Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// SHOW_TEXTURES.CPP
//
// Show Textures Display.
//=====================================================================================//
#include "vxconsole.h"
#define ID_SHOWTEXTURES_LISTVIEW 100
// column id
#define ID_ST_NAME 0
#define ID_ST_SIZE 1
#define ID_ST_GROUP 2
#define ID_ST_FORMAT 3
#define ID_ST_WIDTH 4
#define ID_ST_HEIGHT 5
#define ID_ST_DEPTH 6
#define ID_ST_NUMLEVELS 7
#define ID_ST_BINDS 8
#define ID_ST_REFCOUNT 9
#define ID_ST_LOAD 10
typedef enum
{
LS_STATIC, // surface
LS_PROCEDURAL, // lacks disk based bits
LS_SYNCHRONOUS, // loaded synchronously
LS_FALLBACK, // fallback version, queued hires
LS_HIRES, // finalized at hires
LS_FAILED, // failed to load
LS_MAX
} loadState_e;
typedef struct
{
int listIndex;
char *pLongName;
char *pShortName;
char *pGroupName;
char *pFormatName;
int size;
char sizeBuff[16];
int width;
char widthBuff[16];
int height;
char heightBuff[16];
int depth;
char depthBuff[16];
int numLevels;
char numLevelsBuff[16];
int binds;
char bindsBuff[16];
int refCount;
char refCountBuff[16];
int loadState;
int edram;
} texture_t;
typedef struct
{
const CHAR* name;
int width;
int subItemIndex;
CHAR nameBuff[32];
} label_t;
HWND g_showTextures_hWnd;
HWND g_showTextures_hWndListView;
RECT g_showTextures_windowRect;
int g_showTextures_sortColumn;
int g_showTextures_sortDescending;
texture_t *g_showTextures_pTextures;
int g_showTextures_numTextures;
int g_showTextures_currentFrame;
int g_showTextures_fullPath;
char g_showTextures_drawTextureName[MAX_PATH];
char *g_showTextures_loadStrings[LS_MAX] =
{
"Static",
"Procedural",
"Synchronous",
"Fallback",
"",
"Failed",
};
label_t g_showTextures_Labels[] =
{
{"Name", 150, ID_ST_NAME},
{"D3D Size", 80, ID_ST_SIZE},
{"Group", 150, ID_ST_GROUP},
{"Format", 120, ID_ST_FORMAT},
{"Width", 80, ID_ST_WIDTH},
{"Height", 80, ID_ST_HEIGHT},
{"Depth", 80, ID_ST_DEPTH},
{"NumLevels", 80, ID_ST_NUMLEVELS},
{"Binds", 80, ID_ST_BINDS},
{"RefCount", 80, ID_ST_REFCOUNT},
{"Load State", 120, ID_ST_LOAD},
};
//-----------------------------------------------------------------------------
// ShowTextures_SaveConfig
//
//-----------------------------------------------------------------------------
void ShowTextures_SaveConfig()
{
char buff[256];
Sys_SetRegistryInteger( "showTexturesFullPath", g_showTextures_fullPath );
Sys_SetRegistryInteger( "showTexturesCurrentFrame", g_showTextures_currentFrame );
Sys_SetRegistryInteger( "showTexturesSortColumn", g_showTextures_sortColumn );
Sys_SetRegistryInteger( "showTexturesSortDescending", g_showTextures_sortDescending );
WINDOWPLACEMENT wp;
memset( &wp, 0, sizeof( wp ) );
wp.length = sizeof( WINDOWPLACEMENT );
GetWindowPlacement( g_showTextures_hWnd, &wp );
