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44 lines
844 B
44 lines
844 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef FX_DOD_SHARED_H |
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#define FX_DOD_SHARED_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#ifdef CLIENT_DLL |
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#include "c_dod_player.h" |
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#else |
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#include "dod_player.h" |
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#endif |
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#include "dod_weapon_parse.h" |
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// This runs on both the client and the server. |
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// On the server, it only does the damage calculations. |
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// On the client, it does all the effects. |
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void FX_FireBullets( |
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int iPlayer, |
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const Vector &vOrigin, |
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const QAngle &vAngles, |
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int iWeaponID, |
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int iMode, |
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int iSeed, |
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float flSpread |
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); |
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#ifndef CLIENT_DLL |
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void TE_DODExplosion( IRecipientFilter &filter, float flDelay, const Vector &vecOrigin, const Vector &vecNormal ); |
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#endif |
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#endif // FX_DOD_SHARED_H
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