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29 lines
755 B
29 lines
755 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "weapon_proficiency.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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static const char *g_ProficiencyNames[] = |
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{ |
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"Poor", |
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"Average", |
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"Good", |
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"Very Good", |
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"Perfect" |
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}; |
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const char *GetWeaponProficiencyName( WeaponProficiency_t proficiency ) |
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{ |
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COMPILE_TIME_ASSERT( ARRAYSIZE(g_ProficiencyNames) == WEAPON_PROFICIENCY_PERFECT + 1 ); // Hey, update that there table! |
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if ( proficiency < 0 || proficiency > WEAPON_PROFICIENCY_PERFECT ) |
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return "<<Invalid>>"; |
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return g_ProficiencyNames[proficiency]; |
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}
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