g_showTextures_windowRect = wp.rcNormalPosition;
sprintf( buff, "%d %d %d %d", g_showTextures_windowRect.left, g_showTextures_windowRect.top, g_showTextures_windowRect.right, g_showTextures_windowRect.bottom );
Sys_SetRegistryString( "showTexturesWindowRect", buff );
}
//-----------------------------------------------------------------------------
// ShowTextures_LoadConfig
//
//-----------------------------------------------------------------------------
void ShowTextures_LoadConfig()
{
int numArgs;
char buff[256];
Sys_GetRegistryInteger( "showTexturesFullPath", true, g_showTextures_fullPath );
Sys_GetRegistryInteger( "showTexturesCurrentFrame", false, g_showTextures_currentFrame );
Sys_GetRegistryInteger( "showTexturesSortColumn", ID_ST_NAME, g_showTextures_sortColumn );
Sys_GetRegistryInteger( "showTexturesSortDescending", false, g_showTextures_sortDescending );
Sys_GetRegistryString( "showTexturesWindowRect", buff, "", sizeof( buff ) );
numArgs = sscanf( buff, "%d %d %d %d", &g_showTextures_windowRect.left, &g_showTextures_windowRect.top, &g_showTextures_windowRect.right, &g_showTextures_windowRect.bottom );
if ( numArgs != 4 || g_showTextures_windowRect.left < 0 || g_showTextures_windowRect.top < 0 || g_showTextures_windowRect.right < 0 || g_showTextures_windowRect.bottom < 0 )
{
memset( &g_showTextures_windowRect, 0, sizeof( g_showTextures_windowRect ) );
}
}
//-----------------------------------------------------------------------------
// ShowTextures_Clear
//
//-----------------------------------------------------------------------------
void ShowTextures_Clear()
{
// delete all the list view entries
if ( g_showTextures_hWnd )
{
ListView_DeleteAllItems( g_showTextures_hWndListView );
}
if ( !g_showTextures_pTextures )
{
return;
}
for ( int i=0; i<g_showTextures_numTextures; i++ )
{
free( g_showTextures_pTextures[i].pLongName );
free( g_showTextures_pTextures[i].pShortName );
free( g_showTextures_pTextures[i].pGroupName );
free( g_showTextures_pTextures[i].pFormatName );
}
g_showTextures_pTextures = NULL;
g_showTextures_numTextures = 0;
}
//-----------------------------------------------------------------------------
// ShowTextures_Export
//
//-----------------------------------------------------------------------------
void ShowTextures_Export()
{
OPENFILENAME ofn;
char logFilename[MAX_PATH];
int retval;
FILE* fp;
int i;
int count;
memset( &ofn, 0, sizeof( ofn ) );
ofn.lStructSize = sizeof( ofn );
ofn.hwndOwner = g_showTextures_hWnd;
ofn.lpstrFile = logFilename;
ofn.lpstrFile[0] = '\0';
ofn.nMaxFile = sizeof( logFilename );
ofn.lpstrFilter = "Excel CSV\0*.CSV\0All Files\0*.*\0";
ofn.nFilterIndex = 1;
ofn.lpstrFileTitle = NULL;
ofn.nMaxFileTitle = 0;
ofn.lpstrInitialDir = "c:\\";
ofn.Flags = OFN_PATHMUSTEXIST;
// display the Open dialog box.
