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308 lines
8.4 KiB
308 lines
8.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// The copyright to the contents herein is the property of Valve, L.L.C. |
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// The contents may be used and/or copied only with the written permission of |
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in |
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// the agreement/contract under which the contents have been supplied. |
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// |
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//============================================================================= |
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#ifdef _WIN32 |
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#if defined( _WIN32 ) && !defined( _X360 ) |
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#include <windows.h> |
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#endif |
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#include "appframework/vguimatsysapp.h" |
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#include "filesystem.h" |
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#include "materialsystem/imaterialsystem.h" |
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#include "vgui/ivgui.h" |
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#include "vgui/ISurface.h" |
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#include "vgui_controls/controls.h" |
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#include "vgui/ischeme.h" |
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#include "vgui/ilocalize.h" |
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#include "tier0/dbg.h" |
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#include "tier0/icommandline.h" |
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#include "materialsystem/materialsystem_config.h" |
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#include "filesystem_init.h" |
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#include "VGuiMatSurface/IMatSystemSurface.h" |
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#include "inputsystem/iinputsystem.h" |
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#include "tier3/tier3.h" |
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//----------------------------------------------------------------------------- |
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// Constructor |
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//----------------------------------------------------------------------------- |
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CVguiMatSysApp::CVguiMatSysApp() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Create all singleton systems |
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//----------------------------------------------------------------------------- |
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bool CVguiMatSysApp::Create() |
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{ |
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AppSystemInfo_t appSystems[] = |
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{ |
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{ "inputsystem.dll", INPUTSYSTEM_INTERFACE_VERSION }, |
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{ "materialsystem.dll", MATERIAL_SYSTEM_INTERFACE_VERSION }, |
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// NOTE: This has to occur before vgui2.dll so it replaces vgui2's surface implementation |
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{ "vguimatsurface.dll", VGUI_SURFACE_INTERFACE_VERSION }, |
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{ "vgui2.dll", VGUI_IVGUI_INTERFACE_VERSION }, |
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// Required to terminate the list |
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{ "", "" } |
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}; |
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if ( !AddSystems( appSystems ) ) |
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return false; |
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IMaterialSystem *pMaterialSystem = (IMaterialSystem*)FindSystem( MATERIAL_SYSTEM_INTERFACE_VERSION ); |
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if ( !pMaterialSystem ) |
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{ |
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Warning( "CVguiMatSysApp::Create: Unable to connect to necessary interface!\n" ); |
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return false; |
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} |
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pMaterialSystem->SetShaderAPI( "shaderapidx9.dll" ); |
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return true; |
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} |
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void CVguiMatSysApp::Destroy() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Window management |
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//----------------------------------------------------------------------------- |
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void*CVguiMatSysApp::CreateAppWindow( char const *pTitle, bool bWindowed, int w, int h ) |
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{ |
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WNDCLASSEX wc; |
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memset( &wc, 0, sizeof( wc ) ); |
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wc.cbSize = sizeof( wc ); |
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wc.style = CS_OWNDC | CS_DBLCLKS; |
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wc.lpfnWndProc = DefWindowProc; |
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wc.hInstance = (HINSTANCE)GetAppInstance(); |
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wc.lpszClassName = "Valve001"; |
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wc.hIcon = NULL; //LoadIcon( s_HInstance, MAKEINTRESOURCE( IDI_LAUNCHER ) ); |
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wc.hIconSm = wc.hIcon; |
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RegisterClassEx( &wc ); |
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// Note, it's hidden |
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DWORD style = WS_POPUP | WS_CLIPSIBLINGS; |
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if ( bWindowed ) |
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{ |
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// Give it a frame |
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style |= WS_OVERLAPPEDWINDOW; |
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style &= ~WS_THICKFRAME; |
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} |
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// Never a max box |
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style &= ~WS_MAXIMIZEBOX; |
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RECT windowRect; |
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windowRect.top = 0; |
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windowRect.left = 0; |
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windowRect.right = w; |
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windowRect.bottom = h; |
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// Compute rect needed for that size client area based on window style |
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AdjustWindowRectEx(&windowRect, style, FALSE, 0); |
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// Create the window |
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void *hWnd = CreateWindow( wc.lpszClassName, pTitle, style, 0, 0, |
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windowRect.right - windowRect.left, windowRect.bottom - windowRect.top, |
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NULL, NULL, (HINSTANCE)GetAppInstance(), NULL ); |
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if (!hWnd) |
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return NULL; |
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int CenterX, CenterY; |
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CenterX = (GetSystemMetrics(SM_CXSCREEN) - w) / 2; |
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CenterY = (GetSystemMetrics(SM_CYSCREEN) - h) / 2; |
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CenterX = (CenterX < 0) ? 0: CenterX; |
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CenterY = (CenterY < 0) ? 0: CenterY; |
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// In VCR modes, keep it in the upper left so mouse coordinates are always relative to the window. |
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SetWindowPos( (HWND)hWnd, NULL, CenterX, CenterY, 0, 0, |
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SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME); |
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return hWnd; |
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} |
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//----------------------------------------------------------------------------- |
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// Pump messages |
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//----------------------------------------------------------------------------- |
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void CVguiMatSysApp::AppPumpMessages() |
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{ |
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g_pInputSystem->PollInputState(); |
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} |
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//----------------------------------------------------------------------------- |
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// Sets up the game path |
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//----------------------------------------------------------------------------- |
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bool CVguiMatSysApp::SetupSearchPaths( const char *pStartingDir, bool bOnlyUseStartingDir, bool bIsTool ) |
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{ |
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if ( !BaseClass::SetupSearchPaths( pStartingDir, bOnlyUseStartingDir, bIsTool ) ) |
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return false; |
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g_pFullFileSystem->AddSearchPath( GetGameInfoPath(), "SKIN", PATH_ADD_TO_HEAD ); |
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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// Init, shutdown |
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//----------------------------------------------------------------------------- |
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bool CVguiMatSysApp::PreInit( ) |
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{ |
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if ( !BaseClass::PreInit() ) |
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return false; |
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if ( !g_pFullFileSystem || !g_pMaterialSystem || !g_pInputSystem || !g_pMatSystemSurface ) |
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{ |
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Warning( "CVguiMatSysApp::PreInit: Unable to connect to necessary interface!\n" ); |
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return false; |
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} |
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// Add paths... |
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if ( !SetupSearchPaths( NULL, false, true ) ) |
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return false; |
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const char *pArg; |
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int iWidth = 1024; |
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int iHeight = 768; |
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bool bWindowed = (CommandLine()->CheckParm( "-fullscreen" ) == NULL); |
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if (CommandLine()->CheckParm( "-width", &pArg )) |
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{ |
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iWidth = atoi( pArg ); |
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} |
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if (CommandLine()->CheckParm( "-height", &pArg )) |
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{ |
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iHeight = atoi( pArg ); |
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} |
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m_nWidth = iWidth; |
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m_nHeight = iHeight; |
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m_HWnd = CreateAppWindow( GetAppName(), bWindowed, iWidth, iHeight ); |
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if ( !m_HWnd ) |
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return false; |
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g_pInputSystem->AttachToWindow( m_HWnd ); |
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g_pMatSystemSurface->AttachToWindow( m_HWnd ); |
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// NOTE: If we specifically wanted to use a particular shader DLL, we set it here... |
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//m_pMaterialSystem->SetShaderAPI( "shaderapidx8" ); |
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// Get the adapter from the command line.... |
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const char *pAdapterString; |
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int adapter = 0; |
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if (CommandLine()->CheckParm( "-adapter", &pAdapterString )) |
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{ |
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adapter = atoi( pAdapterString ); |
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} |
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int adapterFlags = 0; |
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if ( CommandLine()->CheckParm( "-ref" ) ) |
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{ |
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adapterFlags |= MATERIAL_INIT_REFERENCE_RASTERIZER; |
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} |
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if ( AppUsesReadPixels() ) |
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{ |
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adapterFlags |= MATERIAL_INIT_ALLOCATE_FULLSCREEN_TEXTURE; |
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} |
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g_pMaterialSystem->SetAdapter( adapter, adapterFlags ); |
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return true; |
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} |
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void CVguiMatSysApp::PostShutdown() |
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{ |
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if ( g_pMatSystemSurface && g_pInputSystem ) |
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{ |
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g_pMatSystemSurface->AttachToWindow( NULL ); |
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g_pInputSystem->DetachFromWindow( ); |
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} |
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BaseClass::PostShutdown(); |
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} |
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//----------------------------------------------------------------------------- |
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// Gets the window size |
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//----------------------------------------------------------------------------- |
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int CVguiMatSysApp::GetWindowWidth() const |
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{ |
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return m_nWidth; |
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} |
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int CVguiMatSysApp::GetWindowHeight() const |
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{ |
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return m_nHeight; |
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} |
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//----------------------------------------------------------------------------- |
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// Returns the window |
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//----------------------------------------------------------------------------- |
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void* CVguiMatSysApp::GetAppWindow() |
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{ |
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return m_HWnd; |
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} |
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//----------------------------------------------------------------------------- |
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// Sets the video mode |
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//----------------------------------------------------------------------------- |
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bool CVguiMatSysApp::SetVideoMode( ) |
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{ |
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MaterialSystem_Config_t config; |
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if ( CommandLine()->CheckParm( "-fullscreen" ) ) |
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{ |
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config.SetFlag( MATSYS_VIDCFG_FLAGS_WINDOWED, false ); |
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} |
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else |
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{ |
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config.SetFlag( MATSYS_VIDCFG_FLAGS_WINDOWED, true ); |
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} |
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if ( CommandLine()->CheckParm( "-resizing" ) ) |
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{ |
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config.SetFlag( MATSYS_VIDCFG_FLAGS_RESIZING, true ); |
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} |
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if ( CommandLine()->CheckParm( "-mat_vsync" ) ) |
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{ |
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config.SetFlag( MATSYS_VIDCFG_FLAGS_NO_WAIT_FOR_VSYNC, false ); |
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} |
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config.m_nAASamples = CommandLine()->ParmValue( "-mat_antialias", 1 ); |
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config.m_nAAQuality = CommandLine()->ParmValue( "-mat_aaquality", 0 ); |
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config.m_VideoMode.m_Width = config.m_VideoMode.m_Height = 0; |
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config.m_VideoMode.m_Format = IMAGE_FORMAT_BGRX8888; |
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config.m_VideoMode.m_RefreshRate = 0; |
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config.SetFlag( MATSYS_VIDCFG_FLAGS_STENCIL, true ); |
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bool modeSet = g_pMaterialSystem->SetMode( m_HWnd, config ); |
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if (!modeSet) |
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{ |
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Error( "Unable to set mode\n" ); |
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return false; |
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} |
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g_pMaterialSystem->OverrideConfig( config, false ); |
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return true; |
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} |
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#endif // _WIN32 |
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