Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

80 lines
2.0 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "DemoPage.h"
#include <VGUI/IVGui.h>
#include <vgui_controls/Controls.h>
#include <Keyvalues.h>
#include <vgui_controls/Button.h>
using namespace vgui;
class ButtonDemo2: public DemoPage
{
public:
ButtonDemo2(Panel *parent, const char *name);
~ButtonDemo2();
void OnCommand(const char *command);
private:
Button *m_pButton;
};
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
ButtonDemo2::ButtonDemo2(Panel *parent, const char *name) : DemoPage(parent, name)
{
SetPos(0,80);
int wide, tall;
GetParent()->GetSize(wide, tall);
SetSize (wide, tall - 80);
// Create a button.
m_pButton = new Button(this, "AButton", "ClickMe");
// Set its position.
m_pButton->SetPos(100, 100);
// Install a command that will be executed when the button is pressed
// Here we use a string command. Panels recieve string commands through
// a command message map, already implemented in the Panel class.
// the onCommand function parses the command string
// and takes the appropriate action.
m_pButton->SetCommand("ButtonClicked");
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
ButtonDemo2::~ButtonDemo2()
{
}
//-----------------------------------------------------------------------------
// Purpose: Respond to a message based action signal
//-----------------------------------------------------------------------------
void ButtonDemo2::OnCommand(const char *command)
{
if (!strcmp(command, "ButtonClicked") )
{
ivgui()->DPrintf("Button was clicked.\n");
}
}
Panel* ButtonDemo2_Create(Panel *parent)
{
return new ButtonDemo2(parent, "ButtonDemo2");
}