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108 lines
2.3 KiB
108 lines
2.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef WEAPON_MG42_H |
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#define WEAPON_MG42_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "weapon_dodbase.h" |
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#include "weapon_dodbipodgun.h" |
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#if defined( CLIENT_DLL ) |
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#define CWeaponMG42 C_WeaponMG42 |
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#endif |
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#define COOL_CONTEXT "CoolContext" |
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class CWeaponMG42 : public CDODBipodWeapon |
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{ |
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public: |
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DECLARE_CLASS( CWeaponMG42, CDODBipodWeapon ); |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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DECLARE_ACTTABLE(); |
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#ifdef GAME_DLL |
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DECLARE_DATADESC(); |
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#endif |
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CWeaponMG42() {} |
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#ifdef CLIENT_DLL |
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virtual ~CWeaponMG42(); |
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#endif |
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virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_MG42; } |
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// weapon id for stats purposes |
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virtual DODWeaponID GetStatsWeaponID( void ) |
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{ |
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if ( !IsDeployed() ) |
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return WEAPON_MG42_UNDEPLOYED; |
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else |
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return WEAPON_MG42; |
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} |
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virtual void Spawn(); |
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virtual void Precache(); |
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virtual void PrimaryAttack( void ); |
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virtual bool Reload( void ); |
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virtual void FinishReload( void ); |
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virtual void ItemPostFrame( void ); |
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virtual void ItemBusyFrame( void ); |
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void ItemFrameCool( void ); |
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virtual bool Deploy( void ); |
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virtual bool Holster( CBaseCombatWeapon *pSwitchingTo ); |
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virtual void Drop( const Vector &vecVelocity ); |
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virtual Activity GetReloadActivity( void ); |
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virtual Activity GetDrawActivity( void ); |
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virtual Activity GetDeployActivity( void ); |
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virtual Activity GetUndeployActivity( void ); |
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virtual Activity GetIdleActivity( void ); |
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virtual Activity GetPrimaryAttackActivity( void ); |
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int GetWeaponHeat( void ) { return m_iWeaponHeat; } |
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virtual bool ShouldDrawCrosshair( void ) { return IsDeployed(); } |
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void Cool( void ); |
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#ifdef CLIENT_DLL |
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virtual void ClientThink( void ); |
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virtual void OnDataChanged( DataUpdateType_t updateType ); |
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virtual void CleanupToolRecordingState( KeyValues *msg ); |
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void EmitSmokeParticle( void ); |
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#else |
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void CoolThink( void ); |
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#endif |
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virtual float GetRecoil( void ); |
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private: |
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CWeaponMG42( const CWeaponMG42 & ); |
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CNetworkVar( int, m_iWeaponHeat ); |
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CNetworkVar( float, m_flNextCoolTime ); |
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CNetworkVar( bool, m_bOverheated ); |
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#ifdef CLIENT_DLL |
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CSmartPtr<CSimpleEmitter> m_pEmitter; |
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float m_flParticleAccumulator; |
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PMaterialHandle m_hParticleMaterial; |
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#endif |
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}; |
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#endif //WEAPON_MG42_H
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