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56 lines
1.7 KiB
56 lines
1.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "weapon_dodbasegrenade.h" |
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#ifdef CLIENT_DLL |
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#define CWeaponRifleGrenadeGER_Live C_WeaponRifleGrenadeGER_Live |
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#else |
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#include "dod_riflegrenade_ger.h" //the thing that we throw |
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#endif |
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class CWeaponRifleGrenadeGER_Live : public CWeaponDODBaseGrenade |
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{ |
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public: |
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DECLARE_CLASS( CWeaponRifleGrenadeGER_Live, CWeaponDODBaseGrenade ); |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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CWeaponRifleGrenadeGER_Live() {} |
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virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_RIFLEGREN_GER_LIVE; } |
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#ifndef CLIENT_DLL |
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virtual void EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, float flLifeTime = GRENADE_FUSE_LENGTH ) |
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{ |
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// align the grenade vertically and spin end over end |
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QAngle vecNewAngles = QAngle(45,pPlayer->EyeAngles().y,0); |
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AngularImpulse angNewImpulse = AngularImpulse( 0, 600, 0 ); |
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CDODRifleGrenadeGER::Create( vecSrc, vecNewAngles, vecVel, angNewImpulse, pPlayer, flLifeTime, GetWeaponID() ); |
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} |
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#endif |
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virtual bool IsArmed( void ) { return true; } |
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private: |
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CWeaponRifleGrenadeGER_Live( const CWeaponRifleGrenadeGER_Live & ); |
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}; |
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IMPLEMENT_NETWORKCLASS_ALIASED( WeaponRifleGrenadeGER_Live, DT_WeaponRifleGrenadeGER_Live ) |
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BEGIN_NETWORK_TABLE(CWeaponRifleGrenadeGER_Live, DT_WeaponRifleGrenadeGER_Live) |
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END_NETWORK_TABLE() |
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BEGIN_PREDICTION_DATA( CWeaponRifleGrenadeGER_Live ) |
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END_PREDICTION_DATA() |
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LINK_ENTITY_TO_CLASS( weapon_riflegren_ger_live, CWeaponRifleGrenadeGER_Live ); |
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PRECACHE_WEAPON_REGISTER( weapon_riflegren_ger_live ); |