retval = GetOpenFileName( &ofn );
if ( !retval )
{
return;
}
Sys_AddExtension( ".csv", logFilename, sizeof( logFilename ) );
fp = fopen( logFilename, "wt+" );
if ( !fp )
{
return;
}
// labels
count = sizeof( g_showTextures_Labels )/sizeof( g_showTextures_Labels[0] );
for ( i=0; i<count; i++ )
{
fprintf( fp, "\"%s\"", g_showTextures_Labels[i].name );
if ( i != count-1 )
{
fprintf( fp, "," );
}
}
fprintf( fp, "\n" );
// dump to the log
for ( i=0; i<g_showTextures_numTextures; i++ )
{
if ( g_showTextures_fullPath )
{
fprintf( fp, "\"%s\"", g_showTextures_pTextures[i].pLongName );
}
else
{
fprintf( fp, "\"%s\"", g_showTextures_pTextures[i].pShortName );
}
fprintf( fp, ",\"%s\"", g_showTextures_pTextures[i].sizeBuff );
fprintf( fp, ",\"%s\"", g_showTextures_pTextures[i].pGroupName );
fprintf( fp, ",\"%s\"", g_showTextures_pTextures[i].pFormatName );
fprintf( fp, ",\"%s\"", g_showTextures_pTextures[i].widthBuff );
fprintf( fp, ",\"%s\"", g_showTextures_pTextures[i].heightBuff );
fprintf( fp, ",\"%s\"", g_showTextures_pTextures[i].depthBuff );
fprintf( fp, ",\"%s\"", g_showTextures_pTextures[i].numLevelsBuff );
fprintf( fp, ",\"%s\"", g_showTextures_pTextures[i].bindsBuff );
fprintf( fp, ",\"%s\"", g_showTextures_pTextures[i].refCountBuff );
fprintf( fp, ",\"%s\"", g_showTextures_loadStrings[g_showTextures_pTextures[i].loadState] );
fprintf( fp, "\n" );
}
fclose( fp );
}
//-----------------------------------------------------------------------------
// ShowTextures_Summary
//
//-----------------------------------------------------------------------------
void ShowTextures_Summary()
{
char buff[1024];
// tally the totals
int total = 0;
for ( int i=0; i<g_showTextures_numTextures; i++ )
{
if ( g_showTextures_pTextures[i].edram )
{
// edram is does not affect system memory total
continue;
}
total += g_showTextures_pTextures[i].size;
}
sprintf(
buff,
"Entries:\t\t\t%d\n"
"System D3D Memory:\t%.2f MB\n",
g_showTextures_numTextures,
( float )total/( 1024.0F*1024.0F ) );
MessageBox( g_showTextures_hWnd, buff, "Texture Summary", MB_OK|MB_APPLMODAL );
}
//-----------------------------------------------------------------------------
// ShowTextures_DrawTexture
//
//-----------------------------------------------------------------------------
void ShowTextures_DrawTexture()
{
char command[256];
texture_t* pTexture;
int selection;
LVITEM lvitem;
if ( !g_connectedToApp )
return;
selection = ListView_GetSelectionMark( g_showTextures_hWndListView );
if ( selection == -1 )
return;
memset( &lvitem, 0, sizeof( lvitem ) );
lvitem.mask = LVIF_PARAM;
lvitem.iItem = selection;
ListView_GetItem( g_showTextures_hWndListView, &lvitem );
pTexture = ( texture_t* )lvitem.lParam;
if ( !V_stricmp( g_showTextures_drawTextureName, pTexture->pLongName ) )
{
// hide
sprintf( command, "mat_drawTexture \"\"" );
g_showTextures_drawTextureName[0] = '\0';
}
else
{
// show
sprintf( command, "mat_drawTexture %s", pTexture->pLongName );
V_strncpy( g_showTextures_drawTextureName, pTexture->pLongName, sizeof( g_showTextures_drawTextureName ) );
}
// send the command to application
ProcessCommand( command );
}
//-----------------------------------------------------------------------------
// ShowTextures_SetTitle
//
//-----------------------------------------------------------------------------
void ShowTextures_SetTitle()
{
char titleBuff[128];
if ( g_showTextures_hWnd )
{
strcpy( titleBuff, "Textures " );
if ( g_showTextures_currentFrame )
{
strcat( titleBuff, " [FRAME]" );
}
if ( g_showTextures_fullPath )
{
strcat( titleBuff, " [FULL PATH]" );
}
SetWindowText( g_showTextures_hWnd, titleBuff );
}
}
//-----------------------------------------------------------------------------
// ShowTextures_CompareFunc
//
//-----------------------------------------------------------------------------
int CALLBACK ShowTextures_CompareFunc( LPARAM lParam1, LPARAM lParam2, LPARAM lParamSort )
{
texture_t* pTextureA = ( texture_t* )lParam1;
texture_t* pTextureB = ( texture_t* )lParam2;
int sort = 0;
switch ( g_showTextures_sortColumn )
{
case ID_ST_NAME:
if ( g_showTextures_fullPath )
{
sort = stricmp( pTextureA->pLongName, pTextureB->pLongName );
}
else
{
sort = stricmp( pTextureA->pShortName, pTextureB->pShortName );
}
break;
case ID_ST_GROUP:
sort = stricmp( pTextureA->pGroupName, pTextureB->pGroupName );
break;
case ID_ST_FORMAT:
sort = stricmp( pTextureA->pFormatName, pTextureB->pFormatName );
break;
case ID_ST_SIZE:
sort = pTextureA->size - pTextureB->size;
break;
case ID_ST_WIDTH:
sort = pTextureA->width - pTextureB->width;
break;
case ID_ST_HEIGHT:
sort = pTextureA->height - pTextureB->height;
break;
case ID_ST_DEPTH:
sort = pTextureA->depth - pTextureB->depth;
break;
case ID_ST_NUMLEVELS:
sort = pTextureA->numLevels - pTextureB->numLevels;
break;
case ID_ST_BINDS:
sort = pTextureA->binds - pTextureB->binds;
break;
case ID_ST_REFCOUNT:
sort = pTextureA->refCount - pTextureB->refCount;
break;
case ID_ST_LOAD:
sort = stricmp( g_showTextures_loadStrings[pTextureA->loadState], g_showTextures_loadStrings[pTextureB->loadState] );
break;
}
// flip the sort order
if ( g_showTextures_sortDescending )
{
sort *= -1;
}
return ( sort );
}
//-----------------------------------------------------------------------------
// ShowTextures_SortItems
//
//-----------------------------------------------------------------------------
void ShowTextures_SortItems()
{
LVITEM lvitem;
texture_t *pTexture;
int i;
if ( !g_showTextures_hWnd )
{
// only sort if window is visible
return;
}
ListView_SortItems( g_showTextures_hWndListView, ShowTextures_CompareFunc, 0 );
memset( &lvitem, 0, sizeof( lvitem ) );
lvitem.mask = LVIF_PARAM;
// get each item and reset its list index
int itemCount = ListView_GetItemCount( g_showTextures_hWndListView );
for ( i=0; i<itemCount; i++ )
{
lvitem.iItem = i;
ListView_GetItem( g_showTextures_hWndListView, &lvitem );
pTexture = ( texture_t* )lvitem.lParam;
pTexture->listIndex = i;
}
// update list view columns with sort key
for ( i=0; i<sizeof( g_showTextures_Labels )/sizeof( g_showTextures_Labels[0] ); i++ )
{
char symbol;
LVCOLUMN lvc;
if ( i == g_showTextures_sortColumn )
{
symbol = g_showTextures_sortDescending ? '<' : '>';
}
else
{
symbol = ' ';
}
sprintf( g_showTextures_Labels[i].nameBuff, "%s %c", g_showTextures_Labels[i].name, symbol );
memset( &lvc, 0, sizeof( lvc ) );
lvc.mask = LVCF_TEXT;
lvc.pszText = ( LPSTR )g_showTextures_Labels[i].nameBuff;
ListView_SetColumn( g_showTextures_hWndListView, i, &lvc );
}
}
//-----------------------------------------------------------------------------
// ShowTextures_AddViewItem
//
//-----------------------------------------------------------------------------
void ShowTextures_AddViewItem( texture_t* pTexture )
{
LVITEM lvi;
if ( !g_showTextures_hWnd )
{
// only valid if log window is visible
return;
}
// update the text callback buffers
sprintf( pTexture->sizeBuff, "%d", pTexture->size );
sprintf( pTexture->widthBuff, "%d", pTexture->width );
sprintf( pTexture->heightBuff, "%d", pTexture->height );
sprintf( pTexture->depthBuff, "%d", pTexture->depth );
sprintf( pTexture->numLevelsBuff, "%d", pTexture->numLevels );
sprintf( pTexture->bindsBuff, "%d", pTexture->binds );
sprintf( pTexture->refCountBuff, "%d", pTexture->refCount );
int itemCount = ListView_GetItemCount( g_showTextures_hWndListView );
// setup and insert at end of list
memset( &lvi, 0, sizeof( lvi ) );
lvi.mask = LVIF_TEXT | LVIF_PARAM | LVIF_STATE;
lvi.iItem = itemCount;
lvi.iSubItem = 0;
lvi.state = 0;
lvi.stateMask = 0;
lvi.pszText = LPSTR_TEXTCALLBACK;
lvi.lParam = ( LPARAM )pTexture;
// insert and set the real index
pTexture->listIndex = ListView_InsertItem( g_showTextures_hWndListView, &lvi );
}
//-----------------------------------------------------------------------------
// ShowTextures_Refresh
//
//-----------------------------------------------------------------------------
void ShowTextures_Refresh()
{
char command[256];
strcpy( command, "mat_get_textures" );
if ( !g_showTextures_currentFrame )
{
strcat( command, " all" );
}
// send the command to application which replies with list data
if ( g_connectedToApp )
{
ProcessCommand( command );
}
}
//-----------------------------------------------------------------------------
// ShowTextures_SizeWindow
//
//-----------------------------------------------------------------------------
void ShowTextures_SizeWindow( HWND hwnd, int cx, int cy )
{
if ( cx==0 || cy==0 )
{
RECT rcClient;
GetClientRect( hwnd, &rcClient );
cx = rcClient.right;
cy = rcClient.bottom;
}
// position the ListView
SetWindowPos( g_showTextures_hWndListView, NULL, 0, 0, cx, cy, SWP_NOZORDER );
}
//-----------------------------------------------------------------------------
// ShowTextures_WndProc
//
//-----------------------------------------------------------------------------
LRESULT CALLBACK ShowTextures_WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam )
{
WORD wID = LOWORD( wParam );
texture_t* pTexture;
switch ( message )
{
case WM_CREATE:
return 0L;
case WM_DESTROY:
ShowTextures_SaveConfig();
g_showTextures_hWnd = NULL;
return 0L;
case WM_INITMENU:
CheckMenuItem( ( HMENU )wParam, IDM_OPTIONS_CURRENTFRAME, MF_BYCOMMAND | ( g_showTextures_currentFrame ? MF_CHECKED : MF_UNCHECKED ) );
CheckMenuItem( ( HMENU )wParam, IDM_OPTIONS_FULLPATH, MF_BYCOMMAND | ( g_showTextures_fullPath ? MF_CHECKED : MF_UNCHECKED ) );
return 0L;
case WM_SIZE:
