You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
56 lines
1.7 KiB
56 lines
1.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
//=============================================================================// |
|
|
|
#include "cbase.h" |
|
#include "weapon_dodbasegrenade.h" |
|
|
|
#ifdef CLIENT_DLL |
|
#define CWeaponRifleGrenadeUS_Live C_WeaponRifleGrenadeUS_Live |
|
#else |
|
#include "dod_riflegrenade_us.h" //the thing that we throw |
|
#endif |
|
|
|
|
|
class CWeaponRifleGrenadeUS_Live : public CWeaponDODBaseGrenade |
|
{ |
|
public: |
|
DECLARE_CLASS( CWeaponRifleGrenadeUS_Live, CWeaponDODBaseGrenade ); |
|
DECLARE_NETWORKCLASS(); |
|
DECLARE_PREDICTABLE(); |
|
|
|
CWeaponRifleGrenadeUS_Live() {} |
|
|
|
virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_RIFLEGREN_US_LIVE; } |
|
|
|
#ifndef CLIENT_DLL |
|
|
|
virtual void EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, float flLifeTime = GRENADE_FUSE_LENGTH ) |
|
{ |
|
// align the grenade vertically and spin end over end |
|
QAngle vecNewAngles = QAngle(45,pPlayer->EyeAngles().y,0); |
|
AngularImpulse angNewImpulse = AngularImpulse( 0, 600, 0 ); |
|
|
|
CDODRifleGrenadeUS::Create( vecSrc, vecNewAngles, vecVel, angNewImpulse, pPlayer, flLifeTime, GetWeaponID() ); |
|
} |
|
|
|
#endif |
|
|
|
virtual bool IsArmed( void ) { return true; } |
|
|
|
private: |
|
CWeaponRifleGrenadeUS_Live( const CWeaponRifleGrenadeUS_Live & ); |
|
}; |
|
|
|
IMPLEMENT_NETWORKCLASS_ALIASED( WeaponRifleGrenadeUS_Live, DT_WeaponRifleGrenadeUS_Live ) |
|
|
|
BEGIN_NETWORK_TABLE(CWeaponRifleGrenadeUS_Live, DT_WeaponRifleGrenadeUS_Live) |
|
END_NETWORK_TABLE() |
|
|
|
BEGIN_PREDICTION_DATA( CWeaponRifleGrenadeUS_Live ) |
|
END_PREDICTION_DATA() |
|
|
|
LINK_ENTITY_TO_CLASS( weapon_riflegren_us_live, CWeaponRifleGrenadeUS_Live ); |
|
PRECACHE_WEAPON_REGISTER( weapon_riflegren_us_live ); |