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64 lines
1.7 KiB
64 lines
1.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "weapon_dodfullauto.h" |
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#if defined( CLIENT_DLL ) |
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#define CWeaponGreaseGun C_WeaponGreaseGun |
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#endif |
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class CWeaponGreaseGun : public CDODFullAutoWeapon |
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{ |
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public: |
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DECLARE_CLASS( CWeaponGreaseGun, CDODFullAutoWeapon ); |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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DECLARE_ACTTABLE(); |
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CWeaponGreaseGun() {} |
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virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_GREASEGUN; } |
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private: |
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CWeaponGreaseGun( const CWeaponGreaseGun & ); |
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}; |
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IMPLEMENT_NETWORKCLASS_ALIASED( WeaponGreaseGun, DT_WeaponGreaseGun ) |
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BEGIN_NETWORK_TABLE( CWeaponGreaseGun, DT_WeaponGreaseGun ) |
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END_NETWORK_TABLE() |
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BEGIN_PREDICTION_DATA( CWeaponGreaseGun ) |
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END_PREDICTION_DATA() |
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LINK_ENTITY_TO_CLASS( weapon_greasegun, CWeaponGreaseGun ); |
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PRECACHE_WEAPON_REGISTER( weapon_greasegun ); |
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acttable_t CWeaponGreaseGun::m_acttable[] = |
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{ |
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// Aim |
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{ ACT_IDLE, ACT_DOD_STAND_AIM_GREASE, false }, |
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{ ACT_CROUCHIDLE, ACT_DOD_CROUCH_AIM_GREASE, false }, |
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{ ACT_RUN_CROUCH, ACT_DOD_CROUCHWALK_AIM_GREASE, false }, |
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{ ACT_WALK, ACT_DOD_WALK_AIM_GREASE, false }, |
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{ ACT_RUN, ACT_DOD_RUN_AIM_GREASE, false }, |
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{ ACT_PRONE_IDLE, ACT_DOD_PRONE_AIM_GREASE, false }, |
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// Attack ( prone? ) |
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{ ACT_RANGE_ATTACK1, ACT_DOD_PRIMARYATTACK_GREASE, false }, |
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{ ACT_DOD_PRIMARYATTACK_PRONE, ACT_DOD_PRIMARYATTACK_PRONE_GREASE, false }, |
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// Reload ( prone? ) |
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{ ACT_RELOAD, ACT_DOD_RELOAD_GREASEGUN, false }, |
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{ ACT_DOD_RELOAD_PRONE, ACT_DOD_RELOAD_PRONE_GREASEGUN, false }, |
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}; |
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IMPLEMENT_ACTTABLE( CWeaponGreaseGun ); |