ShowTextures_SizeWindow( hwnd, LOWORD( lParam ), HIWORD( lParam ) );
return 0L;
case WM_NOTIFY:
switch ( ( ( LPNMHDR )lParam )->code )
{
case LVN_COLUMNCLICK:
NMLISTVIEW* pnmlv;
pnmlv = ( NMLISTVIEW* )lParam;
if ( g_showTextures_sortColumn == pnmlv->iSubItem )
{
// user has clicked on same column - flip the sort
g_showTextures_sortDescending ^= 1;
}
else
{
// sort by new column
g_showTextures_sortColumn = pnmlv->iSubItem;
}
ShowTextures_SortItems();
return 0L;
case LVN_GETDISPINFO:
NMLVDISPINFO* plvdi;
plvdi = ( NMLVDISPINFO* )lParam;
pTexture = ( texture_t* )plvdi->item.lParam;
switch ( plvdi->item.iSubItem )
{
case ID_ST_NAME:
if ( g_showTextures_fullPath )
plvdi->item.pszText = pTexture->pLongName;
else
plvdi->item.pszText = pTexture->pShortName;
return 0L;
case ID_ST_GROUP:
plvdi->item.pszText = pTexture->pGroupName;
return 0L;
case ID_ST_FORMAT:
plvdi->item.pszText = pTexture->pFormatName;
return 0L;
case ID_ST_SIZE:
plvdi->item.pszText = pTexture->sizeBuff;
return 0L;
case ID_ST_WIDTH:
plvdi->item.pszText = pTexture->widthBuff;
return 0L;
case ID_ST_HEIGHT:
plvdi->item.pszText = pTexture->heightBuff;
return 0L;
case ID_ST_DEPTH:
plvdi->item.pszText = pTexture->depthBuff;
return 0L;
case ID_ST_NUMLEVELS:
plvdi->item.pszText = pTexture->numLevelsBuff;
return 0L;
case ID_ST_BINDS:
plvdi->item.pszText = pTexture->bindsBuff;
return 0L;
case ID_ST_LOAD:
plvdi->item.pszText = g_showTextures_loadStrings[pTexture->loadState];
return 0L;
case ID_ST_REFCOUNT:
plvdi->item.pszText = pTexture->refCountBuff;
return 0L;
default:
break;
}
break;
}
break;
case WM_COMMAND:
switch ( wID )
{
case IDM_OPTIONS_SUMMARY:
ShowTextures_Summary();
return 0L;
case IDM_OPTIONS_REFRESH:
ShowTextures_Refresh();
return 0L;
case IDM_OPTIONS_EXPORT:
ShowTextures_Export();
return 0L;
case IDM_OPTIONS_CURRENTFRAME:
g_showTextures_currentFrame ^= 1;
ShowTextures_SetTitle();
ShowTextures_Refresh();
return 0L;
case IDM_OPTIONS_FULLPATH:
g_showTextures_fullPath ^= 1;
ShowTextures_SetTitle();
ShowTextures_SortItems();
return 0L;
case IDM_OPTIONS_DRAWTEXTURE:
ShowTextures_DrawTexture();
return 0L;
}
break;
}
return ( DefWindowProc( hwnd, message, wParam, lParam ) );
}
//-----------------------------------------------------------------------------
// ShowTextures_Init
//
//-----------------------------------------------------------------------------
bool ShowTextures_Init()
{
// set up our window class
WNDCLASS wndclass;
memset( &wndclass, 0, sizeof( wndclass ) );
wndclass.style = 0;
wndclass.lpfnWndProc = ShowTextures_WndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = g_hInstance;
wndclass.hIcon = g_hIcons[ICON_APPLICATION];
wndclass.hCursor = LoadCursor( NULL, IDC_ARROW );
wndclass.hbrBackground = g_hBackgroundBrush;
wndclass.lpszMenuName = MAKEINTRESOURCE( MENU_SHOWTEXTURES );
wndclass.lpszClassName = "SHOWTEXTURESCLASS";
if ( !RegisterClass( &wndclass ) )
return false;
ShowTextures_LoadConfig();
return true;
}
//-----------------------------------------------------------------------------
// ShowTextures_Open
//
//-----------------------------------------------------------------------------
void ShowTextures_Open()
{
RECT clientRect;
HWND hWnd;
int i;
if ( g_showTextures_hWnd )
{
// only one instance
if ( IsIconic( g_showTextures_hWnd ) )
{
ShowWindow( g_showTextures_hWnd, SW_RESTORE );
}
SetForegroundWindow( g_showTextures_hWnd );
return;
}
hWnd = CreateWindowEx(
WS_EX_CLIENTEDGE,
"SHOWTEXTURESCLASS",
"",
WS_POPUP|WS_CAPTION|WS_SYSMENU|WS_SIZEBOX|WS_MINIMIZEBOX|WS_MAXIMIZEBOX,
0,
0,
700,
400,
g_hDlgMain,
NULL,
g_hInstance,
NULL );
g_showTextures_hWnd = hWnd;
GetClientRect( g_showTextures_hWnd, &clientRect );
hWnd = CreateWindow(
WC_LISTVIEW,
"",
WS_VISIBLE|WS_CHILD|LVS_REPORT,
0,
0,
clientRect.right-clientRect.left,
clientRect.bottom-clientRect.top,
g_showTextures_hWnd,
( HMENU )ID_SHOWTEXTURES_LISTVIEW,
g_hInstance,
NULL );
g_showTextures_hWndListView = hWnd;
// init list view columns
for ( i=0; i<sizeof( g_showTextures_Labels )/sizeof( g_showTextures_Labels[0] ); i++ )
{
LVCOLUMN lvc;
memset( &lvc, 0, sizeof( lvc ) );
lvc.mask = LVCF_FMT|LVCF_WIDTH|LVCF_TEXT|LVCF_SUBITEM;
lvc.iSubItem = 0;
lvc.cx = g_showTextures_Labels[i].width;
lvc.fmt = LVCFMT_LEFT;
lvc.pszText = ( LPSTR )g_showTextures_Labels[i].name;
ListView_InsertColumn( g_showTextures_hWndListView, i, &lvc );
}
ListView_SetBkColor( g_showTextures_hWndListView, g_backgroundColor );
ListView_SetTextBkColor( g_showTextures_hWndListView, g_backgroundColor );
DWORD style = LVS_EX_FULLROWSELECT|LVS_EX_GRIDLINES|LVS_EX_HEADERDRAGDROP;
ListView_SetExtendedListViewStyleEx( g_showTextures_hWndListView, style, style );
// populate list view
for ( i=0; i<g_showTextures_numTextures; i++ )
{
ShowTextures_AddViewItem( &g_showTextures_pTextures[i] );
}
ShowTextures_SortItems();
ShowTextures_SetTitle();
if ( g_showTextures_windowRect.right && g_showTextures_windowRect.bottom )
{
MoveWindow( g_showTextures_hWnd, g_showTextures_windowRect.left, g_showTextures_windowRect.top, g_showTextures_windowRect.right-g_showTextures_windowRect.left, g_showTextures_windowRect.bottom-g_showTextures_windowRect.top, FALSE );
}
ShowWindow( g_showTextures_hWnd, SHOW_OPENWINDOW );
// get data from application
ShowTextures_Refresh();
}
//-----------------------------------------------------------------------------
// rc_TextureList
//
// Sent from application with texture list
//-----------------------------------------------------------------------------
int rc_TextureList( char* commandPtr )
{
int errCode = -1;
char* cmdToken;
int numTextures;
int textureList;
int retAddr;
int retVal;
xrTexture_t* pLocalList;
// remove old entries
ShowTextures_Clear();
// get number of textures
cmdToken = GetToken( &commandPtr );
if ( !cmdToken[0] )
goto cleanUp;
sscanf( cmdToken, "%x", &numTextures );
// get texture list
cmdToken = GetToken( &commandPtr );
if ( !cmdToken[0] )
goto cleanUp;
sscanf( cmdToken, "%x", &textureList );
// get retAddr
cmdToken = GetToken( &commandPtr );
if ( !cmdToken[0] )
goto cleanUp;
sscanf( cmdToken, "%x", &retAddr );
pLocalList = new xrTexture_t[numTextures];
memset( pLocalList, 0, numTextures*sizeof( xrTexture_t ) );
g_showTextures_numTextures = numTextures;
g_showTextures_pTextures = new texture_t[numTextures];
