reset everything |
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update weapons set Count=0 where WeaponID = 1; |
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update weapons set Count=0 where WeaponID = 2; |
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update weapons set Count=0 where WeaponID = 3; |
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update weapons set Count=0 where WeaponID = 4; |
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update weapons set Count=0 where WeaponID = 5; |
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update weapons set Count=0 where WeaponID = 6; |
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update weapons set Count=0 where WeaponID = 7; |
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update weapons set Count=0 where WeaponID = 8; |
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update weapons set Count=0 where WeaponID = 9; |
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update weapons set Count=0 where WeaponID = 10; |
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update weapons set Count=0 where WeaponID = 11; |
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update weapons set Count=0 where WeaponID = 12; |
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update weapons set Count=0 where WeaponID = 13; |
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update weapons set Count=0 where WeaponID = 14; |
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update weapons set Count=0 where WeaponID = 15; |
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update weapons set Count=0 where WeaponID = 16; |
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update weapons set Count=0 where WeaponID = 17; |
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update weapons set Count=0 where WeaponID = 18; |
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update weapons set Count=0 where WeaponID = 19; |
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update weapons set Count=0 where WeaponID = 20; |
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update weapons set Count=0 where WeaponID = 21; |
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update weapons set Count=0 where WeaponID = 22; |
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update weapons set Count=0 where WeaponID = 23; |
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update weapons set Count=0 where WeaponID = 24; |
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update weapons set Count=0 where WeaponID = 25; |
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update weapons set Count=0 where WeaponID = 26; |
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update weapons set Count=0 where WeaponID = 27; |
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update weapons set Count=0 where WeaponID = 28; |
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update weapons set Count=0 where WeaponID = 29; |
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update weapons set Count=0 where WeaponID = 30; |
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update weapons set Count=0 where WeaponID = 31; |
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update weapons set Count=0 where WeaponID = 32; |
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update weapons set Count=0 where WeaponID = 33; |
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update maps set TerroristWins=0, CTWins=0 where MapName = "cs_assault"; |
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update maps set TerroristWins=0, CTWins=0 where MapName = "cs_compound"; |
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update maps set TerroristWins=0, CTWins=0 where MapName = "cs_havana"; |
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update maps set TerroristWins=0, CTWins=0 where MapName = "cs_italy"; |
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update maps set TerroristWins=0, CTWins=0 where MapName = "cs_militia"; |
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update maps set TerroristWins=0, CTWins=0 where MapName = "cs_office"; |
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update maps set TerroristWins=0, CTWins=0 where MapName = "de_aztec"; |
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update maps set TerroristWins=0, CTWins=0 where MapName = "de_cbble"; |
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update maps set TerroristWins=0, CTWins=0 where MapName = "de_chateau"; |
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update maps set TerroristWins=0, CTWins=0 where MapName = "de_dust2"; |
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update maps set TerroristWins=0, CTWins=0 where MapName = "de_dust"; |
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update maps set TerroristWins=0, CTWins=0 where MapName = "de_inferno"; |
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update maps set TerroristWins=0, CTWins=0 where MapName = "de_nuke"; |
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update maps set TerroristWins=0, CTWins=0 where MapName = "de_piranesi"; |
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update maps set TerroristWins=0, CTWins=0 where MapName = "de_port"; |
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update maps set TerroristWins=0, CTWins=0 where MapName = "de_prodigy"; |
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update maps set TerroristWins=0, CTWins=0 where MapName = "de_tides"; |
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update maps set TerroristWins=0, CTWins=0 where MapName = "de_train"; |
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