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71 lines
2.3 KiB
71 lines
2.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "weapon_dodbasemelee.h" |
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#if defined( CLIENT_DLL ) |
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#define CWeaponSpade C_WeaponSpade |
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#endif |
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class CWeaponSpade : public CWeaponDODBaseMelee |
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{ |
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public: |
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DECLARE_CLASS( CWeaponSpade, CWeaponDODBaseMelee ); |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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DECLARE_ACTTABLE(); |
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CWeaponSpade() {} |
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virtual Activity GetMeleeActivity( void ) { return ACT_VM_PRIMARYATTACK; } |
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virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_SPADE; } |
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private: |
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CWeaponSpade( const CWeaponSpade & ); |
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}; |
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IMPLEMENT_NETWORKCLASS_ALIASED( WeaponSpade, DT_WeaponSpade ) |
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BEGIN_NETWORK_TABLE( CWeaponSpade, DT_WeaponSpade ) |
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END_NETWORK_TABLE() |
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BEGIN_PREDICTION_DATA( CWeaponSpade ) |
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END_PREDICTION_DATA() |
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LINK_ENTITY_TO_CLASS( weapon_spade, CWeaponSpade ); |
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PRECACHE_WEAPON_REGISTER( weapon_spade ); |
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acttable_t CWeaponSpade::m_acttable[] = |
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{ |
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{ ACT_DOD_STAND_AIM, ACT_DOD_STAND_AIM_SPADE, false }, |
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{ ACT_DOD_CROUCH_AIM, ACT_DOD_CROUCH_AIM_SPADE, false }, |
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{ ACT_DOD_CROUCHWALK_AIM, ACT_DOD_CROUCHWALK_AIM_SPADE, false }, |
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{ ACT_DOD_WALK_AIM, ACT_DOD_WALK_AIM_SPADE, false }, |
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{ ACT_DOD_RUN_AIM, ACT_DOD_RUN_AIM_SPADE, false }, |
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{ ACT_PRONE_IDLE, ACT_DOD_PRONE_AIM_SPADE, false }, |
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{ ACT_PRONE_FORWARD, ACT_DOD_PRONEWALK_AIM_SPADE, false }, |
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{ ACT_DOD_STAND_IDLE, ACT_DOD_STAND_AIM_SPADE, false }, |
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{ ACT_DOD_CROUCH_IDLE, ACT_DOD_CROUCH_AIM_SPADE, false }, |
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{ ACT_DOD_CROUCHWALK_IDLE, ACT_DOD_CROUCHWALK_AIM_SPADE, false }, |
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{ ACT_DOD_WALK_IDLE, ACT_DOD_WALK_AIM_SPADE, false }, |
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{ ACT_DOD_RUN_IDLE, ACT_DOD_RUN_AIM_SPADE, false }, |
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{ ACT_SPRINT, ACT_DOD_SPRINT_AIM_SPADE, false }, |
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{ ACT_RANGE_ATTACK2, ACT_DOD_PRIMARYATTACK_SPADE, false }, |
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{ ACT_DOD_SECONDARYATTACK_CROUCH, ACT_DOD_PRIMARYATTACK_CROUCH_SPADE, false }, |
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{ ACT_DOD_SECONDARYATTACK_PRONE, ACT_DOD_PRIMARYATTACK_PRONE_SPADE, false }, |
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// Hand Signals |
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{ ACT_DOD_HS_IDLE, ACT_DOD_HS_IDLE_STICKGRENADE, false }, |
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{ ACT_DOD_HS_CROUCH, ACT_DOD_HS_CROUCH_STICKGRENADE, false }, |
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}; |
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IMPLEMENT_ACTTABLE( CWeaponSpade ); |