memset( g_showTextures_pTextures, 0, numTextures*sizeof( texture_t ) );
// get the caller's command list
DmGetMemory( ( void* )textureList, numTextures*sizeof( xrTexture_t ), pLocalList, NULL );
// build out the resident list
for ( int i=0; i<numTextures; i++ )
{
// swap the structure
pLocalList[i].size = BigDWord( pLocalList[i].size );
pLocalList[i].width = BigDWord( pLocalList[i].width );
pLocalList[i].height = BigDWord( pLocalList[i].height );
pLocalList[i].depth = BigDWord( pLocalList[i].depth );
pLocalList[i].numLevels = BigDWord( pLocalList[i].numLevels );
pLocalList[i].binds = BigDWord( pLocalList[i].binds );
pLocalList[i].refCount = BigDWord( pLocalList[i].refCount );
pLocalList[i].sRGB = BigDWord( pLocalList[i].sRGB );
pLocalList[i].edram = BigDWord( pLocalList[i].edram );
pLocalList[i].procedural = BigDWord( pLocalList[i].procedural );
pLocalList[i].fallback = BigDWord( pLocalList[i].fallback );
pLocalList[i].final = BigDWord( pLocalList[i].final );
pLocalList[i].failed = BigDWord( pLocalList[i].failed );
// get the name
g_showTextures_pTextures[i].pLongName = strdup( pLocalList[i].nameString );
CHAR shortName[MAX_PATH];
Sys_StripPath( g_showTextures_pTextures[i].pLongName, shortName, sizeof( shortName ) );
g_showTextures_pTextures[i].pShortName = strdup( shortName );
// get the group name
g_showTextures_pTextures[i].pGroupName = strdup( pLocalList[i].groupString );
// get the format name
const char *pFormatName = pLocalList[i].formatString;
if ( !strnicmp( pFormatName, "D3DFMT_", 7 ) )
{
// strip D3DFMT_
pFormatName += 7;
}
char tempName[MAX_PATH];
if ( pLocalList[i].sRGB )
{
strcpy( tempName, pFormatName );
strcat( tempName, " (SRGB)" );
pFormatName = tempName;
}
g_showTextures_pTextures[i].pFormatName = strdup( pFormatName );
g_showTextures_pTextures[i].size = pLocalList[i].size;
g_showTextures_pTextures[i].width = pLocalList[i].width;
g_showTextures_pTextures[i].height = pLocalList[i].height;
g_showTextures_pTextures[i].depth = pLocalList[i].depth;
g_showTextures_pTextures[i].numLevels = pLocalList[i].numLevels;
g_showTextures_pTextures[i].binds = pLocalList[i].binds;
g_showTextures_pTextures[i].refCount = pLocalList[i].refCount;
g_showTextures_pTextures[i].edram = pLocalList[i].edram;
loadState_e loadState;
if ( pLocalList[i].edram || V_stristr( g_showTextures_pTextures[i].pGroupName, "RenderTarget" ) )
{
loadState = LS_STATIC;
}
else if ( pLocalList[i].procedural )
{
loadState = LS_PROCEDURAL;
}
else if ( pLocalList[i].final )
{
loadState = LS_HIRES;
}
else if ( pLocalList[i].failed )
{
loadState = LS_FAILED;
}
else if ( pLocalList[i].fallback )
{
loadState = LS_FALLBACK;
}
else
{
loadState = LS_SYNCHRONOUS;
}
g_showTextures_pTextures[i].loadState = loadState;
// add to list view
ShowTextures_AddViewItem( &g_showTextures_pTextures[i] );
}
// return the result
retVal = numTextures;
int xboxRetVal = BigDWord( retVal );
DmSetMemory( ( void* )retAddr, sizeof( int ), &xboxRetVal, NULL );
DebugCommand( "0x%8.8x = TextureList( 0x%8.8x, 0x%8.8x )\n", retVal, numTextures, textureList );
delete [] pLocalList;
// update
ShowTextures_SortItems();
// success
errCode = 0;
cleanUp:
return errCode;
}