Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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192 lines
4.9 KiB

//Microsoft Developer Studio generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"#define _AFX_NO_SPLITTER_RESOURCES\r\n"
"#define _AFX_NO_OLE_RESOURCES\r\n"
"#define _AFX_NO_TRACKER_RESOURCES\r\n"
"#define _AFX_NO_PROPERTY_RESOURCES\r\n"
"\r\n"
"#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)\r\n"
"#ifdef _WIN32\r\n"
"LANGUAGE 9, 1\r\n"
"#pragma code_page(1252)\r\n"
"#endif //_WIN32\r\n"
"#include ""res\\SteamFileDialog.rc2"" // non-Microsoft Visual C++ edited resources\r\n"
"#include ""afxres.rc"" // Standard components\r\n"
"#endif\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#ifndef _MAC
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,0,0,1
PRODUCTVERSION 1,0,0,1
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904B0"
BEGIN
VALUE "CompanyName", "\0"
VALUE "FileDescription", "SteamFileDialog DLL\0"
VALUE "FileVersion", "1, 0, 0, 1\0"
VALUE "InternalName", "SteamFileDialog\0"
VALUE "LegalCopyright", "Copyright (C) 2004\0"
VALUE "LegalTrademarks", "\0"
VALUE "OriginalFilename", "SteamFileDialog.DLL\0"
VALUE "ProductName", "SteamFileDialog Dynamic Link Library\0"
VALUE "ProductVersion", "1, 0, 0, 1\0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END
#endif // !_MAC
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_FILESYSTEM_OPENDIALOG DIALOG DISCARDABLE 0, 0, 573, 374
STYLE WS_MAXIMIZEBOX | WS_CAPTION | WS_SYSMENU | WS_THICKFRAME
CAPTION "Open"
FONT 8, "MS Sans Serif"
BEGIN
CONTROL "List1",IDC_FILE_LIST,"SysListView32",LVS_OWNERDRAWFIXED |
WS_BORDER | WS_TABSTOP,7,29,559,301
EDITTEXT IDC_FILENAME,48,335,362,14,ES_AUTOHSCROLL
DEFPUSHBUTTON "&Open",IDOK,516,335,50,14
PUSHBUTTON "Cancel",IDCANCEL,516,353,50,14
PUSHBUTTON "&Up",IDC_UP_BUTTON,416,7,19,14
LTEXT "File &name:",IDC_FILENAME_LABEL,7,338,33,8
LTEXT "Look in:",IDC_STATIC,7,10,26,8
EDITTEXT IDC_LOOKIN,48,7,362,14,ES_AUTOHSCROLL | ES_READONLY |
NOT WS_TABSTOP
END
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO DISCARDABLE
BEGIN
IDD_FILESYSTEM_OPENDIALOG, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 566
TOPMARGIN, 7
BOTTOMMARGIN, 367
END
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//
IDB_LABEL_MDL BITMAP DISCARDABLE "res\\label_mdl.bmp"
IDB_LABEL_FOLDER BITMAP DISCARDABLE "res\\label_fo.bmp"
IDB_LABEL_FILE BITMAP DISCARDABLE "res\\label_file.bmp"
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
STRINGTABLE DISCARDABLE
BEGIN
IDS_NO_RELATIVE_PATH "The selected file is not under your game's directory, so it can't be used."
END
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
#define _AFX_NO_SPLITTER_RESOURCES
#define _AFX_NO_OLE_RESOURCES
#define _AFX_NO_TRACKER_RESOURCES
#define _AFX_NO_PROPERTY_RESOURCES
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE 9, 1
#pragma code_page(1252)
#endif //_WIN32
#include "res\SteamFileDialog.rc2" // non-Microsoft Visual C++ edited resources
#include "afxres.rc" // Standard components
#endif
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED