Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef CSG_H
#define CSG_H
#ifdef _WIN32
#pragma once
#endif
// Print a CONTENTS_ mask to a string.
void PrintBrushContentsToString( int contents, char *pOut, int nMaxChars );
// Print a CONTENTS_ mask with Msg().
void PrintBrushContents( int contents );
void FixupAreaportalWaterBrushes( bspbrush_t *pList );
bspbrush_t *MakeBspBrushList (int startbrush, int endbrush,
const Vector& clipmins, const Vector& clipmaxs, int detailScreen);
bspbrush_t *MakeBspBrushList (mapbrush_t **pBrushes, int nBrushCount, const Vector& clipmins, const Vector& clipmaxs);
void WriteBrushMap (char *name, bspbrush_t *list);
bspbrush_t *ChopBrushes (bspbrush_t *head);
bspbrush_t *IntersectBrush (bspbrush_t *a, bspbrush_t *b);
qboolean BrushesDisjoint (bspbrush_t *a, bspbrush_t *b);
#endif // CSG_H